Difference between revisions of "Lilith's P4 Notes"
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(Added DT_AreaSoundInfo + More Music Identifiers) |
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|} | |} | ||
− | == Music Identifiers == | + | == Cave Music Identifiers == |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Internal name || Usage || Notes | ! Internal name || Usage || Notes | ||
Line 228: | Line 228: | ||
|- | |- | ||
| "Next Page Message Wait Speaker" ||Delay Until Next NPC Box Appears|| | | "Next Page Message Wait Speaker" ||Delay Until Next NPC Box Appears|| | ||
+ | |} | ||
+ | |||
+ | ==DT_AreaSoundInfo== | ||
+ | |||
+ | *This file is very similar to DT_CaveSoundInfo, most attributes can be shared across these two files | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Internal name ||Usage|| | ||
+ | |- | ||
+ | | "Rows": ||Rows|| | ||
+ | |- | ||
+ | | "Area001" ||Area Specified|| | ||
+ | |- | ||
+ | | "Day" ||Specifies When To Activate|| | ||
+ | |- | ||
+ | | "MusicName" ||Music ID|| | ||
+ | |- | ||
+ | | "LevelType" ||Usually set to none|| | ||
+ | |- | ||
+ | | "SpawnOnBeginLevelActors" ||Level Ambience|| | ||
+ | |- | ||
+ | | "AudioEventDataTables" ||Level Audio Data|| | ||
+ | |} | ||
+ | |||
+ | == Area Music Identifiers == | ||
+ | {| class="wikitable sortable" | ||
+ | ! Internal name || Usage || Notes | ||
+ | |- | ||
+ | | Area500 ||Hub Area|| Used In The Hub Area | ||
+ | |- | ||
+ | | Area001 ||Sun Speckled Terrace Theme|| Used in Sun Speckled Terrace | ||
+ | |- | ||
+ | | Area002 ||Blossoming Arcadia|| Used during Blossoming Arcadia | ||
+ | |- | ||
+ | | AreaNight ||Night Time Motif|| Will only play during Night Missions, can be set to play during day time or in caves | ||
+ | |- | ||
+ | | Hero001 ||Sun Speckled Terrace (Olimar)|| Used In Sun Speckled Terrace (Olimar's Shipwreck Tale) | ||
+ | |- | ||
+ | | Hero002 ||Blossoming Arcadia (Olimar)|| Used In Blossoming Arcadia (Olimar's Shipwreck Tale) | ||
+ | |- | ||
+ | | Area003 ||Serene Shores|| Used In Serene Shores | ||
+ | |- | ||
+ | | Hero003 ||Serene Shores (Olimar)|| Used in Serene Shores (Olimar's Shipwreck Tale) | ||
+ | |- | ||
+ | | Area004 ||Giant's Hearth|| Used in Giant's Hearth | ||
+ | |- | ||
+ | | Hero004 ||Hero's Hideaway (Olimar)|| Used in Hero's Hideaway (Olimar's Shipwreck Tale) | ||
+ | |- | ||
+ | | Area006 ||Primordial Thicket|| Used in Primordial Thicket | ||
+ | |- | ||
+ | | Area010 ||Hero's Hideaway|| Theme used in Hero's Hideaway | ||
+ | |- | ||
+ | | Area011 ||Hero's Hideaway (Tutorial)|| Theme used during Hero's Hideaway (Intro Tutorial) | ||
|} | |} |
Revision as of 10:59, 26 September 2023
Various notes I have on Modding Pikmin 4, Page by Portable Productions
Contents
Core/Audio/DT_CaveSoundInfo
- This is regarding "CaveSoundInfo", not all json parameters have been documented as of yet and is still in need of testing
DT_CaveSoundInfo Structure
"Rows": |
"Map Name" *(Cave001_F02,Cave004_F00,ECT) |
"MusicName" *(Common,Boss,ECT) |
"LevelType" *(Outdoors/None) |
"SpawnOnBeginLevelActors" *(Usually Contains Ambient Sound Types) |
"AuxBus" *(??) |
"UnknownImport" "-7034077682652743402" *(??) |
"bIsSingletonReverb" |
"bIsZeroResetCaveBossDistances" |
"AudioEventDataTables" |
"AudioFlagDataTables" |
"AudioStateDataTables" |
"TalkVoiceSetting" |
"UseModelList" |
"bUseAllModel" |
Cave Music Identifiers
Internal name | Usage | Notes |
---|---|---|
CaveCommon | Common Cave Music | Used In Common Caves |
CaveBoss_A | Silence/Ambience Transitioned To Mini Boss Music | Used during minor boss encounters, usually identified through music sequence |
CaveBoss_B | Silence/Ambience Transitioned To Major Boss Music | Used during major boss encounters, usually identified through music sequence |
CaveAmebozu | Waterwraith Cave | Will only transition to engulfed castle motif if amebozu timer is present in your gen files |
CaveToy | Plunder Palace Music | Used In Plunder Palace |
CaveRelax | Rest Cave Music | Used In Rest Caves |
CaveBossInu | Final Boss Music | Used In The Final Sublevel For "Cavern for a king" |
DDB001 | Dandori Battle Theme 1 | Used in basic Dandori Battle Stages |
DDB002 | Dandori Battle Theme 2 | Used in Leafy Showdown |
Challenge002 | Dandori Challenge Theme 2 | Unknown Use |
Challenge001 | Dandori Challenge Theme 1 | Used in basic Dandori Challenge Stages |
CaveTutorial | Burrow Of Beginnings Theme | Theme used in Burrow Of Beginnings |
ExtraCave | Sage Trials Theme | Theme used during Sage Leaf Trials Stages |
CaveBoss_C | Giant Breadbug Theme | Theme used during the final sublevel of Plunder Palace |
- Regarding "LevelType" (Usually set to none)
Additional notes by Infinity Divided (None, CaveOutdoor, CaveSPOutdoor, Area500, are also available, use has not been documented)
Core/GActor
- These are structure notes based on Core/GActor/DT_HappyEquipParameter
- Regarding Oatchi stats when given an upgrade
"Rows": |
"VitalSystem1": 1.25 |
"VitalSystem2": 1.5 |
"VitalSystem3": 2.0 |
"MetalSystem1": 0.75 |
"MetalSystem2": 0.5 |
"MetalSystem3": 0.25 |
"DashBoots1": 1.3 |
"DashBoots2": 1.3 (UNUSED) |
"DashBoots3": 1.3 (UNUSED) |
These are self explanatory increases based on having a certain piece of equipment, to check matches go to Pikmin 4 Identifiers
- Note: DashBoots2 + Dashboots3 seem to be unused values since the equipment only contains a single upgrade in final game
DT_UICaveInfo
Internal name | Usage | |
---|---|---|
"Rows" | Rows | |
"Map ID" | Name Of The Map | |
"Cave Image Id" | What Image Displays In Preview | |
"TextureIndex": | Always 2 | |
"FeatureIcon01": | Undocumented | |
"FeatureIcon02": | Undocumented | |
"FeatureIcon03": | Undocumented | |
"FeatureIcon04": | Undocumented | |
"FeatureIcon05": | Undocumented | |
"FeatureIcon06": | Undocumented | |
"FeatureIcon07": | Undocumented | |
"FeatureIcon08": | Undocumented | |
"HeroFeaturePikminColor" | Seemingly Unused | |
"Otakara" | Max Amount Of Treasure | |
"Survivor" | Max Amount Of Castaways | |
"Rule" | Specifies Cave Type, Timer On/Off, ECT | |
"bUnlock" | Unlocked, Boolean | |
"RecommendPikmin" | Whether to recommend pikmin | |
"IsDarkness" | Requires Headlamp, Boolean | |
"SpawnPikminColor" | What Pikmin Type To Spawn | |
"TargetPikminColor" | Target Pikmin Color | |
"Difiiculity" | Difficulty, Usually Reserved For Dandori Challenge/Battles | |
"Timer": | Amount Of Time To Complete Challenge | |
"bFixedMap": | Undocumented | |
"FixedNum": | Seemingly Always -1 | |
"GetColorIcon01": | Recommend Red Pikmin | |
"GetColorIcon02": | Recommend Blue Pikmin | |
"GetColorIcon03": | Recommend Yellow Pikmin | |
"GetColorIcon04": | Recommend Ice Pikmin | |
"GetColorIcon05": | Recommend Winged Pikmin | |
"GetColorIcon06": | Recommend Rock Pikmin | |
"GetColorIcon07": | Recommend White Pikmin | |
"GetColorIcon08": | Recommend Purple Pikmin | |
"ActiveLogBook": | Whether to allow Olimar's notes | |
"ContentsName": | Undocumented | |
"LabelName": | Undocumented | |
"SceneNpcInfoKey": | Undocumented | |
"VPPRAsset": | Undocumented |
Cave Rule Types
Internal name | Usage | |
---|---|---|
*"EUICaveRule::Aisle" | Dandori Battle | |
*"EUICaveRule::DarkMinion" | Puffmin? | |
*"EUICaveRule::Ninjin" | PikPik Carrot? | |
*"EUICaveRule::Normal" | Normal Cave | |
*"EUICaveRule::Poko" | Dandori Challenge | |
*"EUICaveRule::WaiwaiGensei" | Sage Leaf Enemy Challenge | |
*"EUICaveRule::WaiwaiSeijin" | Sage Leaf Challenge |
DT_UITextSpeed
Internal name | Usage | |
---|---|---|
"Rows": | Rows | |
"Type": | Type Of Text | |
"Text Speed": | General Text Scroll Speed | |
"TopKeyWait": | Press Delay For Top Scrolling Speed | |
"KeyWait": | Press Delay | |
"Choice Decide Wait": | Choice Box Button Delay | |
"Next Page Message Wait" | Press Delay For Pressing A To The Next Message | |
"Next Page Message Wait Speaker" | Delay Until Next NPC Box Appears |
DT_AreaSoundInfo
- This file is very similar to DT_CaveSoundInfo, most attributes can be shared across these two files
Internal name | Usage | |
---|---|---|
"Rows": | Rows | |
"Area001" | Area Specified | |
"Day" | Specifies When To Activate | |
"MusicName" | Music ID | |
"LevelType" | Usually set to none | |
"SpawnOnBeginLevelActors" | Level Ambience | |
"AudioEventDataTables" | Level Audio Data |
Area Music Identifiers
Internal name | Usage | Notes |
---|---|---|
Area500 | Hub Area | Used In The Hub Area |
Area001 | Sun Speckled Terrace Theme | Used in Sun Speckled Terrace |
Area002 | Blossoming Arcadia | Used during Blossoming Arcadia |
AreaNight | Night Time Motif | Will only play during Night Missions, can be set to play during day time or in caves |
Hero001 | Sun Speckled Terrace (Olimar) | Used In Sun Speckled Terrace (Olimar's Shipwreck Tale) |
Hero002 | Blossoming Arcadia (Olimar) | Used In Blossoming Arcadia (Olimar's Shipwreck Tale) |
Area003 | Serene Shores | Used In Serene Shores |
Hero003 | Serene Shores (Olimar) | Used in Serene Shores (Olimar's Shipwreck Tale) |
Area004 | Giant's Hearth | Used in Giant's Hearth |
Hero004 | Hero's Hideaway (Olimar) | Used in Hero's Hideaway (Olimar's Shipwreck Tale) |
Area006 | Primordial Thicket | Used in Primordial Thicket |
Area010 | Hero's Hideaway | Theme used in Hero's Hideaway |
Area011 | Hero's Hideaway (Tutorial) | Theme used during Hero's Hideaway (Intro Tutorial) |