Difference between revisions of "H4M file"
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| <code>radius</code> | | <code>radius</code> | ||
| {{unsure|Collision processing radius?}} | | {{unsure|Collision processing radius?}} | ||
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{{Credits|Minty_Meeo,}} | {{Credits|Minty_Meeo,}} |
Revision as of 10:11, 20 May 2024
A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData within the Moive Data Folder there are six different files each with there own moive, and here is what is in them
Property | Description |
---|---|
name
|
The internal name of the treasure (used when spawning treasures in caves). |
archive
|
Name of the .szs archive containing the model, in /user/Abe/pellet/region.
|
bmd
|
Name of the .bmd model within the .szs archive.
|
animmgr
|
File name of the animation manager in otakara_texts.szs .
|
colltree
|
Name of the collision text file in otakara_texts.szs .
|
radius
|
Collision processing radius?[unsure] |
Credits: Minty_Meeo,