Difference between revisions of "H4M file"
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within the Moive Data Folder there are six different files each with there own moive, and here is what is in them | within the Moive Data Folder there are six different files each with there own moive, and here is what is in them | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! | + | ! Movie || Description |
|- | |- | ||
− | | <code> | + | | <code>cntA_S.h4m</code> |
| The internal name of the treasure (used when spawning treasures in caves). | | The internal name of the treasure (used when spawning treasures in caves). | ||
|- | |- | ||
− | | <code> | + | | <code>cntB_S.h4m</code> |
| Name of the <code>.szs</code> archive containing the model, in </code>/user/Abe/pellet/region</code>. | | Name of the <code>.szs</code> archive containing the model, in </code>/user/Abe/pellet/region</code>. | ||
|- | |- | ||
− | | <code> | + | | <code>cntC_S.h4m</code> |
| Name of the [[BMD file|<code>.bmd</code> model]] within the <code>.szs</code> archive. | | Name of the [[BMD file|<code>.bmd</code> model]] within the <code>.szs</code> archive. | ||
|- | |- | ||
− | | <code> | + | | <code>cntD_S.h4m</code> |
| File name of the animation manager in <code>otakara_texts.szs</code>. | | File name of the animation manager in <code>otakara_texts.szs</code>. | ||
|- | |- | ||
− | | <code> | + | | <code>sr_S.h4m</code> |
| Name of the collision text file in <code>otakara_texts.szs</code>. | | Name of the collision text file in <code>otakara_texts.szs</code>. | ||
|- | |- | ||
− | | <code> | + | | <code>srhp_S.h4m</code> |
| {{unsure|Collision processing radius?}} | | {{unsure|Collision processing radius?}} | ||
|} | |} | ||
{{Credits|Minty_Meeo,}} | {{Credits|Minty_Meeo,}} |
Revision as of 10:12, 20 May 2024
A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData within the Moive Data Folder there are six different files each with there own moive, and here is what is in them
Movie | Description |
---|---|
cntA_S.h4m
|
The internal name of the treasure (used when spawning treasures in caves). |
cntB_S.h4m
|
Name of the .szs archive containing the model, in /user/Abe/pellet/region.
|
cntC_S.h4m
|
Name of the .bmd model within the .szs archive.
|
cntD_S.h4m
|
File name of the animation manager in otakara_texts.szs .
|
sr_S.h4m
|
Name of the collision text file in otakara_texts.szs .
|
srhp_S.h4m
|
Collision processing radius?[unsure] |
Credits: Minty_Meeo,