Difference between revisions of "H4M file"

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within the Moive Data Folder there are six different files each with there own moive, and here is what is in them
 
within the Moive Data Folder there are six different files each with there own moive, and here is what is in them
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Property || Description
+
! Movie || Description
 
|-
 
|-
| <code>name</code>
+
| <code>cntA_S.h4m</code>
 
| The internal name of the treasure (used when spawning treasures in caves).
 
| The internal name of the treasure (used when spawning treasures in caves).
 
|-
 
|-
| <code>archive</code>
+
| <code>cntB_S.h4m</code>
 
| Name of the <code>.szs</code> archive containing the model, in </code>/user/Abe/pellet/region</code>.
 
| Name of the <code>.szs</code> archive containing the model, in </code>/user/Abe/pellet/region</code>.
 
|-
 
|-
| <code>bmd</code>
+
| <code>cntC_S.h4m</code>
 
| Name of the [[BMD file|<code>.bmd</code> model]] within the <code>.szs</code> archive.
 
| Name of the [[BMD file|<code>.bmd</code> model]] within the <code>.szs</code> archive.
 
|-
 
|-
| <code>animmgr</code>
+
| <code>cntD_S.h4m</code>
 
| File name of the animation manager in <code>otakara_texts.szs</code>.
 
| File name of the animation manager in <code>otakara_texts.szs</code>.
 
|-
 
|-
| <code>colltree</code>
+
| <code>sr_S.h4m</code>
 
| Name of the collision text file in <code>otakara_texts.szs</code>.
 
| Name of the collision text file in <code>otakara_texts.szs</code>.
 
|-
 
|-
| <code>radius</code>
+
| <code>srhp_S.h4m</code>
 
|  {{unsure|Collision processing radius?}}
 
|  {{unsure|Collision processing radius?}}
 
|}
 
|}
 
{{Credits|Minty_Meeo,}}
 
{{Credits|Minty_Meeo,}}

Revision as of 10:12, 20 May 2024

A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData within the Moive Data Folder there are six different files each with there own moive, and here is what is in them

Movie Description
cntA_S.h4m The internal name of the treasure (used when spawning treasures in caves).
cntB_S.h4m Name of the .szs archive containing the model, in /user/Abe/pellet/region.
cntC_S.h4m Name of the .bmd model within the .szs archive.
cntD_S.h4m File name of the animation manager in otakara_texts.szs.
sr_S.h4m Name of the collision text file in otakara_texts.szs.
srhp_S.h4m Collision processing radius?[unsure]
Credits: Minty_Meeo,