Difference between revisions of "H4M file"
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Line 8: | Line 8: | ||
|- | |- | ||
| <code>cntB_S.h4m</code> | | <code>cntB_S.h4m</code> | ||
− | | | + | | A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity. |
|- | |- | ||
| <code>cntC_S.h4m</code> | | <code>cntC_S.h4m</code> | ||
− | | Name of the | + | | Name of the. |
|- | |- | ||
| <code>cntD_S.h4m</code> | | <code>cntD_S.h4m</code> | ||
Line 17: | Line 17: | ||
|- | |- | ||
| <code>sr_S.h4m</code> | | <code>sr_S.h4m</code> | ||
− | | Name of the collision text file in | + | | Name of the collision text file in. |
|- | |- | ||
| <code>srhp_S.h4m</code> | | <code>srhp_S.h4m</code> |
Revision as of 10:15, 20 May 2024
A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData within the Moive Data Folder there are six different files each with there own moive, and here is what is in them
Movie | Description |
---|---|
cntA_S.h4m
|
The internal name of the treasure (used when spawning treasures in caves). |
cntB_S.h4m
|
A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity. |
cntC_S.h4m
|
Name of the. |
cntD_S.h4m
|
File name of the animation manager in otakara_texts.szs .
|
sr_S.h4m
|
Name of the collision text file in. |
srhp_S.h4m
|
Collision processing radius?[unsure] |
Credits: Minty_Meeo,