Difference between revisions of "H4M file"

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|-
 
|-
 
| <code>cntA_S.h4m</code>
 
| <code>cntA_S.h4m</code>
| The internal name of the treasure (used when spawning treasures in caves).
+
| A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
 
|-
 
|-
 
| <code>cntB_S.h4m</code>
 
| <code>cntB_S.h4m</code>
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|-
 
|-
 
| <code>cntC_S.h4m</code>
 
| <code>cntC_S.h4m</code>
| Name of the.
+
| A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
 
|-
 
|-
 
| <code>cntD_S.h4m</code>
 
| <code>cntD_S.h4m</code>
| File name of the animation manager in <code>otakara_texts.szs</code>.
+
| A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
 
|-
 
|-
 
| <code>sr_S.h4m</code>
 
| <code>sr_S.h4m</code>
| Name of the collision text file in.
+
| The Ending Credits Of The Game With The Normal Non 100% Ending At The End.
 
|-
 
|-
 
| <code>srhp_S.h4m</code>
 
| <code>srhp_S.h4m</code>
{{unsure|Collision processing radius?}}
+
The Ending Credits Of The Game With The "Best" Ending At The End.
 
|}
 
|}
 
{{Credits|Minty_Meeo,}}
 
{{Credits|Minty_Meeo,}}

Revision as of 10:21, 20 May 2024

A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData within the Moive Data Folder there are six different files each with there own moive, and here is what is in them

Movie Description
cntA_S.h4m A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
cntB_S.h4m A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
cntC_S.h4m A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
cntD_S.h4m A Pause Screen Demo That Plays When There Is Long Periods Of Inactivity.
sr_S.h4m The Ending Credits Of The Game With The Normal Non 100% Ending At The End.
srhp_S.h4m The Ending Credits Of The Game With The "Best" Ending At The End.
Credits: Minty_Meeo,