Difference between revisions of "Pikmin directory tree"

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{{todo|Pick up where I left off}}
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This article lists all folders and noteworthy files in ''Pikmin''. Yellow rows are folders, and blue rows are files.
This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files.
 
  
{{todo|Figure all of these out and link them to the relevant pages.}}
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{{todo|Apparently we're supposed to figure all of these out and link them to the relevant pages.}}
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
|-
 
{{dt|d||dataDir|Location of essentially all game files.}}
 
{{dt|d||dataDir|Location of essentially all game files.}}
{{dt|d|dataDir|archives|Storage folder for all .ARC and .DIR files}}
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{{dt|d|dataDir|2d_data|Contains several unused image files in the [[TXE file|TXE]] format.}}
{{dt|f|dataDir/archives||}}
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{{dt|d|dataDir|archives|Storage folder for all .ARC and .DIR file pairs}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|blo_eng.arc|Copy of <code>dataDir\screen\eng_blo</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|blo_kodomo.arc|Copy of <code>dataDir\screen\kodomo_blo</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|blo_otona.arc|Copy of <code>dataDir\screen\otona_blo</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|bomb.arc|Copy of <code>dataDir\objects\bomb</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|bosses.arc|Copy of <code>dataDir\bosses</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|bridges.arc|Copy of <code>dataDir\objects\bridge</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|effshapes.arc|Copy of <code>dataDir\effects\shapes</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|fl_water.dir|Copy of <code>dataDir\objects\fl_water</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|gates.arc|Copy of <code>dataDir\objects\gate</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|goal.arc|Copy of <code>dataDir\objects\goal</code>}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|pelletsbin.arc|Copy of <code>dataDir\objects\pellets</code> '''(.BIN files only)'''}}
{{dt|f|dataDir/archives||}}
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{{dt|f|dataDir/archives|pikihead.arc|Copy of <code>dataDir\objects\pikihead</code>}}
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{{dt|f|dataDir/archives|plants.arc|Copy of <code>dataDir\objects\plants</code>}}
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{{dt|f|dataDir/archives|rope.arc|Copy of <code>dataDir\objects\rope</code>}}
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{{dt|f|dataDir/archives|tekikey.arc|Copy of <code>dataDir\tekikeys</code>}}
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{{dt|f|dataDir/archives|tekipara.arc|Copy of <code>dataDir\tekipara</code>}}
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{{dt|f|dataDir/archives|tekis.arc|Copy of <code>dataDir\tekis</code>}}
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{{dt|f|dataDir/archives|ufopartsbin.arc|Copy of <code>dataDir\objects\ufoparts</code>}}
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{{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}}
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{{dt|f|dataDir/archives|weeds.arc|Copy of <code>dataDir\objects\weeds</code>}}
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{{dt|d|dataDir|bosses|Contains parameters, models, animations, and animation managers for every boss. Unused in the final game.  Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}}
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{{dt|f|dataDir|build.map|An actual symbol map, unlike a ''certain sequel''}}
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{{dt|d|dataDir|camera|Contains 3 versions of the game's per-camera-ters. <code>camepara.bin</code> is used.}}
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{{dt|d|dataDir|cinemas|Contains (copies of) models and animations used in cutscenes, along with other stuff}}
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{{dt|f|dataDir/cinemas|opening.cin|{{unsure|Used on for title screen?}}}}
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{{dt|f|dataDir/cinemas|opening.ini|{{unsure|Used on for title screen?}}}}
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{{dt|d|dataDir|courses|Contains the 3D models for every area of the game.  Some testing maps, too.}}
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{{dt|d|dataDir|effects|Contains particle effects and onion spotlight things.}}
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{{dt|f|dataDir/ghost|record.gst|{{unsure|Mysterious file.  What does this do??}}}}
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{{dt|d|dataDir|intro|Contains the Nintendo logo image, course name images and the countdown graphic's model and animations.}}}}
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{{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}}
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{{dt|d|dataDir|objects| Contains models, animations, animation managers for misc. objects. Unused in the final game.  Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}}
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{{dt|f|dataDir/objects/plants|conversion.lnk|Shortcut to <code>Z:\conversion\courses\plants</code>.  {{unsure|Purpose is unknown}}}}
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{{dt|d|dataDir|parms|Contains general parameter files.}}
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{{dt|d|dataDir|pikis|Contains models, animations, and animation managers for Pikmin, Olimar, and stages of maturity of Pikmin.}}
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{{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}}
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{{dt|d|dataDir|screen|Contains textures and layouts for 2D menus.}}
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{{dt|d|dataDir|shapes|Contains miscellaneous 3D models like the cursor and some stuff used in debugger.}}
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{{dt|f|dataDir/SndData/Seqs|pikiseq.arc|A '''BARC''' file. It contains the game's sequenced music.}}
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{{dt|d|dataDir|stages|Contains '''GEN''' files for {{unsure|all stages}}}}
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{{dt|d|dataDir|tekikeys|Contains animation managers for all enemies. Unused in the final game. Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}}
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{{dt|d|dataDir|tekipara|Contains parameters for all enemies. Unused in the final game. Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}}
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{{dt|d|dataDir|tekis|Contains animations and models for all enemies. Unused in the final game. Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}}
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{{dt|d|dataDir|testdata|Contains some leftover files.  Early models for a few ship parts/enemies, along with a mysterious "1.act" file.}}
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{{dt|f||config.ini|A big let-down}}
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{{dt|f||sysBootup.exe|Development tool left on the disk.  For more info, see [https://tcrf.net/Pikmin/Windows_Executable TCRF.net]}}
 
|}
 
|}
  
[[Category:Pikmin 2]]
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{{credits|[[User:Minty_Meeo|Minty_Meeo]]}}
[[Category:Directory trees]]
 
 
 
  
[[Category:Pikmin 1]]
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[[Category:Pikmin]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Latest revision as of 14:06, 12 October 2024

This article lists all folders and noteworthy files in Pikmin. Yellow rows are folders, and blue rows are files.


To do: Apparently we're supposed to figure all of these out and link them to the relevant pages.

Entry Description
dataDir Location of essentially all game files.
dataDir/2d_data Contains several unused image files in the TXE format.
dataDir/archives Storage folder for all .ARC and .DIR file pairs
dataDir/archives/blo_eng.arc Copy of dataDir\screen\eng_blo
dataDir/archives/blo_kodomo.arc Copy of dataDir\screen\kodomo_blo
dataDir/archives/blo_otona.arc Copy of dataDir\screen\otona_blo
dataDir/archives/bomb.arc Copy of dataDir\objects\bomb
dataDir/archives/bosses.arc Copy of dataDir\bosses
dataDir/archives/bridges.arc Copy of dataDir\objects\bridge
dataDir/archives/effshapes.arc Copy of dataDir\effects\shapes
dataDir/archives/fl_water.dir Copy of dataDir\objects\fl_water
dataDir/archives/gates.arc Copy of dataDir\objects\gate
dataDir/archives/goal.arc Copy of dataDir\objects\goal
dataDir/archives/pelletsbin.arc Copy of dataDir\objects\pellets (.BIN files only)
dataDir/archives/pikihead.arc Copy of dataDir\objects\pikihead
dataDir/archives/plants.arc Copy of dataDir\objects\plants
dataDir/archives/rope.arc Copy of dataDir\objects\rope
dataDir/archives/tekikey.arc Copy of dataDir\tekikeys
dataDir/archives/tekipara.arc Copy of dataDir\tekipara
dataDir/archives/tekis.arc Copy of dataDir\tekis
dataDir/archives/ufopartsbin.arc Copy of dataDir\objects\ufoparts
dataDir/archives/water.arc Copy of dataDir\objects\water
dataDir/archives/weeds.arc Copy of dataDir\objects\weeds
dataDir/bosses Contains parameters, models, animations, and animation managers for every boss. Unused in the final game. Used by the Windows x86 Debugger
dataDir/build.map An actual symbol map, unlike a certain sequel
dataDir/camera Contains 3 versions of the game's per-camera-ters. camepara.bin is used.
dataDir/cinemas Contains (copies of) models and animations used in cutscenes, along with other stuff
dataDir/cinemas/opening.cin Used on for title screen?[unsure]
dataDir/cinemas/opening.ini Used on for title screen?[unsure]
dataDir/courses Contains the 3D models for every area of the game. Some testing maps, too.
dataDir/effects Contains particle effects and onion spotlight things.
dataDir/ghost/record.gst Mysterious file. What does this do??[unsure]
dataDir/intro Contains the Nintendo logo image, course name images and the countdown graphic's model and animations.
dataDir/MovieData Prerendered video in H4M format
dataDir/objects Contains models, animations, animation managers for misc. objects. Unused in the final game. Used by the Windows x86 Debugger
dataDir/objects/plants/conversion.lnk Shortcut to Z:\conversion\courses\plants. Purpose is unknown[unsure]
dataDir/parms Contains general parameter files.
dataDir/pikis Contains models, animations, and animation managers for Pikmin, Olimar, and stages of maturity of Pikmin.
dataDir/savedata/test.card Memory card defaults?[unsure]
dataDir/screen Contains textures and layouts for 2D menus.
dataDir/shapes Contains miscellaneous 3D models like the cursor and some stuff used in debugger.
dataDir/SndData/Seqs/pikiseq.arc A BARC file. It contains the game's sequenced music.
dataDir/stages Contains GEN files for all stages[unsure]
dataDir/tekikeys Contains animation managers for all enemies. Unused in the final game. Used by the Windows x86 Debugger
dataDir/tekipara Contains parameters for all enemies. Unused in the final game. Used by the Windows x86 Debugger
dataDir/tekis Contains animations and models for all enemies. Unused in the final game. Used by the Windows x86 Debugger
dataDir/testdata Contains some leftover files. Early models for a few ship parts/enemies, along with a mysterious "1.act" file.
config.ini A big let-down
sysBootup.exe Development tool left on the disk. For more info, see TCRF.net
Credits: Minty_Meeo