Difference between revisions of "Pikmin directory tree"
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− | This article lists all folders and noteworthy files in ''Pikmin | + | This article lists all folders and noteworthy files in ''Pikmin''. Yellow rows are folders, and blue rows are files. |
{{todo|Apparently we're supposed to figure all of these out and link them to the relevant pages.}} | {{todo|Apparently we're supposed to figure all of these out and link them to the relevant pages.}} | ||
Line 7: | Line 7: | ||
|- | |- | ||
{{dt|d||dataDir|Location of essentially all game files.}} | {{dt|d||dataDir|Location of essentially all game files.}} | ||
+ | {{dt|d|dataDir|2d_data|Contains several unused image files in the [[TXE file|TXE]] format.}} | ||
{{dt|d|dataDir|archives|Storage folder for all .ARC and .DIR file pairs}} | {{dt|d|dataDir|archives|Storage folder for all .ARC and .DIR file pairs}} | ||
{{dt|f|dataDir/archives|blo_eng.arc|Copy of <code>dataDir\screen\eng_blo</code>}} | {{dt|f|dataDir/archives|blo_eng.arc|Copy of <code>dataDir\screen\eng_blo</code>}} | ||
Line 27: | Line 28: | ||
{{dt|f|dataDir/archives|ufopartsbin.arc|Copy of <code>dataDir\objects\ufoparts</code>}} | {{dt|f|dataDir/archives|ufopartsbin.arc|Copy of <code>dataDir\objects\ufoparts</code>}} | ||
{{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}} | {{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}} | ||
− | {{dt|f|dataDir/archives| | + | {{dt|f|dataDir/archives|weeds.arc|Copy of <code>dataDir\objects\weeds</code>}} |
− | {{dt| | + | {{dt|d|dataDir|bosses|Contains parameters, models, animations, and animation managers for every boss. Unused in the final game. Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}} |
− | {{dt| | + | {{dt|f|dataDir|build.map|An actual symbol map, unlike a ''certain sequel''}} |
− | {{dt|d|dataDir| | + | {{dt|d|dataDir|camera|Contains 3 versions of the game's per-camera-ters. <code>camepara.bin</code> is used.}} |
{{dt|d|dataDir|cinemas|Contains (copies of) models and animations used in cutscenes, along with other stuff}} | {{dt|d|dataDir|cinemas|Contains (copies of) models and animations used in cutscenes, along with other stuff}} | ||
{{dt|f|dataDir/cinemas|opening.cin|{{unsure|Used on for title screen?}}}} | {{dt|f|dataDir/cinemas|opening.cin|{{unsure|Used on for title screen?}}}} | ||
{{dt|f|dataDir/cinemas|opening.ini|{{unsure|Used on for title screen?}}}} | {{dt|f|dataDir/cinemas|opening.ini|{{unsure|Used on for title screen?}}}} | ||
− | {{dt|d|dataDir|courses|. | + | {{dt|d|dataDir|courses|Contains the 3D models for every area of the game. Some testing maps, too.}} |
+ | {{dt|d|dataDir|effects|Contains particle effects and onion spotlight things.}} | ||
{{dt|f|dataDir/ghost|record.gst|{{unsure|Mysterious file. What does this do??}}}} | {{dt|f|dataDir/ghost|record.gst|{{unsure|Mysterious file. What does this do??}}}} | ||
− | {{dt|d|dataDir|intro| | + | {{dt|d|dataDir|intro|Contains the Nintendo logo image, course name images and the countdown graphic's model and animations.}}}} |
{{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}} | {{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}} | ||
− | + | {{dt|d|dataDir|objects| Contains models, animations, animation managers for misc. objects. Unused in the final game. Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}} | |
+ | {{dt|f|dataDir/objects/plants|conversion.lnk|Shortcut to <code>Z:\conversion\courses\plants</code>. {{unsure|Purpose is unknown}}}} | ||
+ | {{dt|d|dataDir|parms|Contains general parameter files.}} | ||
+ | {{dt|d|dataDir|pikis|Contains models, animations, and animation managers for Pikmin, Olimar, and stages of maturity of Pikmin.}} | ||
{{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}} | {{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}} | ||
− | {{dt|f|dataDir/SndData/Seqs|pikiseq.arc| | + | {{dt|d|dataDir|screen|Contains textures and layouts for 2D menus.}} |
+ | {{dt|d|dataDir|shapes|Contains miscellaneous 3D models like the cursor and some stuff used in debugger.}} | ||
+ | {{dt|f|dataDir/SndData/Seqs|pikiseq.arc|A '''BARC''' file. It contains the game's sequenced music.}} | ||
{{dt|d|dataDir|stages|Contains '''GEN''' files for {{unsure|all stages}}}} | {{dt|d|dataDir|stages|Contains '''GEN''' files for {{unsure|all stages}}}} | ||
+ | {{dt|d|dataDir|tekikeys|Contains animation managers for all enemies. Unused in the final game. Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}} | ||
+ | {{dt|d|dataDir|tekipara|Contains parameters for all enemies. Unused in the final game. Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}} | ||
+ | {{dt|d|dataDir|tekis|Contains animations and models for all enemies. Unused in the final game. Used by the [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}} | ||
+ | {{dt|d|dataDir|testdata|Contains some leftover files. Early models for a few ship parts/enemies, along with a mysterious "1.act" file.}} | ||
+ | |||
{{dt|f||config.ini|A big let-down}} | {{dt|f||config.ini|A big let-down}} | ||
− | |||
{{dt|f||sysBootup.exe|Development tool left on the disk. For more info, see [https://tcrf.net/Pikmin/Windows_Executable TCRF.net]}} | {{dt|f||sysBootup.exe|Development tool left on the disk. For more info, see [https://tcrf.net/Pikmin/Windows_Executable TCRF.net]}} | ||
|} | |} | ||
Line 50: | Line 61: | ||
{{credits|[[User:Minty_Meeo|Minty_Meeo]]}} | {{credits|[[User:Minty_Meeo|Minty_Meeo]]}} | ||
− | [[Category:Pikmin | + | [[Category:Pikmin]] |
[[Category:Directory trees]] | [[Category:Directory trees]] |
Latest revision as of 14:06, 12 October 2024
This article lists all folders and noteworthy files in Pikmin. Yellow rows are folders, and blue rows are files.
To do: Apparently we're supposed to figure all of these out and link them to the relevant pages.
Entry | Description |
---|---|
dataDir
|
Location of essentially all game files. |
dataDir/2d_data
|
Contains several unused image files in the TXE format. |
dataDir/archives
|
Storage folder for all .ARC and .DIR file pairs |
dataDir/archives/blo_eng.arc
|
Copy of dataDir\screen\eng_blo
|
dataDir/archives/blo_kodomo.arc
|
Copy of dataDir\screen\kodomo_blo
|
dataDir/archives/blo_otona.arc
|
Copy of dataDir\screen\otona_blo
|
dataDir/archives/bomb.arc
|
Copy of dataDir\objects\bomb
|
dataDir/archives/bosses.arc
|
Copy of dataDir\bosses
|
dataDir/archives/bridges.arc
|
Copy of dataDir\objects\bridge
|
dataDir/archives/effshapes.arc
|
Copy of dataDir\effects\shapes
|
dataDir/archives/fl_water.dir
|
Copy of dataDir\objects\fl_water
|
dataDir/archives/gates.arc
|
Copy of dataDir\objects\gate
|
dataDir/archives/goal.arc
|
Copy of dataDir\objects\goal
|
dataDir/archives/pelletsbin.arc
|
Copy of dataDir\objects\pellets (.BIN files only)
|
dataDir/archives/pikihead.arc
|
Copy of dataDir\objects\pikihead
|
dataDir/archives/plants.arc
|
Copy of dataDir\objects\plants
|
dataDir/archives/rope.arc
|
Copy of dataDir\objects\rope
|
dataDir/archives/tekikey.arc
|
Copy of dataDir\tekikeys
|
dataDir/archives/tekipara.arc
|
Copy of dataDir\tekipara
|
dataDir/archives/tekis.arc
|
Copy of dataDir\tekis
|
dataDir/archives/ufopartsbin.arc
|
Copy of dataDir\objects\ufoparts
|
dataDir/archives/water.arc
|
Copy of dataDir\objects\water
|
dataDir/archives/weeds.arc
|
Copy of dataDir\objects\weeds
|
dataDir/bosses
|
Contains parameters, models, animations, and animation managers for every boss. Unused in the final game. Used by the Windows x86 Debugger |
dataDir/build.map
|
An actual symbol map, unlike a certain sequel |
dataDir/camera
|
Contains 3 versions of the game's per-camera-ters. camepara.bin is used.
|
dataDir/cinemas
|
Contains (copies of) models and animations used in cutscenes, along with other stuff |
dataDir/cinemas/opening.cin
|
Used on for title screen?[unsure] |
dataDir/cinemas/opening.ini
|
Used on for title screen?[unsure] |
dataDir/courses
|
Contains the 3D models for every area of the game. Some testing maps, too. |
dataDir/effects
|
Contains particle effects and onion spotlight things. |
dataDir/ghost/record.gst
|
Mysterious file. What does this do??[unsure] |
dataDir/intro
|
Contains the Nintendo logo image, course name images and the countdown graphic's model and animations. |
dataDir/MovieData
|
Prerendered video in H4M format |
dataDir/objects
|
Contains models, animations, animation managers for misc. objects. Unused in the final game. Used by the Windows x86 Debugger |
dataDir/objects/plants/conversion.lnk
|
Shortcut to Z:\conversion\courses\plants . Purpose is unknown[unsure]
|
dataDir/parms
|
Contains general parameter files. |
dataDir/pikis
|
Contains models, animations, and animation managers for Pikmin, Olimar, and stages of maturity of Pikmin. |
dataDir/savedata/test.card
|
Memory card defaults?[unsure] |
dataDir/screen
|
Contains textures and layouts for 2D menus. |
dataDir/shapes
|
Contains miscellaneous 3D models like the cursor and some stuff used in debugger. |
dataDir/SndData/Seqs/pikiseq.arc
|
A BARC file. It contains the game's sequenced music. |
dataDir/stages
|
Contains GEN files for all stages[unsure] |
dataDir/tekikeys
|
Contains animation managers for all enemies. Unused in the final game. Used by the Windows x86 Debugger |
dataDir/tekipara
|
Contains parameters for all enemies. Unused in the final game. Used by the Windows x86 Debugger |
dataDir/tekis
|
Contains animations and models for all enemies. Unused in the final game. Used by the Windows x86 Debugger |
dataDir/testdata
|
Contains some leftover files. Early models for a few ship parts/enemies, along with a mysterious "1.act" file. |
config.ini
|
A big let-down |
sysBootup.exe
|
Development tool left on the disk. For more info, see TCRF.net |
Credits: Minty_Meeo