Difference between revisions of "Pikmin 2 identifiers"
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*Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking. His model name is <code>orima3.bmd</code>. | *Louie is referred to as either <code>luji</code> or <code>loozy</code>, depending on where you are looking. His model name is <code>orima3.bmd</code>. | ||
*The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President". | *The President of Hocotate Freight's model name is <code>syatyou.bmd</code>. Otherwise, he's referred to as simply "President". | ||
+ | |||
+ | == Music == | ||
+ | = Stream (.AST) = | ||
+ | NOTE: Incomplete | ||
+ | {| class="wikitable sortable" | ||
+ | ! Internal name || Game name | ||
+ | |- | ||
+ | | <code>pikmin_greet_new.h.32.c4</code> || "Pikmin" (bootup sound effect) | ||
+ | |- | ||
+ | | <code>title.w.32.c4</code> || Title Screen (Primary) | ||
+ | |- | ||
+ | | <code>title.w.44.c4</code> || Title Screen (Secondary) | ||
+ | |- | ||
+ | | <code>option.w.32.c4</code> || Options Menu | ||
+ | |- | ||
+ | | <code>select.w.32.c4</code> || File Select Menu | ||
+ | |- | ||
+ | | <code>vs_menu.w.32.c4</code> || 2-Player Battle Menu | ||
+ | |- | ||
+ | | <code>result.w.32.c4</code> || End of Day Results | ||
+ | |- | ||
+ | | <code>start_demo.w.32.c4</code> || Day 1 Opening Cutscene | ||
+ | |- | ||
+ | | <code>start_demo_o.w.32.c4</code> || New Area | ||
+ | |- | ||
+ | | <code>u_result.w.32.c4</code> || End of Cave Results | ||
+ | |- | ||
+ | | <code>ff_watch_pikmin.w.32.c4</code> || New Pikmin Cutscene | ||
+ | |- | ||
+ | | <code>ff_hiba.w.32.c4</code> || Pikmin Hazard Cutscene | ||
+ | |- | ||
+ | | <code>ff_in_hole.w.32.c4</code> || Enter Cave | ||
+ | |- | ||
+ | | <code>ff_floor_in.w.32.c4</code> || Enter Sublevel | ||
+ | |} | ||
[[Category:Pikmin 2]] | [[Category:Pikmin 2]] | ||
[[Category:Constants]] | [[Category:Constants]] |
Revision as of 09:34, 23 April 2017
Contents
Caves
In order of first area (Valley of Repose) to last area (Wistful Wild).
Internal name | Game name |
---|---|
tutorial_1 |
Emergence Cave |
tutorial_2 |
Subterranean Complex |
tutorial_3 |
Frontier Cavern |
forest_1 |
Hole of Beasts |
forest_2 |
White Flower Garden |
forest_3 |
Bulblax Kingdom |
forest_4 |
Snagret Hole |
yakushima_1 |
Citadel of Spiders |
yakushima_2 |
Shower Room |
yakushima_3 |
Glutton's Kitchen |
yakushima_4 |
Submerged Castle |
last_1 |
Cavern of Chaos |
last_2 |
Hole of Heroes |
last_3 |
Dream Den |
Leaders
- Olimar is consistently referred to as
orima
in the files, which is a romanization of his Japanese name.orima
can also refer to all leaders. His model name isorima1.bmd
.- When
orima
is not used to refer to all the captains, they are instead referred to asnavi
. This was Olimar's internal name in Pikmin, which may be a leftover from Adam and Eve.
- When
- Louie is referred to as either
luji
orloozy
, depending on where you are looking. His model name isorima3.bmd
. - The President of Hocotate Freight's model name is
syatyou.bmd
. Otherwise, he's referred to as simply "President".
Music
Stream (.AST)
NOTE: Incomplete
Internal name | Game name |
---|---|
pikmin_greet_new.h.32.c4 |
"Pikmin" (bootup sound effect) |
title.w.32.c4 |
Title Screen (Primary) |
title.w.44.c4 |
Title Screen (Secondary) |
option.w.32.c4 |
Options Menu |
select.w.32.c4 |
File Select Menu |
vs_menu.w.32.c4 |
2-Player Battle Menu |
result.w.32.c4 |
End of Day Results |
start_demo.w.32.c4 |
Day 1 Opening Cutscene |
start_demo_o.w.32.c4 |
New Area |
u_result.w.32.c4 |
End of Cave Results |
ff_watch_pikmin.w.32.c4 |
New Pikmin Cutscene |
ff_hiba.w.32.c4 |
Pikmin Hazard Cutscene |
ff_in_hole.w.32.c4 |
Enter Cave |
ff_floor_in.w.32.c4 |
Enter Sublevel |