Difference between revisions of "Pikmin 2 route"

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(Created page with "The <code>route.txt</code> file contains all of the carrying paths that the Pikmin follow in-game. These include regular <code>x</code>, <code>y</code> and <code>z</code> coor...")
 
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* <code>23 # ID</code>
 
* <code>23 # ID</code>
 
* <code>324.294929 0.000000 23.485012 # pos</code>
 
* <code>324.294929 0.000000 23.485012 # pos</code>
* <code>26 # link<c/ode>
+
* <code>26 # link</code>
 
* This means that when the Pikmin are within the range of Point A (23), they will then move to Point B (26).
 
* This means that when the Pikmin are within the range of Point A (23), they will then move to Point B (26).

Revision as of 02:20, 2 November 2017

The route.txt file contains all of the carrying paths that the Pikmin follow in-game. These include regular x, y and z coordinates, where y is up in three dimensional space. All points have links (connections to other points) and unique identities. The IDs are simple numbers, from 0 and up. They are what links one point to another.

Example

  • Point A = 23
  • Point B = 26
  • 23 # ID
  • 324.294929 0.000000 23.485012 # pos
  • 26 # link
  • This means that when the Pikmin are within the range of Point A (23), they will then move to Point B (26).