Difference between revisions of "Pikmin directory tree"
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Minty Meeo (talk | contribs) |
Minty Meeo (talk | contribs) (There. I actually made a decent Directory Tree for Pikmin 1. This is most everything I know or am able to make an educated guess on. Somebody fact check me.) |
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− | + | This article lists all folders and noteworthy files in ''Pikmin 1''. Yellow rows are folders, and blue rows are files. | |
− | This article lists all folders and noteworthy files in ''Pikmin | ||
− | {{todo| | + | {{todo|Apparently we're supposed to figure all of these out and link them to the relevant pages.}} |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 8: | Line 7: | ||
|- | |- | ||
{{dt|d||dataDir|Location of essentially all game files.}} | {{dt|d||dataDir|Location of essentially all game files.}} | ||
− | {{dt|d|dataDir|archives|Storage folder for all .ARC and .DIR | + | {{dt|d|dataDir|archives|Storage folder for all .ARC and .DIR file pairs}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|blo_eng.arc|Copy of <code>dataDir\screen\eng_blo</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|blo_kodomo.arc|Copy of <code>dataDir\screen\kodomo_blo</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|blo_otona.arc|Copy of <code>dataDir\screen\otona_blo</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|bomb.arc|Copy of <code>dataDir\objects\bomb</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|bosses.arc|Copy of <code>dataDir\bosses</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|bridges.arc|Copy of <code>dataDir\objects\bridge</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|effshapes.arc|Copy of <code>dataDir\effects\shapes</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|fl_water.dir|Copy of <code>dataDir\objects\fl_water</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|gates.arc|Copy of <code>dataDir\objects\gate</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|goal.arc|Copy of <code>dataDir\objects\goal</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|pelletsbin.arc|Copy of <code>dataDir\objects\pellets</code> '''(.BIN files only)'''}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|pikihead.arc|Copy of <code>dataDir\objects\pikihead</code>}} |
− | {{dt|f|dataDir/archives||}} | + | {{dt|f|dataDir/archives|plants.arc|Copy of <code>dataDir\objects\plants</code>}} |
+ | {{dt|f|dataDir/archives|rope.arc|Copy of <code>dataDir\objects\rope</code>}} | ||
+ | {{dt|f|dataDir/archives|tekikey.arc|Copy of <code>dataDir\tekikeys</code>}} | ||
+ | {{dt|f|dataDir/archives|tekipara.arc|Copy of <code>dataDir\tekipara</code>}} | ||
+ | {{dt|f|dataDir/archives|tekis.arc|Copy of <code>dataDir\tekis</code>}} | ||
+ | {{dt|f|dataDir/archives|ufopartsbin.arc|Copy of <code>dataDir\objects\ufoparts</code>}} | ||
+ | {{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}} | ||
+ | {{dt|f|dataDir/archives|weeks.arc|Copy of <code>dataDir\objects\weeds</code>}} | ||
+ | |||
+ | {{dt|d|dataDir|camera|Seems to contains per-camera-ters {{unsure|(3 versions)}}}} | ||
+ | {{dt|d|dataDir|bosses|Unused in the final game. Used in [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}} | ||
+ | {{dt|d|dataDir|cinemas|Contains (copies of) models and animations used in cutscenes, along with other stuff}} | ||
+ | {{dt|f|dataDir/cinemas|opening.cin|{{unsure|Used on for title screen?}}}} | ||
+ | {{dt|f|dataDir/cinemas|opening.ini|{{unsure|Used on for title screen?}}}} | ||
+ | {{dt|d|dataDir|courses|.MOD files for gameplay areas}} | ||
+ | {{dt|f|dataDir/ghost|record.gst|{{unsure|Mysterious file. What does this do??}}}} | ||
+ | {{dt|d|dataDir|intro|{{unsure|Area names when landing, et cetera}}}} | ||
+ | {{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}} | ||
+ | {{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}} | ||
+ | {{dt|f|dataDir/SndData/Seqs|pikiseq.arc|The one '''ARC''' file that isn't like the rest (no partner '''DIR''' file)}} | ||
+ | {{dt|d|dataDir|stages|Contains '''GEN''' files for {{unsure|all stages}}}} | ||
+ | |||
+ | {{dt|f||config.ini|A big let-down}} | ||
+ | {{dt|f|dataDir|build.map|An actual symbol map, unlike a ''certain sequel''}} | ||
+ | {{dt|f||sysBootup.exe|Development tool left on the disk. For more info, see [https://tcrf.net/Pikmin/Windows_Executable TCRF.net]}} | ||
|} | |} | ||
− | [[ | + | {{credits|[[User:Minty_Meeo|Minty_Meeo]]}} |
− | |||
− | |||
[[Category:Pikmin 1]] | [[Category:Pikmin 1]] | ||
[[Category:Directory trees]] | [[Category:Directory trees]] |
Revision as of 08:38, 5 March 2018
This article lists all folders and noteworthy files in Pikmin 1. Yellow rows are folders, and blue rows are files.
To do: Apparently we're supposed to figure all of these out and link them to the relevant pages.
Entry | Description |
---|---|
dataDir
|
Location of essentially all game files. |
dataDir/archives
|
Storage folder for all .ARC and .DIR file pairs |
dataDir/archives/blo_eng.arc
|
Copy of dataDir\screen\eng_blo
|
dataDir/archives/blo_kodomo.arc
|
Copy of dataDir\screen\kodomo_blo
|
dataDir/archives/blo_otona.arc
|
Copy of dataDir\screen\otona_blo
|
dataDir/archives/bomb.arc
|
Copy of dataDir\objects\bomb
|
dataDir/archives/bosses.arc
|
Copy of dataDir\bosses
|
dataDir/archives/bridges.arc
|
Copy of dataDir\objects\bridge
|
dataDir/archives/effshapes.arc
|
Copy of dataDir\effects\shapes
|
dataDir/archives/fl_water.dir
|
Copy of dataDir\objects\fl_water
|
dataDir/archives/gates.arc
|
Copy of dataDir\objects\gate
|
dataDir/archives/goal.arc
|
Copy of dataDir\objects\goal
|
dataDir/archives/pelletsbin.arc
|
Copy of dataDir\objects\pellets (.BIN files only)
|
dataDir/archives/pikihead.arc
|
Copy of dataDir\objects\pikihead
|
dataDir/archives/plants.arc
|
Copy of dataDir\objects\plants
|
dataDir/archives/rope.arc
|
Copy of dataDir\objects\rope
|
dataDir/archives/tekikey.arc
|
Copy of dataDir\tekikeys
|
dataDir/archives/tekipara.arc
|
Copy of dataDir\tekipara
|
dataDir/archives/tekis.arc
|
Copy of dataDir\tekis
|
dataDir/archives/ufopartsbin.arc
|
Copy of dataDir\objects\ufoparts
|
dataDir/archives/water.arc
|
Copy of dataDir\objects\water
|
dataDir/archives/weeks.arc
|
Copy of dataDir\objects\weeds
|
dataDir/camera
|
Seems to contains per-camera-ters (3 versions)[unsure] |
dataDir/bosses
|
Unused in the final game. Used in Windows x86 Debugger |
dataDir/cinemas
|
Contains (copies of) models and animations used in cutscenes, along with other stuff |
dataDir/cinemas/opening.cin
|
Used on for title screen?[unsure] |
dataDir/cinemas/opening.ini
|
Used on for title screen?[unsure] |
dataDir/courses
|
.MOD files for gameplay areas |
dataDir/ghost/record.gst
|
Mysterious file. What does this do??[unsure] |
dataDir/intro
|
Area names when landing, et cetera[unsure] |
dataDir/MovieData
|
Prerendered video in H4M format |
dataDir/savedata/test.card
|
Memory card defaults?[unsure] |
dataDir/SndData/Seqs/pikiseq.arc
|
The one ARC file that isn't like the rest (no partner DIR file) |
dataDir/stages
|
Contains GEN files for all stages[unsure] |
config.ini
|
A big let-down |
dataDir/build.map
|
An actual symbol map, unlike a certain sequel |
sysBootup.exe
|
Development tool left on the disk. For more info, see TCRF.net |
Credits: Minty_Meeo