Difference between revisions of "Pikmin 2 BMS file list"
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(Created page with "The BMS file (<code>.bms</code>) is the sequenced audio file in Pikmin 2 and several other Nintendo GameCube games like ''Super Mario Sunshine''. It is commonly mistaken to be...") |
m (I filled in missing wscene boxes for new_00.bms's) |
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− | The BMS file (<code>.bms</code>) is the sequenced audio file in Pikmin 2 and several other Nintendo GameCube games like ''Super Mario Sunshine''. It is commonly mistaken to be | + | The BMS file (<code>.bms</code>) is the sequenced audio file in Pikmin 2 and several other Nintendo GameCube games like ''Super Mario Sunshine''. It is commonly mistaken to be a MIDI file (<code>.mid</code>), however it is actually far more advanced than a MIDI as it contains many more unique settings and variations. Some BMS files are manipulated by [[Pikmin 2 CND file list|CND files]] (<code>.cnd</code>) to make slight changes in the composition - this is how we have multiple variations of similar songs for caves. |
+ | {{todo|Fill in the missing descriptions, and then add a streamable link.}} | ||
+ | {{note|Confirm any changes you make before editing.}} | ||
=== List === | === List === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Name !! Description !! Link | + | ! Name !! Description !! Link !! wScene |
|- | |- | ||
− | | <code>2pbattle.bms</code> || | + | | <code>2pbattle.bms</code> || Unused copy of n_tutorial || || |
|- | |- | ||
− | | <code>a_iron.bms</code> || | + | | <code>a_iron.bms</code> || unused copy of cavemetal00 || || |
|- | |- | ||
− | | <code>a_zawinul01.bms</code> || | + | | <code>a_zawinul01.bms</code> || unused early cave || || |
|- | |- | ||
− | | <code>battle_t.bms</code> || | + | | <code>battle_t.bms</code> || 2 Player battle || [https://www.youtube.com/watch?v=jlOzsUFxZ_4 Audio] || <code>wScene_6.aw</code> |
|- | |- | ||
− | | <code>book.bms</code> || | + | | <code>book.bms</code> || Piklopedia/Treasure hoard || [https://www.youtube.com/watch?v=4ihknTHRZ1k&list=PL8270A5CCBAE70F4B&index=27 Audio] || <code>wScene_36.aw</code> |
|- | |- | ||
− | | <code>c_menu.bms</code> || | + | | <code>c_menu.bms</code> || Challenge Mode menu || [https://www.youtube.com/watch?v=KhC93s9m-pw&index=151&list=PL8270A5CCBAE70F4B Audio] || <code>wScene_20.aw</code> |
|- | |- | ||
− | | <code>c_result.bms</code> || | + | | <code>c_result.bms</code> || Unused Challenge Mode result || [https://www.youtube.com/watch?v=GQ3OSeHj_kI&index=158&list=PL8270A5CCBAE70F4B Audio]|| |
|- | |- | ||
− | | <code>caveboss.bms</code> || | + | | <code>caveboss.bms</code> || unused copy of cavemetal.bms || || |
|- | |- | ||
− | | <code>caveconc.bms</code> || | + | | <code>caveconc.bms</code> || Cave concrete theme || [[Pikmin 2 CND file list#caveconc|List of caveconc variants]]|| |
|- | |- | ||
− | | <code>caveglass.bms</code> || | + | | <code>caveglass.bms</code> || Cave yard theme || [[Pikmin 2 CND file list#caveglass|List of caveglass variants]]|| |
|- | |- | ||
− | | <code>cavekeyget.bms</code> || | + | | <code>cavekeyget.bms</code> || Key (Challenge Mode) || [https://www.youtube.com/watch?v=k9St988S3-A&list=PL8270A5CCBAE70F4B&index=154 Audio] || <code>wScene_5.aw</code> |
|- | |- | ||
− | | <code>cavemetal.bms</code> || | + | | <code>cavemetal.bms</code> || Cave metal theme || [[Pikmin 2 CND file list#cavemetal|List of cavemetal variants]]|| |
|- | |- | ||
− | | <code>caverelax.bms</code> || | + | | <code>caverelax.bms</code> || Rest || [https://www.youtube.com/watch?v=y2pWFNhMw_w&index=55&list=PL8270A5CCBAE70F4B Audio] - [[Pikmin 2 CND file list#caverelax|CND file]]|| |
|- | |- | ||
− | | <code>cavesoil.bms</code> || | + | | <code>cavesoil.bms</code> || Cave soil theme || [[Pikmin 2 CND file list#cavesoil|List of cavesoil variants]]|| |
|- | |- | ||
− | | <code>cavetile.bms</code> || | + | | <code>cavetile.bms</code> || Cave tile theme || [[Pikmin 2 CND file list#cavetile|List of cavetile variants]]|| |
|- | |- | ||
− | | <code>cavetsumiki.bms</code> || | + | | <code>cavetsumiki.bms</code> || Cave toybox theme || [[Pikmin 2 CND file list#cavetsumiki|List of cavetsumiki variants]]|| |
|- | |- | ||
− | | <code>comp_result.bms</code> || | + | | <code>comp_result.bms</code> || Treasure Completion Results || [https://www.youtube.com/watch?v=M8CHkqhj8GY&index=131&list=PL8270A5CCBAE70F4B Audio] || <code>wScene_19.aw</code> |
|- | |- | ||
− | | <code>f_result.bms</code> || | + | | <code>f_result.bms</code> || Debt Repayed Results |||| <code>wScene_19.aw</code> |
|- | |- | ||
− | | <code>ff_annihi.bms</code> || | + | | <code>ff_annihi.bms</code> || Early Pikmin Extinction || || |
|- | |- | ||
− | | <code>ff_doped.bms</code> || | + | | <code>ff_doped.bms</code> || Early Spicy Spray || || |
|- | |- | ||
− | | <code>ff_doping.bms</code> || | + | | <code>ff_doping.bms</code> || Early Spicy Spray || || |
|- | |- | ||
− | | <code>ff_keyget.bms</code> || | + | | <code>ff_keyget.bms</code> || Early Key Get || || |
|- | |- | ||
− | | <code>ff_playerdown.bms</code> || | + | | <code>ff_playerdown.bms</code> || Early Captain Down || || |
|- | |- | ||
− | | <code>ff_treasureget.bms</code> || | + | | <code>ff_treasureget.bms</code> || Early Treasure Collected || || |
|- | |- | ||
− | | <code>forest.bms</code> || | + | | <code>forest.bms</code> || Awakening Wood || [https://www.youtube.com/watch?v=RvOQFbK4jzc&list=PL8270A5CCBAE70F4B&index=48 Olimar's audio] <br> [https://www.youtube.com/watch?v=GaTb-HyG1Ck&list=PL8270A5CCBAE70F4B&index=49 Olimar's partner's audio] <br> [https://www.youtube.com/watch?v=EkOjNicj9SI&index=65&list=PL8270A5CCBAE70F4B Olimar's sunset audio] <br> [https://www.youtube.com/watch?v=BeVON-GQaKk&index=66&list=PL8270A5CCBAE70F4B Olimar's partner's sunset audio] || <code>wScene_2.aw</code> |
|- | |- | ||
− | | <code>hiscore.bms</code> || | + | | <code>hiscore.bms</code> || High Scores || [https://www.youtube.com/watch?v=KDECh13XRwQ&list=PL8270A5CCBAE70F4B&index=9 Audio] || <code>wScene_21.aw</code> |
|- | |- | ||
− | | <code>id_test.bms</code> || | + | | <code>id_test.bms</code> || Unused Early Awakening Wood || || |
|- | |- | ||
− | | <code>kuro_post.bms</code> || | + | | <code>kuro_post.bms</code> || Waterwraith attacks || [https://www.youtube.com/watch?v=U4L18dH42uI&list=PL8270A5CCBAE70F4B&index=112 Audio] || <code>wScene_48.aw</code> |
|- | |- | ||
− | | <code>kuro_pre.bms</code> || | + | | <code>kuro_pre.bms</code> || Submerged Castle || [https://www.youtube.com/watch?v=N2Ikt9RJCNk&index=110&list=PL8270A5CCBAE70F4B Audio] || <code>wScene_48.aw</code> |
|- | |- | ||
− | | <code>l_boss.bms</code> || | + | | <code>l_boss.bms</code> || Titan Dweevil || || <code>wScene_35.aw</code> |
|- | |- | ||
− | | <code>last.bms</code> || | + | | <code>last.bms</code> || Wistful Wild || [https://www.youtube.com/watch?v=vW-MEqhiGzc&index=116&list=PL8270A5CCBAE70F4B Olimar's audio] <br> [https://www.youtube.com/watch?v=1W-JdlUB7L4&index=117&list=PL8270A5CCBAE70F4B Olimar's partner's audio] <br> [https://www.youtube.com/watch?v=DHlGY1EMXNk&list=PL8270A5CCBAE70F4B&index=118 Olimar's sunset audio] <br> [https://www.youtube.com/watch?v=zHKEDit6y7o&list=PL8270A5CCBAE70F4B&index=119 Olimar's partner's sunset audio] || <code>wScene_4.aw</code> |
|- | |- | ||
− | | <code>m_boss.bms</code> || | + | | <code>m_boss.bms</code> || Normal Boss |||| <code>wScene_0.aw</code> |
|- | |- | ||
− | | <code>n_tutorial_1stday.bms</code> || | + | | <code>n_tutorial_1stday.bms</code> || Valley of Repose (day one) || || N\A |
|- | |- | ||
− | | <code>n_tutorial.bms</code> || | + | | <code>n_tutorial.bms</code> || Valley of Repose || [https://www.youtube.com/watch?v=cUT6OtEiy6Q&index=19&list=PL8270A5CCBAE70F4B Olimar's audio] <br> [https://www.youtube.com/watch?v=gwdUTJ_swwk&list=PL8270A5CCBAE70F4B&index=20 Olimar's partner's audio] <br> [https://www.youtube.com/watch?v=hxOR4xAkasI&index=21&list=PL8270A5CCBAE70F4B Olimar's sunset audio] <br> [https://www.youtube.com/watch?v=dmtxA9fVuZA&list=PL8270A5CCBAE70F4B&index=22 Olimar's partner's sunset audio] || <code>wScene_15.aw</code> |
|- | |- | ||
− | | <code>new_00.bms</code> || | + | | <code>new_00.bms</code> || Cave snow theme || [[Pikmin 2 CND file list#new_00|List of new_00 variants]]|| <code>wScene_37.aw</code> |
|- | |- | ||
− | | <code>new_01.bms</code> || | + | | <code>new_01.bms</code> || Cave "Hole of Heroes" theme || [[Pikmin 2 CND file list#new_01|List of new_01 variants]]|| <code>wScene_38.aw</code> |
|- | |- | ||
− | | <code>new_02.bms</code> || | + | | <code>new_02.bms</code> || Cave "Tile 2" theme || [[Pikmin 2 CND file list#new_02|List of new_02 variants]]|| <code>wScene_39.aw</code> |
|- | |- | ||
− | | <code>new_03.bms</code> || | + | | <code>new_03.bms</code> || Cave "Giant Breadbug" theme || [[Pikmin 2 CND file list#new_03|List of new_03 variants]]|| <code>wScene_40.aw</code> |
|- | |- | ||
− | | <code>new_04.bms</code> || | + | | <code>new_04.bms</code> || Cave "Fire" theme || [[Pikmin 2 CND file list#new_04|List of new_04 variants]]|| <code>wScene_41.aw</code> |
|- | |- | ||
− | | <code>new_05.bms</code> || | + | | <code>new_05.bms</code> || Cave "Bulblax" theme || [[Pikmin 2 CND file list#new_05|List of new_05 variants]]|| <code>wScene_42.aw</code> |
|- | |- | ||
− | | <code>new_06.bms</code> || | + | | <code>new_06.bms</code> || Cave "Snow 3" theme || [[Pikmin 2 CND file list#new_06|List of new_06 variants]]|| <code>wScene_43.aw</code> |
|- | |- | ||
− | | <code>new_07.bms</code> || | + | | <code>new_07.bms</code> || Cave "Snagret" theme || [[Pikmin 2 CND file list#new_07|List of new_07 variants]]|| <code>wScene_44.aw</code> |
|- | |- | ||
− | | <code>new_08.bms</code> || | + | |<code>new_08.bms</code> || Cave "Toybox 2" theme || [[Pikmin 2 CND file list#new_08|List of new_08 variants]]|| <code>wScene_45.aw</code> |
|- | |- | ||
− | | <code>result.bms</code> || | + | | <code>result.bms</code> || Unused Early Day Results || || |
|- | |- | ||
− | | <code>se.bms</code> || | + | | <code>se.bms</code> || All Sound effects || || |
|- | |- | ||
− | | <code>u_result.bms</code> || | + | | <code>u_result.bms</code> || Unused Early Cave Results || || <code>wScene_17.aw</code> |
|- | |- | ||
− | | <code>worldmap_intro.bms</code> || | + | | <code>worldmap_intro.bms</code> || New area unlocked in area selection || || <code>wScene_16.aw</code> |
|- | |- | ||
− | | <code>worldmap.bms</code> || | + | | <code>worldmap.bms</code> || Area selection || [https://www.youtube.com/watch?v=BGpUlo-ACRE&list=PL8270A5CCBAE70F4B&index=26 Audio] ||<code>wScene_16.aw</code> |
|- | |- | ||
− | | <code>yakushima.bms</code> || | + | | <code>yakushima.bms</code> || Perplexing Pool || || <code>wScene_3.aw</code> |
|} | |} | ||
− | {{credits|Jimble}} | + | {{credits|Jimble, PikHacker}} |
Latest revision as of 12:35, 28 August 2021
The BMS file (.bms
) is the sequenced audio file in Pikmin 2 and several other Nintendo GameCube games like Super Mario Sunshine. It is commonly mistaken to be a MIDI file (.mid
), however it is actually far more advanced than a MIDI as it contains many more unique settings and variations. Some BMS files are manipulated by CND files (.cnd
) to make slight changes in the composition - this is how we have multiple variations of similar songs for caves.
To do: Fill in the missing descriptions, and then add a streamable link.
Editor's note: Confirm any changes you make before editing.
List[edit]
Name | Description | Link | wScene |
---|---|---|---|
2pbattle.bms |
Unused copy of n_tutorial | ||
a_iron.bms |
unused copy of cavemetal00 | ||
a_zawinul01.bms |
unused early cave | ||
battle_t.bms |
2 Player battle | Audio | wScene_6.aw
|
book.bms |
Piklopedia/Treasure hoard | Audio | wScene_36.aw
|
c_menu.bms |
Challenge Mode menu | Audio | wScene_20.aw
|
c_result.bms |
Unused Challenge Mode result | Audio | |
caveboss.bms |
unused copy of cavemetal.bms | ||
caveconc.bms |
Cave concrete theme | List of caveconc variants | |
caveglass.bms |
Cave yard theme | List of caveglass variants | |
cavekeyget.bms |
Key (Challenge Mode) | Audio | wScene_5.aw
|
cavemetal.bms |
Cave metal theme | List of cavemetal variants | |
caverelax.bms |
Rest | Audio - CND file | |
cavesoil.bms |
Cave soil theme | List of cavesoil variants | |
cavetile.bms |
Cave tile theme | List of cavetile variants | |
cavetsumiki.bms |
Cave toybox theme | List of cavetsumiki variants | |
comp_result.bms |
Treasure Completion Results | Audio | wScene_19.aw
|
f_result.bms |
Debt Repayed Results | wScene_19.aw
| |
ff_annihi.bms |
Early Pikmin Extinction | ||
ff_doped.bms |
Early Spicy Spray | ||
ff_doping.bms |
Early Spicy Spray | ||
ff_keyget.bms |
Early Key Get | ||
ff_playerdown.bms |
Early Captain Down | ||
ff_treasureget.bms |
Early Treasure Collected | ||
forest.bms |
Awakening Wood | Olimar's audio Olimar's partner's audio Olimar's sunset audio Olimar's partner's sunset audio |
wScene_2.aw
|
hiscore.bms |
High Scores | Audio | wScene_21.aw
|
id_test.bms |
Unused Early Awakening Wood | ||
kuro_post.bms |
Waterwraith attacks | Audio | wScene_48.aw
|
kuro_pre.bms |
Submerged Castle | Audio | wScene_48.aw
|
l_boss.bms |
Titan Dweevil | wScene_35.aw
| |
last.bms |
Wistful Wild | Olimar's audio Olimar's partner's audio Olimar's sunset audio Olimar's partner's sunset audio |
wScene_4.aw
|
m_boss.bms |
Normal Boss | wScene_0.aw
| |
n_tutorial_1stday.bms |
Valley of Repose (day one) | N\A | |
n_tutorial.bms |
Valley of Repose | Olimar's audio Olimar's partner's audio Olimar's sunset audio Olimar's partner's sunset audio |
wScene_15.aw
|
new_00.bms |
Cave snow theme | List of new_00 variants | wScene_37.aw
|
new_01.bms |
Cave "Hole of Heroes" theme | List of new_01 variants | wScene_38.aw
|
new_02.bms |
Cave "Tile 2" theme | List of new_02 variants | wScene_39.aw
|
new_03.bms |
Cave "Giant Breadbug" theme | List of new_03 variants | wScene_40.aw
|
new_04.bms |
Cave "Fire" theme | List of new_04 variants | wScene_41.aw
|
new_05.bms |
Cave "Bulblax" theme | List of new_05 variants | wScene_42.aw
|
new_06.bms |
Cave "Snow 3" theme | List of new_06 variants | wScene_43.aw
|
new_07.bms |
Cave "Snagret" theme | List of new_07 variants | wScene_44.aw
|
new_08.bms |
Cave "Toybox 2" theme | List of new_08 variants | wScene_45.aw
|
result.bms |
Unused Early Day Results | ||
se.bms |
All Sound effects | ||
u_result.bms |
Unused Early Cave Results | wScene_17.aw
| |
worldmap_intro.bms |
New area unlocked in area selection | wScene_16.aw
| |
worldmap.bms |
Area selection | Audio | wScene_16.aw
|
yakushima.bms |
Perplexing Pool | wScene_3.aw
|
Credits: Jimble, PikHacker