Difference between revisions of "AST file list"

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While most music in ''Pikmin 2'' is sequenced, some are streamed. These are known as .ast files. To convert .mp3 or .wav to .ast, you can use Super Mario Galaxy tools, they work perfectly fine.
+
This is a list of [[AST file]]s inside the filesystem of ''Pikmin 2''. They can be found in <code>/AudioRes/Stream</code>.
  
Here's a list of them:
+
Files identical to the ones found in the Final Mix are omitted for clarity.
 +
 
 +
__TOC__
  
 
==List==
 
==List==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Name || Description
+
! Filename || Status || Description || Final Mix || Demo Mix
 +
|-
 +
| annihi_dayend.w.32.c4 || || End of day. (unfortunate) || [[File:annihi_dayend.w.32.c4.wav]] ||
 
|-
 
|-
| <code>annihi_dayend.w.32.c4</code> || Day end -- extinction.
+
| book.w.32.c4 || <b>[PROTOTYPE!]</b> || {{unsure|Likely for the Piklopedia, as its internal name is "Picture Book"}} || [[File:book.w.32.c4.wav]] ||
 
|-
 
|-
| <code>book.w.32.c4</code> || '''Unused.''' Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia.
+
| c_result.w.32.c4 || || Final score. (Challenge Mode) || [[File:c_result.w.32.c4.wav]] ||
 
|-
 
|-
| <code>c_result.w.32.c4</code> || Challenge Mode results.
+
| Camera || <b>[UNUSED!]</b> || Camera controls tutorial. <i>Can be hacked in.</i> || [[File:Camera.wav]] ||
 
|-
 
|-
| <code>Camera</code> || '''Unused''' camera controls cutscene music.
+
| dayend_b.w.32.c4 || || End of day. (no profit) || [[File:dayend_b.w.32.c4.wav]] ||
 
|-
 
|-
| <code>dayend_b.w.32.c4</code> || Day end -- no profit.
+
| dayend_g.w.32.c4 || || End of day. (high profits) || [[File:dayend_g.w.32.c4.wav]] ||
 
|-
 
|-
| <code>dayend_g.w.32.c4</code> || Day end -- several treasures.
+
| dayend_n.w.32.c4 || || End of day. || [[File:dayend_n.w.32.c4.wav]] ||
 
|-
 
|-
| <code>dayend_n.w.32.c4</code> || Day end -- normal.
+
| ff_akirame.w.32.c4 || <b>[PROTOTYPE!]</b> || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_akirame.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_akirame.w.32.c4</code> || '''Unused'''.
+
| ff_annihi.w.32.c4 || || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_annihi.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_annihi.w.32.c4</code> || Pikmin Extinction.
+
| ff_black_doped.w.32.c4 || || <b>Bitter</b> spray used for the first time. || [[File:ff_black_doped.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_black_doped.w.32.c4</code> || Bitter spray used for the first time.
+
| ff_blue_onion.w.32.c4 || || Blue Pikmin behind the gate. || [[File:ff_blue_onion.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_blue_onion.w.32.c4</code> || Blue Onion cutscene.
+
| ff_c_annihi.w.32.c4 || <b>[PROTOTYPE!]</b> || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_c_annihi.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_annihi.w.32.c4</code> || Pikmin Extinction (Challenge Mode).
+
| ff_c_floor_in.w.32.c4 || <b>[COPY!]</b> || Landed in a cave sublevel. || [[File:ff_c_floor_in.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_floor_in.w.32.c4</code> || New floor entered.
+
| ff_c_playerdown.w.32.c4 || <b>[PROTOTYPE!]</b> || Leader is down! || [[File:ff_c_playerdown.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_playerdown.w.32.c4</code> || Player Down (Challenge mode).
+
| ff_c_return_e.w.32.c4 || <b>[COPY!]</b> || Returned from first successful spelunking expedition. || [[File:ff_c_return_e.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_return_e.w.32.c4</code> || {{unsure|Unknown}}.
+
| ff_c_tget.w.32.c4 || <b>[PROTOTYPE!]</b> || Normal treasure appraisal. || [[File:ff_c_tget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_tget.w.32.c4</code> || {{unsure|Unknown}}.
+
| ff_doped.w.32.c4 || || <b>Spicy</b> spray used for the first time. || [[File:ff_doped.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_doped.w.32.c4</code> || Ultra Spicy Spray used for the first time.
+
| ff_doping.w.32.c4 || || Created a spray for first time. || [[File:ff_doping.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_doping.w.32.c4</code> || Creating spray for first time (first 10 Berries)
+
| ff_draw.w.32.c4 || <b>[PROTOTYPE!]</b> || Draw. (2-Player Battle) || [[File:ff_draw.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_draw.w.32.c4</code> || '''Unused''' - 2-Player Battle draw.
+
| ff_equipget.w.32.c4 || <b>[PROTOTYPE!]</b> || Exploration Kit treasure appraisal. || [[File:ff_equipget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_equipget.w.32.c4</code> || Obtain Boss' Treasure
+
| ff_explain.w.32.c4 || || Tutorial A. || [[File:ff_explain.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain.w.32.c4</code> || Tutorial 1.
+
| ff_explain_f60.w.32.c4 || || Tutorial C. || [[File:ff_explain_f60.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f60.w.32.c4</code> || {{unsure}}. More tutorial?
+
| ff_explain_f60.w.44.c4 || <b>[COPY!]</b> || Tutorial C. || [[File:ff_explain_f60.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f60.w.44.c4</code> || {{unsure}}. More tutorial?
+
| ff_explain_f75.w.32.c4 || || Tutorial B. || [[File:ff_explain_f75.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f75.w.32.c4</code> || {{unsure}}. More tutorial?
+
| ff_explain_f75.w.44.c4 || <b>[COPY!]</b> || Tutorial B. || [[File:ff_explain_f75.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f75.w.44.c4</code> || {{unsure}}. More tutorial?
+
| ff_explain_f90.w.32.c4 || || Tutorial D. || [[File:ff_explain_f90.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f90.w.32.c4</code> || {{unsure}}. More tutorial?
+
| ff_explain_f90.w.44.c4 || <b>[COPY!]</b> || Tutorial D. || [[File:ff_explain_f90.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f90.w.44.c4</code> || {{unsure}}. More tutorial?
+
| ff_floor_in.w.32.c4 || || Landed in a cave sublevel. || [[File:ff_floor_in.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_floor_in.w.32.c4</code> || New floor entered ({{unsure|duplicate?}}).
+
| ff_glad.w.32.c4 || || Tore down a massive wall! || [[File:ff_glad.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_glad.w.32.c4</code> || {{unsure|Unknown}}.
+
| ff_hiba.w.32.c4 || || Pikmin are suffering! || [[File:ff_hiba.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_hiba.w.32.c4</code> || Pikmin suffering from a hazard cutscene.
+
| ff_in_hole.w.32.c4 || || Dive into a cave entrance. || [[File:ff_in_hole.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_in_hole.w.32.c4</code> || Enter cave.
+
| ff_in_hole_u.w.32.c4 || || Delve deeper into a cave. || [[File:ff_in_hole_u.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_in_hole_u.w.32.c4</code> || Enter next Sublevel.
+
| ff_join.w.32.c4 || || Olimar and Louie reunite. || [[File:ff_join.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_join.w.32.c4</code> || Olimar and Louie Reunite.
+
| ff_keyget.w.32.c4 || || <b>The Key</b> appraisal. || [[File:ff_keyget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_keyget.w.32.c4</code> || Salvage "The Key".
+
| ff_l_win.w.32.c4 || <b>[PROTOTYPE!]</b> || Louie wins. (2-Player Battle) || [[File:ff_l_win.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_l_win.w.32.c4</code> || '''Unused''' - Louie wins 2-Player Battle.
+
| ff_luie_start.w.32.c4 || || Contact with Louie. || [[File:ff_luie_start.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_luie_start.w.32.c4</code> || Louie Wakes Up (Valley of Repose Tutorial).
+
| ff_mboss.w.32.c4 || || First encounter with Waterwraith. || [[File:ff_mboss.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_mboss.w.32.c4</code> || Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter).
+
| ff_mystery.w.32.c4 || || Found something peculiar. || [[File:ff_mystery.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_mystery.w.32.c4</code> || Something Peculiar.
+
| ff_o_win.w.32.c4 || <b>[PROTOTYPE!]</b> || Olimar wins. (2-Player Battle) || [[File:ff_o_win.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_o_win.w.32.c4</code> || {{unsure|Unknown}}. - Olimar wins 2-Player Battle.
+
| ff_onion.w.32.c4 || || Yellow Pikmin in the distance. || [[File:ff_onion.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_onion.w.32.c4</code> || Spot Yellow Pikmin.
+
| ff_onyonboot.w.32.c4 || <b>[UNUSED!]</b> || Onion awakening cutscene.  <i>Can be hacked in.</i> || [[File:ff_onyonboot.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_onyonboot.w.32.c4</code> || '''Unused''' music for Onion awakening cutscene.
+
| ff_out_hole.w.32.c4 || || Leave a cave via geyser. || [[File:ff_out_hole.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_out_hole.w.32.c4</code> || Leave via geyser.
+
| ff_pay.w.32.c4 || || "X% OF DEBT RECOVERED!" fanfare. || [[File:ff_pay.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_pay.w.32.c4</code> || % of debt recovered.
+
| ff_pikminglad.w.32.c4 || || Pikmin drink nectar for the first time. || [[File:ff_pikminglad.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_pikminglad.w.32.c4</code> || Pikmin drink Nectar for the first time.
+
| ff_pikminmeet.w.32.c4 || || Met a new type of Pikmin. || [[File:ff_pikminmeet.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_pikminmeet.w.32.c4</code> || Meet a new type of Pikmin.
+
| ff_playerdown.w.32.c4 || || Leader is down! || [[File:ff_playerdown.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_playerdown.w.32.c4</code> || Player Down.
+
| ff_powerupget.w.32.c4 || || Exploration Kit treasure appraisal. || [[File:ff_powerupget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_powerupget.w.32.c4</code> || Salvage piece of Exploration Kit.
+
| ff_red_onion.w.32.c4 || || Louie finds the Red Onion. || [[File:ff_red_onion.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_red_onion.w.32.c4</code> || Louie finds the Red Onion.
+
| ff_return.w.32.c4 || || Returned to the surface from a cave. || [[File:ff_return.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_return.w.32.c4</code> || Landing on the surface after leaving a cave.
+
| ff_return_e.w.32.c4 || || Returned from the first successful spelunking expedition. || [[File:ff_return_e.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_return_e.w.32.c4</code> || {{unsure|Unknown}}
+
| ff_timeup.w.32.c4 || || "TIME UP!" fanfare. (Challenge Mode) || [[File:ff_timeup.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_timeup.w.32.c4</code> || Time up in Challenge Mode.
+
| ff_treasurecomp.w.32.c4 || || "YOU'VE REPAID THE ENTIRE DEBT" fanfare. || [[File:ff_treasurecomp.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_treasurecomp.w.32.c4</code> || 100% debt message.
+
| ff_treasureget.w.32.c4 || || Normal Treasure Appraisal. || [[File:ff_treasureget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_treasureget.w.32.c4</code> || Treasure get.
+
| ff_treasureglad.w.32.c4 || || Exploration Kit treasure spotted. || [[File:ff_treasureglad.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_treasureglad.w.32.c4</code> || Exploration Kit treasure spotted.
+
| ff_underground_e.w.32.c4 || || First cave & Challenge Mode tutorial. || [[File:ff_underground_e.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_underground_e.w.32.c4</code> || Go underground for the first time/Challenge Mode for the first time.
+
| ff_vs_annihiDR.w.32.c4 || || Draw via extinction. (2-Player Battle) || [[File:ff_vs_annihiDR.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_annihiDR.w.32.c4</code> || 2-Player Battle draw via extinction.
+
| ff_vs_annihiLW.w.32.c4 || || Louie wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiLW.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_annihiLW.w.32.c4</code> || 2-Player Battle Louie wins via extinction.
+
| ff_vs_annihiOW.w.32.c4 || || Olimar wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiOW.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_annihiOW.w.32.c4</code> || 2-Player Battle Olimar wins via extinction
+
| ff_vs_annihiOW.w.44.c4 || <b>[COPY!]</b> || Olimar wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiOW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_annihiOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via extinction}}
+
| ff_vs_pdownDR.w.32.c4 || || Draw via leader KO. (2-Player Battle) || [[File:ff_vs_pdownDR.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownDR.w.32.c4</code> || 2-Player Battle draw via leader KO.
+
| ff_vs_pdownLW.w.32.c4 || || Louie wins via KO. (2-Player Battle) || [[File:ff_vs_pdownLW.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownLW.w.32.c4</code> || 2-Player Battle Louie wins via Olimar KO.
+
| ff_vs_pdownLW.w.44.c4 || <b>[COPY!]</b> || Louie wins via KO. (2-Player Battle) || [[File:ff_vs_pdownLW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via Olimar KO.}}
+
| ff_vs_pdownOW.w.32.c4 || || Olimar wins via KO. (2-Player Battle) || [[File:ff_vs_pdownOW.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownOW.w.32.c4</code> || 2-Player Battle Olimar wins via Louie KO
+
| ff_vs_pdownOW.w.44.c4 || <b>[COPY!]</b> || Olimar wins via KO. (2-Player Battle) || [[File:ff_vs_pdownOW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownOW.w.32.c4</code> || {{unsure|2-Player Battle Olimar wins via Louie KO}}
+
| ff_vs_tgetDR.w.32.c4 || || Draw via marble. (2-Player Battle) || [[File:ff_vs_tgetDR.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_tgetDR.w.32.c4</code> || 2-Player Battle draw via marble.
+
| ff_vs_tgetDR.w.44.c4 || <b>[COPY!]</b> || Draw via marble. (2-Player Battle) || [[File:ff_vs_tgetDR.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_tgetDR.w.44.c4</code> || {{unsure|2-Player Battle draw via marble.}}
+
| ff_vs_tgetLW.w.32.c4 || || Louie wins via marble. (2-Player Battle) || [[File:ff_vs_tgetLW.w.32.c4.wav]] || [[File:ff_vs_tgetLW.w.32.c4 (Demo Mix).wav]]
 
|-
 
|-
| <code>ff_vs_tgetLW.w.32.c4</code> || 2-Player Battle Louie wins via marble.
+
| ff_vs_tgetLW.w.44.c4 || <b>[PROTOTYPE!]</b> || Louie wins via marble. (2-Player Battle) || [[File:ff_vs_tgetLW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_tgetLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via marble.}}
+
| ff_vs_tgetOW.w.32.c4 || || Olimar wins via marble. (2-Player Battle) || [[File:ff_vs_tgetOW.w.32.c4.wav]] || [[File:ff_vs_tgetOW.w.32.c4 (Demo Mix).wav]]
 
|-
 
|-
| <code>ff_vs_tgetOW.w.32.c4</code> || 2-Player Battle Olimar wins via marble.
+
| ff_vs_tgetOW.w.44.c4 || <b>[PROTOTYPE!]</b> || Olimar wins via marble. (2-Player Battle) || [[File:ff_vs_tgetOW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_tgetOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via marble.}}
+
| ff_watch_pikmin.w.32.c4 || || Reunited with Red Pikmin. || [[File:ff_watch_pikmin.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_watch_pikmin.w.32.c4</code> || Red Pikmin whistled to your side.
+
| FinalFloor || || "FINAL FLOOR!" fanfare. || [[File:FinalFloor.wav]] ||
 
|-
 
|-
| <code>FinalFloor</code> || Final floor message.
+
| omake.w.32.c4 || || Bonuses menu. || [[File:omake.w.32.c4.wav]] ||
 
|-
 
|-
| <code>omake.w.32.c4</code> || Bonuses menu.
+
| option.w.32.c4 || || Options menu. || [[File:option.w.32.c4.wav]] ||
 
|-
 
|-
| <code>option.w.32.c4</code> || Options menu.
+
| PayEnough || <b>[UNUSED!]</b> || {{unsure|Debt paid off on time limit?}} || [[File:PayEnough.wav]] ||
 
|-
 
|-
| <code>PayEnough</code> || {{unsure|Unused?}}
+
| PayNotEnough || <b>[UNUSED!]</b> || {{unsure|Debt not paid off on time limit?}} || [[File:PayNotEnough.wav]] ||
 
|-
 
|-
| <code>PayNotEnough</code> || {{unsure|Unused?}}
+
| pikmin_greet_new.h.32.c4 || || "Pikmin" fanfare. || [[File:pikmin_greet_new.h.32.c4.wav]] ||
 
|-
 
|-
| <code>pikmin_greet_new.h.32.c4</code> || "Pikmin!" on the Nintendo logo
+
| ReadyGo_Battle || || "READY?  GO!" fanfare. (2-Player Battle) || [[File:ReadyGo_Battle.wav]] ||
 
|-
 
|-
| <code>ReadyGo_Battle</code> || "Ready? Go!" in 2-Player Battle
+
| ReadyGo_Challenge || || "READY? GO!" fanfare. (Challenge Mode) || [[File:ReadyGo_Challenge.wav]] ||
 
|-
 
|-
| <code>ReadyGo_Challenge</code> || "Ready? Go!" in Challenge Mode
+
| result.w.32.c4 || || Today's report. || [[File:result.w.32.c4.wav]] ||
 
|-
 
|-
| <code>result.w.32.c4</code> || End of day status screen.
+
| select.w.32.c4 || || Choose a Ship's Log. || [[File:select.w.32.c4.wav]] ||
 
|-
 
|-
| <code>select.w.32.c4</code> || Save file select.
+
| start_demo.w.32.c4 || || Louie's crash on day 1. || [[File:start_demo.w.32.c4.wav]] ||
 
|-
 
|-
| <code>start_demo.w.32.c4</code> || Valley of Repose intro cutscene.
+
| start_demo_o.w.32.c4 || || Entered a stage for the first time. || [[File:start_demo_o.w.32.c4.wav]] ||
 
|-
 
|-
| <code>start_demo_o.w.32.c4</code> || Entering a new Area cutscene.
+
| title.w.32.c4 || || Title screen. || [[File:title.w.32.c4.wav]] ||
 
|-
 
|-
| <code>title.w.32.c4</code> || Title screen.
+
| title.w.44.c4 || <b>[PROTOTYPE!]</b> || Title Screen. || [[File:title.w.44.c4.wav]] ||
 
|-
 
|-
| <code>title.w.44.c4</code> || Possible early version of the title screen theme.
+
| u_result.w.32.c4 || || Cave results. || [[File:u_result.w.32.c4.wav]] ||
 
|-
 
|-
| <code>u_result.w.32.c4</code> || Cave results.
+
| vs_menu.w.32.c4 || || 2-Player Battle menu. || [[File:vs_menu.w.32.c4.wav]] ||
 
|-
 
|-
| <code>vs_menu.w.32.c4</code> || 2-Player Battle menu.
 
 
|}
 
|}
 +
 +
==Notes==
 +
JPN Demo is the only version to use the Demo Mix.  All [[Pikmin_2|other releases]] use the Final Mix.
 +
 +
Various naming elements give clues to the contents of an AST file.
 +
* The prefix <b>ff_</b> tends to denote fanfares.
 +
* The prefixes <b>c</b> and <b>vs</b> typically denote Challenge Mode and 2-Player Battle respectively.
 +
* The letter <b>u</b> in a filename typically denotes tracks used underground.
 +
* The letters <b>o</b> and <b>l</b> typically denote Olimar and Louie respectively.
 +
* The suffixes <b>32</b> and <b>44</b> tell the sample rate of a track.
 +
 +
{{Credits|Minty_Meeo}}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:File lists]]
 
[[Category:File lists]]

Latest revision as of 12:27, 7 January 2019

This is a list of AST files inside the filesystem of Pikmin 2. They can be found in /AudioRes/Stream.

Files identical to the ones found in the Final Mix are omitted for clarity.

Contents

List[edit]

Filename Status Description Final Mix Demo Mix
annihi_dayend.w.32.c4 End of day. (unfortunate)
book.w.32.c4 [PROTOTYPE!] Likely for the Piklopedia, as its internal name is "Picture Book"[unsure]
c_result.w.32.c4 Final score. (Challenge Mode)
Camera [UNUSED!] Camera controls tutorial. Can be hacked in.
dayend_b.w.32.c4 End of day. (no profit)
dayend_g.w.32.c4 End of day. (high profits)
dayend_n.w.32.c4 End of day.
ff_akirame.w.32.c4 [PROTOTYPE!] "PIKMIN EXTINCTION!" fanfare.
ff_annihi.w.32.c4 "PIKMIN EXTINCTION!" fanfare.
ff_black_doped.w.32.c4 Bitter spray used for the first time.
ff_blue_onion.w.32.c4 Blue Pikmin behind the gate.
ff_c_annihi.w.32.c4 [PROTOTYPE!] "PIKMIN EXTINCTION!" fanfare.
ff_c_floor_in.w.32.c4 [COPY!] Landed in a cave sublevel.
ff_c_playerdown.w.32.c4 [PROTOTYPE!] Leader is down!
ff_c_return_e.w.32.c4 [COPY!] Returned from first successful spelunking expedition.
ff_c_tget.w.32.c4 [PROTOTYPE!] Normal treasure appraisal.
ff_doped.w.32.c4 Spicy spray used for the first time.
ff_doping.w.32.c4 Created a spray for first time.
ff_draw.w.32.c4 [PROTOTYPE!] Draw. (2-Player Battle)
ff_equipget.w.32.c4 [PROTOTYPE!] Exploration Kit treasure appraisal.
ff_explain.w.32.c4 Tutorial A.
ff_explain_f60.w.32.c4 Tutorial C.
ff_explain_f60.w.44.c4 [COPY!] Tutorial C.
ff_explain_f75.w.32.c4 Tutorial B.
ff_explain_f75.w.44.c4 [COPY!] Tutorial B.
ff_explain_f90.w.32.c4 Tutorial D.
ff_explain_f90.w.44.c4 [COPY!] Tutorial D.
ff_floor_in.w.32.c4 Landed in a cave sublevel.
ff_glad.w.32.c4 Tore down a massive wall!
ff_hiba.w.32.c4 Pikmin are suffering!
ff_in_hole.w.32.c4 Dive into a cave entrance.
ff_in_hole_u.w.32.c4 Delve deeper into a cave.
ff_join.w.32.c4 Olimar and Louie reunite.
ff_keyget.w.32.c4 The Key appraisal.
ff_l_win.w.32.c4 [PROTOTYPE!] Louie wins. (2-Player Battle)
ff_luie_start.w.32.c4 Contact with Louie.
ff_mboss.w.32.c4 First encounter with Waterwraith.
ff_mystery.w.32.c4 Found something peculiar.
ff_o_win.w.32.c4 [PROTOTYPE!] Olimar wins. (2-Player Battle)
ff_onion.w.32.c4 Yellow Pikmin in the distance.
ff_onyonboot.w.32.c4 [UNUSED!] Onion awakening cutscene. Can be hacked in.
ff_out_hole.w.32.c4 Leave a cave via geyser.
ff_pay.w.32.c4 "X% OF DEBT RECOVERED!" fanfare.
ff_pikminglad.w.32.c4 Pikmin drink nectar for the first time.
ff_pikminmeet.w.32.c4 Met a new type of Pikmin.
ff_playerdown.w.32.c4 Leader is down!
ff_powerupget.w.32.c4 Exploration Kit treasure appraisal.
ff_red_onion.w.32.c4 Louie finds the Red Onion.
ff_return.w.32.c4 Returned to the surface from a cave.
ff_return_e.w.32.c4 Returned from the first successful spelunking expedition.
ff_timeup.w.32.c4 "TIME UP!" fanfare. (Challenge Mode)
ff_treasurecomp.w.32.c4 "YOU'VE REPAID THE ENTIRE DEBT" fanfare.
ff_treasureget.w.32.c4 Normal Treasure Appraisal.
ff_treasureglad.w.32.c4 Exploration Kit treasure spotted.
ff_underground_e.w.32.c4 First cave & Challenge Mode tutorial.
ff_vs_annihiDR.w.32.c4 Draw via extinction. (2-Player Battle)
ff_vs_annihiLW.w.32.c4 Louie wins via extinction. (2-Player Battle)
ff_vs_annihiOW.w.32.c4 Olimar wins via extinction. (2-Player Battle)
ff_vs_annihiOW.w.44.c4 [COPY!] Olimar wins via extinction. (2-Player Battle)
ff_vs_pdownDR.w.32.c4 Draw via leader KO. (2-Player Battle)
ff_vs_pdownLW.w.32.c4 Louie wins via KO. (2-Player Battle)
ff_vs_pdownLW.w.44.c4 [COPY!] Louie wins via KO. (2-Player Battle)
ff_vs_pdownOW.w.32.c4 Olimar wins via KO. (2-Player Battle)
ff_vs_pdownOW.w.44.c4 [COPY!] Olimar wins via KO. (2-Player Battle)
ff_vs_tgetDR.w.32.c4 Draw via marble. (2-Player Battle)
ff_vs_tgetDR.w.44.c4 [COPY!] Draw via marble. (2-Player Battle)
ff_vs_tgetLW.w.32.c4 Louie wins via marble. (2-Player Battle)
ff_vs_tgetLW.w.44.c4 [PROTOTYPE!] Louie wins via marble. (2-Player Battle)
ff_vs_tgetOW.w.32.c4 Olimar wins via marble. (2-Player Battle)
ff_vs_tgetOW.w.44.c4 [PROTOTYPE!] Olimar wins via marble. (2-Player Battle)
ff_watch_pikmin.w.32.c4 Reunited with Red Pikmin.
FinalFloor "FINAL FLOOR!" fanfare.
omake.w.32.c4 Bonuses menu.
option.w.32.c4 Options menu.
PayEnough [UNUSED!] Debt paid off on time limit?[unsure]
PayNotEnough [UNUSED!] Debt not paid off on time limit?[unsure]
pikmin_greet_new.h.32.c4 "Pikmin" fanfare.
ReadyGo_Battle "READY? GO!" fanfare. (2-Player Battle)
ReadyGo_Challenge "READY? GO!" fanfare. (Challenge Mode)
result.w.32.c4 Today's report.
select.w.32.c4 Choose a Ship's Log.
start_demo.w.32.c4 Louie's crash on day 1.
start_demo_o.w.32.c4 Entered a stage for the first time.
title.w.32.c4 Title screen.
title.w.44.c4 [PROTOTYPE!] Title Screen.
u_result.w.32.c4 Cave results.
vs_menu.w.32.c4 2-Player Battle menu.

Notes[edit]

JPN Demo is the only version to use the Demo Mix. All other releases use the Final Mix.

Various naming elements give clues to the contents of an AST file.

  • The prefix ff_ tends to denote fanfares.
  • The prefixes c and vs typically denote Challenge Mode and 2-Player Battle respectively.
  • The letter u in a filename typically denotes tracks used underground.
  • The letters o and l typically denote Olimar and Louie respectively.
  • The suffixes 32 and 44 tell the sample rate of a track.
Credits: Minty_Meeo