Difference between revisions of "World map particles"
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{{todo|Add Descriptions and Internal Names.}} | {{todo|Add Descriptions and Internal Names.}} | ||
− | ''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>eff2d_world_map.jpc</code> | + | ''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Ebisawa/effect/eff2d_world_map.jpc</code> – which is used in the area selection menu – as well as what particle emitters and particle textures they contain. |
__TOC__ | __TOC__ | ||
− | + | == Particle emitters == | |
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! ID || Description || Internal name || Looping || Texture ID | + | ! ID || Description || Internal name || Looping || Texture ID used || Image |
|- | |- | ||
− | | <code>0000</code> || Onion | + | | <code>0000</code> || Onion sparkles || <code>---</code> || True || <code>#3</code> || [[File:WorldMap0.png|100px]] |
|- | |- | ||
− | | <code>0001</code> || Ship | + | | <code>0001</code> || Ship exhaust smoke || <code>---</code> || False || <code>#4</code> || [[File:WorldMap1.png|100px]] |
|- | |- | ||
− | | <code>0002</code> || Ship | + | | <code>0002</code> || Ship sparks || <code>---</code> || True || <code>#5</code> || [[File:WorldMap2.png|100px]] |
|- | |- | ||
− | | <code>0003</code> || Ship | + | | <code>0003</code> || Ship glow || <code>---</code> || True || <code>#6</code> || [[File:WorldMap3.png|100px]] |
|- | |- | ||
− | | <code>0004</code> || New | + | | <code>0004</code> || New area unlocked colored sparkle || <code>---</code> || True || <code>#1</code> || [[File:WorldMap4.png|100px]] |
|- | |- | ||
− | | <code>0005</code> || New | + | | <code>0005</code> || New area unlocked light beam || <code>---</code> || False || <code>#2</code> || [[File:WorldMap5.png|100px]] |
|- | |- | ||
− | | <code>0006</code> || New | + | | <code>0006</code> || New area unlocked white sparkle|| <code>---</code> || False || <code>#2</code> || [[File:WorldMap6.png|100px]] |
|- | |- | ||
− | | <code>0007</code> || Rare | + | | <code>0007</code> || Rare background comet || <code>---</code> || True || <code>#7 and #6</code> || [[File:WorldMap7.png|100px]] |
|- | |- | ||
| <code>0008</code> || Comets when Wistful Wild is first unlocked || <code>---</code> || False || <code>#7 and #6</code> || [[File:WorldMap8.png|100px]] | | <code>0008</code> || Comets when Wistful Wild is first unlocked || <code>---</code> || False || <code>#7 and #6</code> || [[File:WorldMap8.png|100px]] | ||
|} | |} | ||
− | + | == Particle textures == | |
{| class="wikitable" | {| class="wikitable" | ||
! TextureID || File name || Image | ! TextureID || File name || Image |
Latest revision as of 20:01, 28 December 2022
To do: Add Descriptions and Internal Names.
Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within /user/Ebisawa/effect/eff2d_world_map.jpc
– which is used in the area selection menu – as well as what particle emitters and particle textures they contain.
Contents
Particle emitters[edit]
Particle textures[edit]
TextureID | File name | Image |
---|---|---|
#0 | IP2_glowline_i |
|
#1 | IP2_indwp2_ia |
|
#2 | IP2_glow2_i |
|
#3 | IP2_star5_i |
|
#4 | IP2_kemuri6_ia |
|
#5 | IP2_hire2_ia |
|
#6 | IP2_glow1_i |
|
#7 | IP2_star4_ia |