Difference between revisions of "World map particles"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
m (Espyo moved page World Map Particles to World map particles without leaving a redirect)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
{{todo|Add Descriptions and Internal Names.}}
 
{{todo|Add Descriptions and Internal Names.}}
  
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>eff2d_world_map.jpc</code>, as well as what particle emitters and particle textures they contain.
+
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Ebisawa/effect/eff2d_world_map.jpc</code> &ndash; which is used in the area selection menu &ndash; as well as what particle emitters and particle textures they contain.
  
 
__TOC__
 
__TOC__
  
== eff2d_world_map.jpc ==
+
== Particle emitters ==
Found in <code>/user/Ebisawa/effect/eff2d_world_map.jpc</code>.
 
 
 
=== Particle emitters ===
 
 
{| class="wikitable"
 
{| class="wikitable"
! ID || Description || Internal name || Looping || Texture ID Used || Image
+
! ID || Description || Internal name || Looping || Texture ID used || Image
 
|-
 
|-
| <code>0000</code> || Onion Sparkles || <code>---</code> || True || <code>#3</code> || [[File:WorldMap0.png|100px]]
+
| <code>0000</code> || Onion sparkles || <code>---</code> || True || <code>#3</code> || [[File:WorldMap0.png|100px]]
 
|-
 
|-
| <code>0001</code> || Ship Exhaust Smoke || <code>---</code> || False || <code>#4</code> || [[File:WorldMap1.png|100px]]
+
| <code>0001</code> || Ship exhaust smoke || <code>---</code> || False || <code>#4</code> || [[File:WorldMap1.png|100px]]
 
|-
 
|-
| <code>0002</code> || Ship Sparks || <code>---</code> || True || <code>#5</code> || [[File:WorldMap2.png|100px]]
+
| <code>0002</code> || Ship sparks || <code>---</code> || True || <code>#5</code> || [[File:WorldMap2.png|100px]]
 
|-
 
|-
| <code>0003</code> || Ship Glow || <code>---</code> || True || <code>#6</code> || [[File:WorldMap3.png|100px]]
+
| <code>0003</code> || Ship glow || <code>---</code> || True || <code>#6</code> || [[File:WorldMap3.png|100px]]
 
|-
 
|-
| <code>0004</code> || New Area Unlocked Colored Sparkle || <code>---</code> || True || <code>#1</code> || [[File:WorldMap4.png|100px]]
+
| <code>0004</code> || New area unlocked colored sparkle || <code>---</code> || True || <code>#1</code> || [[File:WorldMap4.png|100px]]
 
|-
 
|-
| <code>0005</code> || New Area Unlocked Light Beam || <code>---</code> || False || <code>#2</code> || [[File:WorldMap5.png|100px]]
+
| <code>0005</code> || New area unlocked light beam || <code>---</code> || False || <code>#2</code> || [[File:WorldMap5.png|100px]]
 
|-
 
|-
| <code>0006</code> || New Area Unlocked White Sparkle|| <code>---</code> || False || <code>#2</code> || [[File:WorldMap6.png|100px]]
+
| <code>0006</code> || New area unlocked white sparkle|| <code>---</code> || False || <code>#2</code> || [[File:WorldMap6.png|100px]]
 
|-
 
|-
| <code>0007</code> || Rare Background Comet || <code>---</code> || True || <code>#7 and #6</code> || [[File:WorldMap7.png|100px]]
+
| <code>0007</code> || Rare background comet || <code>---</code> || True || <code>#7 and #6</code> || [[File:WorldMap7.png|100px]]
 
|-
 
|-
 
| <code>0008</code> || Comets when Wistful Wild is first unlocked || <code>---</code> || False || <code>#7 and #6</code> || [[File:WorldMap8.png|100px]]
 
| <code>0008</code> || Comets when Wistful Wild is first unlocked || <code>---</code> || False || <code>#7 and #6</code> || [[File:WorldMap8.png|100px]]
 
|}
 
|}
  
=== Particle textures ===
+
== Particle textures ==
 
{| class="wikitable"
 
{| class="wikitable"
 
! TextureID || File name || Image
 
! TextureID || File name || Image

Latest revision as of 20:01, 28 December 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within /user/Ebisawa/effect/eff2d_world_map.jpc – which is used in the area selection menu – as well as what particle emitters and particle textures they contain.

Particle emitters[edit]

ID Description Internal name Looping Texture ID used Image
0000 Onion sparkles --- True #3 WorldMap0.png
0001 Ship exhaust smoke --- False #4 WorldMap1.png
0002 Ship sparks --- True #5 WorldMap2.png
0003 Ship glow --- True #6 WorldMap3.png
0004 New area unlocked colored sparkle --- True #1 WorldMap4.png
0005 New area unlocked light beam --- False #2 WorldMap5.png
0006 New area unlocked white sparkle --- False #2 WorldMap6.png
0007 Rare background comet --- True #7 and #6 WorldMap7.png
0008 Comets when Wistful Wild is first unlocked --- False #7 and #6 WorldMap8.png

Particle textures[edit]

TextureID File name Image
#0 IP2_glowline_i IP2 glowline i.bti.png
#1 IP2_indwp2_ia IP2 indwp2 ia.bti.png
#2 IP2_glow2_i IP2 glow2 i.bti.png
#3 IP2_star5_i IP2 star5 i.png
#4 IP2_kemuri6_ia IP2 kemuri6 ia.png
#5 IP2_hire2_ia IP2 hire2 ia.bti.png
#6 IP2_glow1_i IP2 glow1 i.bti.png
#7 IP2_star4_ia IP2 star4 ia.bti.png