Difference between revisions of "E3 Awakening Wood JPC"

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(Created page with "{{todo|Add Descriptions and Internal Names.}} ''Pikmin 2'' particle emitters are defined in JPC files. The following is a list of all particles within <code>g00_gamestart...")
 
 
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{{todo|Add Descriptions and Internal Names.}}
 
{{todo|Add Descriptions and Internal Names.}}
  
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g00_gamestart</code>, as well as what particle emitters and particle textures they contain.
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''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc</code> &ndash; which was part of the E3 version of the game and goes '''unused''' in the full release of ''Pikmin 2'' &ndash; as well as what particle emitters and particle textures they contain.
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it. Note: This JPC goes unused in Pikmin 2.
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Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.  
  
 
__TOC__
 
__TOC__
  
== efx.jpc ==
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== Particle emitters ==
Found in <code>/user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc</code>.
 
 
 
=== Particle emitters ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! ID || Description || Internal name || Looping || Texture ID used || Image
 
! ID || Description || Internal name || Looping || Texture ID used || Image
 
|-
 
|-
| <code>0000</code> || --- || <code>---</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]
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| <code>0000</code> || --- || <code>N/A</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]
 
|-
 
|-
| <code>0001</code> || --- || <code>---</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]
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| <code>0001</code> || --- || <code>N/A</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]
 
|-
 
|-
| <code>0002</code> || --- || <code>---</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]
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| <code>0002</code> || --- || <code>N/A</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]
 
|-
 
|-
| <code>0003</code> || --- || <code>---</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]
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| <code>0003</code> || --- || <code>N/A</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]
 
|}
 
|}
  
=== Particle textures ===
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== Particle textures ==
 
{| class="wikitable"
 
{| class="wikitable"
 
! TextureID || File name || Image
 
! TextureID || File name || Image

Latest revision as of 20:04, 28 December 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within /user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc – which was part of the E3 version of the game and goes unused in the full release of Pikmin 2 – as well as what particle emitters and particle textures they contain.

Note: The JPC file is compressed in a demo.szs file, so you will need an ARC/SZS unpacker to extract it.

Particle emitters[edit]

ID Description Internal name Looping Texture ID used Image
0000 --- N/A False #0 EACS0.png
0001 --- N/A False #1 EACS1.png
0002 --- N/A True #2 EACS2.png
0003 --- N/A True #3 EACS3.png

Particle textures[edit]

TextureID File name Image
#0 IP2_hamon2_ia GreenScreen3.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png