Difference between revisions of "E3 Awakening Wood JPC"

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{{todo|Add Descriptions and Internal Names.}}
 
{{todo|Add Descriptions and Internal Names.}}
  
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g00_gamestart</code>, as well as what particle emitters and particle textures they contain.
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''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc</code> &ndash; which was part of the E3 version of the game and goes '''unused''' in the full release of ''Pikmin 2'' &ndash; as well as what particle emitters and particle textures they contain.
  
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.
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Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.  
 
 
Note: This JPC was part of the E3 version of the game and goes unused in the full release of Pikmin 2.
 
  
 
__TOC__
 
__TOC__
  
== efx.jpc ==
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== Particle emitters ==
Found in <code>/user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc</code>.
 
 
 
=== Particle emitters ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! ID || Description || Internal name || Looping || Texture ID used || Image
 
! ID || Description || Internal name || Looping || Texture ID used || Image
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|}
 
|}
  
=== Particle textures ===
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== Particle textures ==
 
{| class="wikitable"
 
{| class="wikitable"
 
! TextureID || File name || Image
 
! TextureID || File name || Image

Latest revision as of 20:04, 28 December 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within /user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc – which was part of the E3 version of the game and goes unused in the full release of Pikmin 2 – as well as what particle emitters and particle textures they contain.

Note: The JPC file is compressed in a demo.szs file, so you will need an ARC/SZS unpacker to extract it.

Particle emitters[edit]

ID Description Internal name Looping Texture ID used Image
0000 --- N/A False #0 EACS0.png
0001 --- N/A False #1 EACS1.png
0002 --- N/A True #2 EACS2.png
0003 --- N/A True #3 EACS3.png

Particle textures[edit]

TextureID File name Image
#0 IP2_hamon2_ia GreenScreen3.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png