Difference between revisions of "Pikmin 3 directory tree"
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(Created page with "This article lists all folders and noteworthy files in ''Pikmin 3''. Yellow rows are folders, and blue rows are files. {{todo|Go into more detail, especially in terms of addi...") |
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+ | {{DISPLAYTITLE:''Pikmin 3'' directory tree}} | ||
This article lists all folders and noteworthy files in ''Pikmin 3''. Yellow rows are folders, and blue rows are files. | This article lists all folders and noteworthy files in ''Pikmin 3''. Yellow rows are folders, and blue rows are files. | ||
− | |||
{{todo|Go into more detail, especially in terms of adding sub-folders.}} | {{todo|Go into more detail, especially in terms of adding sub-folders.}} | ||
+ | {{note|Pikmin 3 Deluxe's directory tree can be found [[Pikmin 3 Deluxe directory tree|here]].}} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | {{dt|d|CMCmn|Main content.}} | + | {{dt|d||CMCmn|Main content.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|3D|'''Empty'''.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|audio|Audio.}} |
− | {{dt|d|CMCmn/audio | + | {{dt|d|CMCmn/audio|audiores|Sound effects.}} |
− | {{dt|d|CMCmn/audio/audiores | + | {{dt|d|CMCmn/audio/audiores|stream|Music.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|camera|Camera-related scripts.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|command|{{unsure|Unknown}}.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|control_setting|{{unsure|Unknown}}.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|course_arc|Models and parameters of objects, enemies, etc.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|demo|Cutscenes}}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|demo_share|Models for KopPad video call cutscenes.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|enemy|Enemy models and parameters.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|generator|Objects to spawn in each area.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|keyitem|Important items, like upgrades.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|lyt|Menus.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|map|Area/Bingo Battle-related models and parameters.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|map2d|Radar textures.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|movie|Pre-rendered cutscenes.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|movie_caption|Intro cutscene subtitle data.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|nonactor|Misc. non-gameplay objects.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|object|Gameplay object models and parameters.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|orimamemo|Data File textures.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|otakara|Fruit/Treasure models and parameters.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|particle|Particles settings and files.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|plant|Plant models and parameters.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|player|Pikmin, leader, and cursor models and parameters.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|shader|{{unsure|Shaders?}}}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|system|Misc. settings and files.}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|texonly|Misc. textures}} |
− | {{dt|d|CMCmn | + | {{dt|d|CMCmn|worldmap|Drake's interior and area selection screen things.}} |
− | {{dt|d|(EU{{!}}US{{!}}US)*|Fonts and strings.}} | + | {{dt|d||(EU{{!}}US{{!}}US)*|Fonts and strings.}} |
− | {{dt|d|tmp| | + | {{dt|d||tmp|'''Empty''' things}} |
+ | {{dt|d|tmp|user|{{unsure|Folders named for some of the developers}}}} | ||
|} | |} | ||
[[Category:Pikmin 3]] | [[Category:Pikmin 3]] | ||
[[Category:Directory trees]] | [[Category:Directory trees]] |
Latest revision as of 15:50, 28 January 2023
This article lists all folders and noteworthy files in Pikmin 3. Yellow rows are folders, and blue rows are files.
To do: Go into more detail, especially in terms of adding sub-folders.
Editor's note: Pikmin 3 Deluxe's directory tree can be found here.
CMCmn
|
Main content. |
CMCmn/3D
|
Empty. |
CMCmn/audio
|
Audio. |
CMCmn/audio/audiores
|
Sound effects. |
CMCmn/audio/audiores/stream
|
Music. |
CMCmn/camera
|
Camera-related scripts. |
CMCmn/command
|
Unknown[unsure]. |
CMCmn/control_setting
|
Unknown[unsure]. |
CMCmn/course_arc
|
Models and parameters of objects, enemies, etc. |
CMCmn/demo
|
Cutscenes |
CMCmn/demo_share
|
Models for KopPad video call cutscenes. |
CMCmn/enemy
|
Enemy models and parameters. |
CMCmn/generator
|
Objects to spawn in each area. |
CMCmn/keyitem
|
Important items, like upgrades. |
CMCmn/lyt
|
Menus. |
CMCmn/map
|
Area/Bingo Battle-related models and parameters. |
CMCmn/map2d
|
Radar textures. |
CMCmn/movie
|
Pre-rendered cutscenes. |
CMCmn/movie_caption
|
Intro cutscene subtitle data. |
CMCmn/nonactor
|
Misc. non-gameplay objects. |
CMCmn/object
|
Gameplay object models and parameters. |
CMCmn/orimamemo
|
Data File textures. |
CMCmn/otakara
|
Fruit/Treasure models and parameters. |
CMCmn/particle
|
Particles settings and files. |
CMCmn/plant
|
Plant models and parameters. |
CMCmn/player
|
Pikmin, leader, and cursor models and parameters. |
CMCmn/shader
|
Shaders?[unsure] |
CMCmn/system
|
Misc. settings and files. |
CMCmn/texonly
|
Misc. textures |
CMCmn/worldmap
|
Drake's interior and area selection screen things. |
(EU|US|US)*
|
Fonts and strings. |
tmp
|
Empty things |
tmp/user
|
Folders named for some of the developers[unsure] |