Difference between revisions of "Pikmin 3 identifiers"

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List of ''Pikmin 3'''s objects and their internal names.
+
{{DISPLAYTITLE:''Pikmin 3'' identifiers}}
  
==Enemies==
+
List of ''Pikmin 3'''s objects and their internal names, numerical identifiers, or string identifiers.
 +
 
 +
{{todo|Specify which ones are exclusive to P3, and which ones are exclusive to P3D.}}
 +
 
 +
== Enemies ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Internal name || Object || Notes
 
! Internal name || Object || Notes
Line 9: Line 13:
 
| <code>arijigoku</code> || Sandbelching Meerslug ||  
 
| <code>arijigoku</code> || Sandbelching Meerslug ||  
 
|-
 
|-
| <code>arikui</code> || Whiptongue Bulborb ||  
+
| <code>arikui</code> || Whiptongue Bulborb || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
 
|-
 
|-
 
| <code>awadako</code> || Waddlepus ||  
 
| <code>awadako</code> || Waddlepus ||  
Line 15: Line 19:
 
| <code>billy</code> || Bearded Amprat ||  
 
| <code>billy</code> || Bearded Amprat ||  
 
|-
 
|-
| <code>buriko</code> || "Male Sheargrub" || Unused
+
| <code>buriko</code> || "Armored Sheargrub" || Unused, must have Pikmin thrown onto it to kill
 
|-
 
|-
 
| <code>chappy</code> || Red Bulborb + Orange Bulborb || <code>tenchappy</code> for Orange
 
| <code>chappy</code> || Red Bulborb + Orange Bulborb || <code>tenchappy</code> for Orange
 
|-
 
|-
| <code>clione</code> || Honeywisp || Unused
+
| <code>clione</code> || Honeywisp || Unused, crashes when egg impacts ground
 
|-
 
|-
 
| <code>crystal_frog</code> || Calcified Crushblat ||  
 
| <code>crystal_frog</code> || Calcified Crushblat ||  
 
|-
 
|-
| <code>crystal_maro_frog</code> || "Crystal Wollywog" || Unused
+
| <code>crystal_maro_frog</code> || "Crystal Wollywog" || Unused, Wollywog with crystal on belly
 
|-
 
|-
 
| <code>daiohmukade</code> || Armored Mawdad ||  
 
| <code>daiohmukade</code> || Armored Mawdad ||  
Line 35: Line 39:
 
| <code>frog</code> || Yellow Wollywog ||  
 
| <code>frog</code> || Yellow Wollywog ||  
 
|-
 
|-
| <code>futakuchi</code> || Armored Cannon Larva + Arctic Cannon Larva ||  
+
| <code>futakuchi</code> || Armored Cannon Larva + Arctic Cannon Larva || <code>Yuki</code> for Arctic
 
|-
 
|-
 
| <code>hagedamagumo</code> || Baldy Long Legs ||  
 
| <code>hagedamagumo</code> || Baldy Long Legs ||  
 
|-
 
|-
| <code>hambo</code> || Skitter Leaf ||  
+
| <code>hambo</code> || Skitter Leaf || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
 
|-
 
|-
 
| <code>hiba</code> || Fire geyser ||  
 
| <code>hiba</code> || Fire geyser ||  
 
|-
 
|-
| <code>iwadama</code> || "Beady Long Legs" || Unused, wont spawn
+
| <code>iwadama</code> || "Beady Long Legs" || Unused, cannot spawn
 
|-
 
|-
 
| <code>iwakko</code> || Skutterchuck ||  
 
| <code>iwakko</code> || Skutterchuck ||  
Line 49: Line 53:
 
| <code>jelly</code> || Medusal Slurker ||  
 
| <code>jelly</code> || Medusal Slurker ||  
 
|-
 
|-
| <code>kaburi</code> || Joustmite ||  
+
| <code>kaburi</code> || Joustmite || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
 
|-
 
|-
 
| <code>kajiokoshi</code> || Pyroclasmic Slooch ||  
 
| <code>kajiokoshi</code> || Pyroclasmic Slooch ||  
 
|-
 
|-
| <code>kakureimo</code> || "Kakureimo" || Unused (purple slug)
+
| <code>kakureimo</code> || "Kakureimo" || Unused, purple slug
 
|-
 
|-
 
| <code>kanitama</code> || Peckish Aristocrab ||  
 
| <code>kanitama</code> || Peckish Aristocrab ||  
 
|-
 
|-
| <code>karehambo</code> || Desiccated Skitter Leaf ||  
+
| <code>karehambo</code> || Desiccated Skitter Leaf || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
 
|-
 
|-
 
| <code>kawasumi</code> || Sputtlefish ||  
 
| <code>kawasumi</code> || Sputtlefish ||  
Line 63: Line 67:
 
| <code>kemekuji</code> || Toady Bloyster ||  
 
| <code>kemekuji</code> || Toady Bloyster ||  
 
|-
 
|-
| <code>kingchappy</code> || Emperor Bulblax || Unused
+
| <code>kingchappy</code> || Emperor Bulblax || Unused, stuck in gulp animation
 
|-
 
|-
 
| <code>kochappy</code> || Dwarf Red Bulborb + Dwarf Orange Bulborb || <code>tenkochappy</code> for Orange
 
| <code>kochappy</code> || Dwarf Red Bulborb + Dwarf Orange Bulborb || <code>tenkochappy</code> for Orange
Line 83: Line 87:
 
| <code>kumo</code> || Arachnode ||  
 
| <code>kumo</code> || Arachnode ||  
 
|-
 
|-
| <code>mar</code> || Puffy Blowhog ||  
+
| <code>mar</code> || Puffy Blowhog || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
 
|-
 
|-
| <code>marofrog</code> || Wollywog || Unused
+
| <code>marofrog</code> || Wollywog || Unused, but fixable with param edits
 
|-
 
|-
| <code>metaboss</code> || {{unsure|Mysterious Life Form?}} || Unknown
+
| <code>metaboss</code> || The cube inside the Plasm Wraith ||
 
|-
 
|-
 
| <code>metaboss2</code> || Plasm Wraith ||  
 
| <code>metaboss2</code> || Plasm Wraith ||  
 
|-
 
|-
| <code>metabuka</code> || {{unsure|Mysterious Life Form?}} || Unknown
+
| <code>metabuka</code> || The cube the Plasm Wraith makes when its defeated || The parameters are used by the Elemental Plasms
 
|-
 
|-
| <code>moguraimo</code> || "Ravenous Whiskerpillar" || Unused
+
| <code>moguraimo</code> || "Ravenous Whiskerpillar" || Unused, visually different but acts similar
 
|-
 
|-
 
| <code>mure</code> || Scornet ||  
 
| <code>mure</code> || Scornet ||  
Line 107: Line 111:
 
| <code>otama</code> || Wogpole ||  
 
| <code>otama</code> || Wogpole ||  
 
|-
 
|-
| <code>panmodoki</code> || Breadbug || Unused
+
| <code>panmodoki</code> || Breadbug || Unused, cannot spawn
 
|-
 
|-
| <code>pelplant</code> || P2 Pellet Posy || Unused
+
| <code>pelplant</code> || P2 Pellet Posy || {{unsure|Unused?}}
 
|-
 
|-
 
| <code>pelplant1</code> || Pellet Posy ||  
 
| <code>pelplant1</code> || Pellet Posy ||  
Line 115: Line 119:
 
| <code>sarai</code> || Swooping Snitchbug ||  
 
| <code>sarai</code> || Swooping Snitchbug ||  
 
|-
 
|-
| <code>shako</code> || Hermit Crawmad ||  
+
| <code>shako</code> || Hermit Crawmad || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled
 
|-
 
|-
| <code>shijimi</code> || Spectralids ||  
+
| <code>shijimi</code> || Spectralids || Must be defined with Yellow/White/Red
 
|-
 
|-
 
| <code>shima</code> || Quaggled Mireclops ||  
 
| <code>shima</code> || Quaggled Mireclops ||  
Line 125: Line 129:
 
| <code>snakecrow</code> || Burrowing Snagret ||  
 
| <code>snakecrow</code> || Burrowing Snagret ||  
 
|-
 
|-
| <code>tank</code> || Fiery Blowhog + Watery Blowhog ||  
+
| <code>tank</code> || Elemental Blowhogs || Put fire/water/bubble in front of name; in ''Deluxe'', has an <code>_old</code> variant for all three
 
|-
 
|-
| <code>tobikaburi</code> || Flighty Joustmite ||  
+
| <code>tobikaburi</code> || Flighty Joustmite || In ''Deluxe'', has an <code>_old</code> variant which is ''Pikmin 2''-styled and cannot seem to spawn
 
|-
 
|-
 
| <code>tobinko</code> || Shearwig ||  
 
| <code>tobinko</code> || Shearwig ||  
Line 144: Line 148:
 
|}
 
|}
  
==Objects==
+
== Objects ==
 
{{todo|Fill in the blanks.}}
 
{{todo|Fill in the blanks.}}
  
Line 150: Line 154:
 
! Internal name || Object || Notes
 
! Internal name || Object || Notes
 
|-
 
|-
| <code>amembobullet</code> || Skeeterskate Water || Can't open
+
| <code>amembobullet</code> || Skeeterskate water || Can't open
 
|-
 
|-
 
| <code>ashiba_flower</code> || Bloominous Stemple ||  
 
| <code>ashiba_flower</code> || Bloominous Stemple ||  
 
|-
 
|-
| <code>berry</code> || Spiderwort berry || Unused?
+
| <code>berry</code> || Unknown berry || Unused, acts similarly to bombrocks
 
|-
 
|-
 
| <code>bloc</code> || Garden of Hope's indestructible cinder block || Unused?
 
| <code>bloc</code> || Garden of Hope's indestructible cinder block || Unused?
Line 164: Line 168:
 
| <code>bomb_gate</code> || Reinforced wall ||  
 
| <code>bomb_gate</code> || Reinforced wall ||  
 
|-
 
|-
| <code>bomb_S</code> || Mine (Bingo Battle) ||  
+
| <code>bomb_S</code> || Mine (Bingo Battle) || To spawn it in a gen level, write "SearchBomb".
 
|-
 
|-
 
| <code>branch</code> || Climbing stick ||  
 
| <code>branch</code> || Climbing stick ||  
Line 217: Line 221:
 
|-
 
|-
 
| <code>demejakoburrow</code> || Bug-Eyed Crawmad nest ||  
 
| <code>demejakoburrow</code> || Bug-Eyed Crawmad nest ||  
 +
|-
 +
| <code>demoarea</code> || ??? || Cutscene, maybe?
 
|-
 
|-
 
| <code>demoOnyon</code> || P2 Onion || Unused, has spaghetti legs
 
| <code>demoOnyon</code> || P2 Onion || Unused, has spaghetti legs
Line 224: Line 230:
 
| <code>denkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||  
 
| <code>denkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||  
 
|-
 
|-
| <code>disaster</code> || ??? || Empty?
+
| <code>disaster</code> || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?
 
|-
 
|-
 
| <code>down_floor</code> || Seesaw block ||  
 
| <code>down_floor</code> || Seesaw block ||  
 
|-
 
|-
| <code>dragonball</code> || A sphere || Unknown
+
| <code>dragonball</code> || A sphere that seems to test the bulborb's back textures ||
 
|-
 
|-
| <code>effect_debris_A</code> || ??? || Unknown
+
| <code>effect_debris_A</code> || A rock with absolutely terrible (like 32 x 32 looking) textures ||
 
|-
 
|-
| <code>enemy_ghost</code> || ??? || Unknown
+
| <code>enemy_ghost</code> || Object that carries the texture of the enemy you kill upwards. || Unknown
 +
|-
 +
| <code>EnvSEObj</code> || Environment Sound Effect || Background sounds used in story mode like wind, water, etc.
 
|-
 
|-
 
| <code>excavation</code> || Dirt mound || Diggable dirt
 
| <code>excavation</code> || Dirt mound || Diggable dirt
Line 240: Line 248:
 
| <code>flipboard</code> || Clipboard ||  
 
| <code>flipboard</code> || Clipboard ||  
 
|-
 
|-
| <code>fruit_branch</code> || Some fruit's branch? || Unknown
+
| <code>fruit_branch</code> || The branch that carries the Delectable Bouquet and Red Onion in the Tropical Wilds|| Possibly used elsewhere.
 
|-
 
|-
 
| <code>gate_soft</code> || Dirt wall ||  
 
| <code>gate_soft</code> || Dirt wall ||  
Line 246: Line 254:
 
| <code>geyser</code> || Water geyser ||  
 
| <code>geyser</code> || Water geyser ||  
 
|-
 
|-
| <code>glass_piece_A</code> || ??? || Unknown
+
| <code>glass_piece_A</code> || Probably made early in development as a prototype to see if Pikmin could carry glass || Unknown
 
|-
 
|-
 
| <code>hay_1_A</code> || Hay bridge ||  
 
| <code>hay_1_A</code> || Hay bridge ||  
Line 254: Line 262:
 
| <code>hay_1_A_station</code> || Hay pile ||  
 
| <code>hay_1_A_station</code> || Hay pile ||  
 
|-
 
|-
| <code>hokoritake</code> || Plain version of the Spotcap ||  
+
| <code>hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
 +
|-
 +
| <code>hokoritake</code> || The Dusty Mushroom, a plain version of the Spotcap ||  
 
|-
 
|-
 
| <code>honey</code> || Nectars ||  
 
| <code>honey</code> || Nectars ||  
 
|-
 
|-
| <code>iwakko_crystal_brake</code> || ??? || Unknown
+
| <code>iwakko_crystal</code> || Crystal Node || Skutterchuck Crystal
 
|-
 
|-
| <code>jamacrystal*</code> || ??? || Unknown
+
| <code>jamacrystal*</code> || A very weird BFRES file that doesn't make sense. || Unknown
 
|-
 
|-
| <code>kakureba</code> || ??? || Empty?
+
| <code>kakureba</code> || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?
 
|-
 
|-
 
| <code>kanban</code> || Mission Mode keep out sign ||  
 
| <code>kanban</code> || Mission Mode keep out sign ||  
 
|-
 
|-
| <code>kanitama_arm_break</code> || ??? || Unknown
+
| <code>kanitama_arm_break</code> || Atristocrab's arm but deformed. ||
 
|-
 
|-
| <code>keepout</code> || ??? || Empty?
+
| <code>keepout</code> || Pikmin parameters, keepout meaning they're done and configured don't touch(?). ||  
 
|-
 
|-
 
| <code>kojamacrystal</code> || Small crystal ||  
 
| <code>kojamacrystal</code> || Small crystal ||  
Line 276: Line 286:
 
| <code>lift_nail</code> || Long, straight nail used on elevator platforms ||  
 
| <code>lift_nail</code> || Long, straight nail used on elevator platforms ||  
 
|-
 
|-
| <code>lift_rope</code> || Rope holding lift blocks || Unknown
+
| <code>lift_rope</code> || A rope||  
 
|-
 
|-
| <code>lightbulb</code> || ??? || Unknown
+
| <code>lightbulb</code> || A fully modeled light bulb ||  
 
|-
 
|-
| <code>lightbulb_L</code> || Large light bulb? || Unknown
+
| <code>lightbulb_L</code> || A light bulb with no textures ||  
 
|-
 
|-
| <code>lightbulb_S</code> || Small light bulb? || Unknown
+
| <code>lightbulb_S</code> || Same as lightbulb_L but it has a cube in the middle now ||
 
|-
 
|-
| <code>lightray</code> || Ray of light? || Unknown
+
| <code>lightray</code> || Light shaft ||
 
|-
 
|-
 
| <code>lotus</code> || Lily pad ||  
 
| <code>lotus</code> || Lily pad ||  
 
|-
 
|-
| <code>lotus_admin</code> || Lily pad spawner || Empty?
+
| <code>lotus_admin</code> || Empty .bin file compressed and packed (into a .sarc then into an szs file) || Empty?
 
|-
 
|-
 
| <code>metaboss_core</code> || A cube related to the Plasm Wraith || Unknown
 
| <code>metaboss_core</code> || A cube related to the Plasm Wraith || Unknown
Line 298: Line 308:
 
| <code>mush_piece*</code> || ??? || Unknown
 
| <code>mush_piece*</code> || ??? || Unknown
 
|-
 
|-
| <code>namapongashi</code> || Candypop bud template? || Unknown
+
| <code>namapongashi</code> || Mimic Candypop Bud || Unused, eats Pikmin thrown in. Uses modified ''Pikmin 2'' Candypop model
 
|-
 
|-
 
| <code>nest</code> || P2 Hermit Crawmad nest || Unused, not sure if it's a P2 copy
 
| <code>nest</code> || P2 Hermit Crawmad nest || Unused, not sure if it's a P2 copy
Line 358: Line 368:
 
| <code>snowball</code> || Cannon Beetle Snowball ||  
 
| <code>snowball</code> || Cannon Beetle Snowball ||  
 
|-
 
|-
| <code>stopper</code> || ??? || Empty?
+
| <code>stopper</code> || Invisible Wall || Clearly used in Twilight River often
 
|-
 
|-
 
| <code>tateana</code> || Dirt mound ||  
 
| <code>tateana</code> || Dirt mound ||  
Line 374: Line 384:
 
| <code>ufo</code> || Hocotate ship? || Unknown, could be the ship, but it's all opened up
 
| <code>ufo</code> || Hocotate ship? || Unknown, could be the ship, but it's all opened up
 
|-
 
|-
| <code>ukikusa</code> || Leaves on top of water? || Unknown
+
| <code>ukikusa</code> || Leaves on top of water || Used in Garden of Hope, could be used elsewhere
 
|-
 
|-
 
| <code>VR</code> || Skybox ||  
 
| <code>VR</code> || Skybox ||  
Line 386: Line 396:
 
| <code>water_gate</code> || Dam ||  
 
| <code>water_gate</code> || Dam ||  
 
|-
 
|-
| <code>water_plane</code> || ??? || Unknown
+
| <code>water_plane</code> || Plane that has a moving texture to simulate water ||  
 
|-
 
|-
 
| <code>wbox</code> || Tin box ||  
 
| <code>wbox</code> || Tin box ||  
Line 395: Line 405:
 
|}
 
|}
  
==Fruits and treasures==
+
== Fruits and treasures ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Internal name || Object || Notes
 
! Internal name || Object || Notes
Line 405: Line 415:
 
| <code>avocado</code> || Scaly Custard ||  
 
| <code>avocado</code> || Scaly Custard ||  
 
|-
 
|-
| <code>b_dama</code> || {{unsure|Marble template?}} || {{unsure|Unused}}
+
| <code>b_dama</code> || Marble || red/yellow/blue variants exist
 
|-
 
|-
 
| <code>banana</code> || Slapstick Crescent ||  
 
| <code>banana</code> || Slapstick Crescent ||  
Line 442: Line 452:
 
|-
 
|-
 
| <code>melon</code> || Wayward Moon ||  
 
| <code>melon</code> || Wayward Moon ||  
 +
|-
 +
| <code>mikan</code> || Citrus Lump || Is sometimes referred to as <code>orange</code>
 
|-
 
|-
 
| <code>muscat</code> || Dawn Pustules (full thing) ||  
 
| <code>muscat</code> || Dawn Pustules (full thing) ||  
Line 448: Line 460:
 
|-
 
|-
 
| <code>nashi</code> || Crunchy Deluge ||  
 
| <code>nashi</code> || Crunchy Deluge ||  
|-
 
| <code>orange</code> || Citrus Lump ||
 
 
|-
 
|-
 
| <code>papaya</code> || Seed Hive  ||  
 
| <code>papaya</code> || Seed Hive  ||  
Line 474: Line 484:
 
|}
 
|}
  
==Upgrades==
+
== Upgrades ==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Internal name || Object || Notes
 
! Internal name || Object || Notes
Line 516: Line 526:
 
| <code>test_keyitem_1</code> || Some toy thing || '''Unused'''
 
| <code>test_keyitem_1</code> || Some toy thing || '''Unused'''
 
|}
 
|}
 +
 +
== Generator objects ==
 +
{{todo|Finish identifying all generator objects.}}
 +
 +
{| class="wikitable sortable"
 +
! Internal name || Object || Notes
 +
|-
 +
| <code>Amembo</code> || Skeeterskate ||
 +
|-
 +
| <code>AntennaA</code> || Data Glutton ||
 +
|-
 +
| <code>AntennaB</code> || Folded Data Glutton ||
 +
|-
 +
| <code>Apple</code> || Insect Condo ||
 +
|-
 +
| <code>Apricot</code> || Searing Acidshock ||
 +
|-
 +
| <code>Arijigoku</code> || Sandbelching Meerslug ||
 +
|-
 +
| <code>Arikui</code> || Whiptongue Bulborb ||
 +
|-
 +
| <code>Arikui_Old</code> || Older Whiptongue Bulborb || '''Unused''', a ''Pikmin 2'' style version of the Whiptongue Bulborb.
 +
|-
 +
| <code>AshibaFlower</code> || Bloominous Stemple ||
 +
|-
 +
| <code>Avocado</code> || Scaly Custard ||
 +
|-
 +
| <code>Awadako</code> || Waddlepus ||
 +
|-
 +
| <code>Banana</code> || Slapstick Crescent ||
 +
|-
 +
| <code>BDama</code> || Marble ||
 +
|-
 +
| <code>bell</code> || Fortress of Festivity bell ||
 +
|-
 +
| <code>Berplant</code> || ??? || '''Unused'''
 +
|-
 +
| <code>Berry</code> || Unknow berry || '''Unused''', acts similarly to bom brocks.
 +
|-
 +
| <code>Billy</code> || Bearded Amprat ||
 +
|-
 +
| <code>Block</code> || Garden of Hope's indestructible cinder block ||
 +
|-
 +
| <code>Bomb</code> || Bomb rock ||
 +
|-
 +
| <code>BombGate</code> || Reinforced wall ||
 +
|-
 +
| <code>BombGate_PTN01</code> || Reinforced wall variant || ''Deluxe'' only, reinforced wall with a drawing of Olimar holding bomb rocks in both hands.
 +
|-
 +
| <code>BombGate_PTN02</code> || Broken reinforced wall variant || '''Unused''', is invisible and cannot be interacted with.
 +
|-
 +
| <code>BombGate_PTN03</code> || Reinforced wall variant || ''Deluxe'' only, '''unused''', reinforced wall with a drawing of Olimar holding a bomb in one hand.
 +
|-
 +
| <code>Branch</code> || Climbing branch ||
 +
|-
 +
| <code>Bridge</code> || Old bridge || '''Unused'''
 +
|-
 +
| <code>Bridge20A</code> || Yellow bridge ||
 +
|-
 +
| <code>Bridge40A</code> || Red bridge ||
 +
|-
 +
| <code>Bridge40B</code> || Blue bridge ||
 +
|-
 +
| <code>Bridge60A</code> || Light blue bridge ||
 +
|-
 +
| <code>BridgeA</code> || Old bridge || '''Unused'''
 +
|-
 +
| <code>BubbleTank</code> || "Bubble Blowhog" || '''Unused'''
 +
|-
 +
| <code>BubbleTank_Old</code> || {{unsure|Older "Bubble Blowhog"?}} || '''Unused'''
 +
|-
 +
| <code>Buriko</code> || "Armored Sheargrub" || '''Unused'''
 +
|-
 +
| <code>Catwalk</code> || Weird smooth curved bridge || '''Unused'''
 +
|-
 +
| <code>ChanceDama</code> || Chance Time marble ||
 +
|-
 +
| <code>Chappy</code> || Red Bulborb ||
 +
|-
 +
| <code>Chappy_Old</code> || Older Red Bulborb || '''Unused''', cannot spawn and is presumably a ''Pikmin 2'' style version of the Red Bulborb.
 +
|-
 +
| <code>Chaser</code> || Armored Cannon Larva boulder? ||
 +
|-
 +
| <code>Cherry</code> || Cupid's Grenade ||
 +
|-
 +
| <code>ClayStation</code> || Pile of clay || '''Unused''', probably an old version of the bridge pieces pile judging by the name.
 +
|-
 +
| <code>ClearMask</code> || Radar map loader || Used in story mode to load a small area around it on the radar.
 +
|-
 +
| <code>Clione</code> || Honeywisp || '''Unused''', crashes when egg impacts ground.
 +
|-
 +
| <code>clover</code> || Clover patch ||
 +
|-
 +
| <code>ConnectLine</code> || Electrode's electricity line ||
 +
|-
 +
| <code>Conveyor</code> || Conveyor belt ||
 +
|-
 +
| <code>ConveyorSwitch</code> || Conveyor belt switch ||
 +
|-
 +
| <code>cosmos</code> || Cosmos flower || '''Unused'''
 +
|-
 +
| <code>CrystalFrog</code> || Calcified Crushblat ||
 +
|-
 +
| <code>CrystalGate</code> || Crystal wall ||
 +
|-
 +
| <code>CrystalGate_PTN01</code> || Crystal wall variant || ''Deluxe'' only, crystal wall without rust.
 +
|-
 +
| <code>CrystalGate_PTN02</code> || Crystal wall variant || ''Deluxe'' only, crystal wall with light rust.
 +
|-
 +
| <code>CrystalGate_PTN03</code> || Broken crystal wall variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
 +
|-
 +
| <code>CrystalGate_YE</code> || Old crystal wall || '''Unused''', a ''Pikmin 2'' style version  of the crystal wall.
 +
|-
 +
| <code>CrystalMaroFrog</code> || "Crystal Wollywog" || '''Unused''', crashes when spawned in ''Pikmin 3'' for the Wii U.
 +
|-
 +
| <code>Daiomukade</code> || Armored Mawdad ||
 +
|-
 +
| <code>Damagumo</code> || Shaggy Long Legs ||
 +
|-
 +
| <code>Damagumo_Gold</code> || "Golden Shaggy Long Legs" || ''Deluxe'' only
 +
|-
 +
| <code>DebugActor</code> || ??? || Technical object with a bunch of parameters, unknown to what its used for.
 +
|-
 +
| <code>Dekopon</code> || Pocked Airhead ||
 +
|-
 +
| <code>Demejako</code> || Bug-Eyed Crawmad ||
 +
|-
 +
| <code>DemejakoBurrow</code> || Bug-Eyed Crawmad nest ||
 +
|-
 +
| <code>DemoArea</code> || Cutscenes and monologs/dialogs trigger ||
 +
|-
 +
| <code>DenkiGate</code> || Electric gate ||
 +
|-
 +
| <code>DenkiGate_PTN01</code> || Electric gate variant || ''Deluxe'' only, electric gate with a vertical black stripe on each pillar.
 +
|-
 +
| <code>DenkiGate_PTN02</code> || Electric gate variant || ''Deluxe'' only, electric gate with with 2 horizontal black stripes on each pillar.
 +
|-
 +
| <code>DenkiGate_PTN03</code> || Electric gate variant || ''Deluxe'' only, electric gate with with diagonal black stripes on each pillar.
 +
|-
 +
| <code>DenkiGate_PTN04</code> || Broken electric gate variant || ''Deluxe'' only, '''unused''', is invisible and cannot be interacted with.
 +
|-
 +
| <code>DenkyuSocketL</code> || Lamp socket on the Vehemoth Phosbat's arena ||
 +
|-
 +
| <code>dongorinome</code> || Shoot ||
 +
|-
 +
| <code>dongorinome_aki</code> || Shoot, autumn variant ||
 +
|-
 +
| <code>DownFloor</code> || Seesaw block ||
 +
|-
 +
| <code>Drc</code> || KopPad || Used in the day 1 Alph tutorial area on the other side of the bridge.
 +
|-
 +
| <code>Egg</code> || Egg ||
 +
|-
 +
| <code>EmitterSet</code> || Object used to emits particles around it ||
 +
|-
 +
| <code>Energy</code> || Battery || '''Unused'''
 +
|-
 +
| <code>Engine_1</code> || Red bolt || '''Unused'''
 +
|-
 +
| <code>Engine_2</code> || Blue bolt || '''Unused'''
 +
|-
 +
| <code>Engine_3</code> || Yellow bolt || '''Unused'''
 +
|-
 +
| <code>Engine_4</code> || Green bolt || '''Unused'''
 +
|-
 +
| <code>erigon</code> || Daisy ||
 +
|-
 +
| <code>Excavation</code> || Heightmap || Used for buried objects.
 +
|-
 +
| <code>Fig</code> || Delectable Bouquet ||
 +
|-
 +
| <code>FireTank</code> || Fiery Blowhog ||
 +
|-
 +
| <code>FireTank_Old</code> || Old Fiery Blowhog || '''Unused''', a ''Pikmin 2'' style version of the Fiery Blowhog.
 +
|-
 +
| <code>FixedFutakuchi</code> || {{unsure|Fixed Armored Cannon Larva?}} || '''Unused'''
 +
|-
 +
| <code>FlipBoard</code> || Clipboard ||
 +
|-
 +
| <code>Frog</code> || Yellow Wollywog ||
 +
|-
 +
| <code>FruitBranch</code> || Branch || Used to hang things such as fruits and Onions.
 +
|-
 +
| <code>Futakuchi</code> || Armored Cannon Larva ||
 +
|-
 +
| <code>GasHiba</code> || Poison geyser || '''Unused''', spits out poison only White Pikmin can resist.
 +
|-
 +
| <code>Gate</code> || Dirt wall ||
 +
|-
 +
| <code>Gate_PTN01</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 1 vertical stripe.
 +
|-
 +
| <code>Gate_PTN02</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 horizontal stripes.
 +
|-
 +
| <code>Gate_PTN03</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 diagonal stripes.
 +
|-
 +
| <code>Gate_PTN04</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 2 wavy stripes.
 +
|-
 +
| <code>Gate_PTN05</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 3 triangles.
 +
|-
 +
| <code>Gate_PTN06</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with an "X" mark.
 +
|-
 +
| <code>Gate_PTN07</code> || Dirt wall variant || ''Deluxe'' only, dirt wall with 4 circles.
 +
|-
 +
| <code>Geyser</code> || Geyser || '''Unused''', the final game's method used to spawn a geyser is using path nodes. This one will crash upon trying to use it.
 +
|-
 +
| <code>Gfruit</code> || Astringent Clump ||
 +
|-
 +
| <code>GiftBox</code> || Red gift box ||
 +
|-
 +
| <code>GiftBox2</code> || Green gift box ||
 +
|-
 +
| <code>GoldCherry</code> || Golden Grenade ||
 +
|-
 +
| <code>GoldIchigo</code> || Golden Sunseed ||
 +
|-
 +
| <code>Grape</code> || Dusk Pustules ||
 +
|-
 +
| <code>HageDamagumo</code> || Baldy Long Legs ||
 +
|-
 +
| <code>HageDamagumo_Gold</code> || "Golden Baldy Long Legs" || ''Deluxe'' only
 +
|-
 +
| <code>Hambo</code> || Skitter Leaf ||
 +
|-
 +
| <code>Hambo_Old</code> || Older Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Skitter Leaf.
 +
|-
 +
| <code>hangesyou</code> || Light green Shoot ||
 +
|-
 +
| <code>Hay</code> || Hay ||
 +
|-
 +
| <code>HayStation</code> || Pile of hay ||
 +
|-
 +
| <code>HeightMap</code> || Heightmap || Used for the Sandbelching Meerslug arena.
 +
|-
 +
| <code>Hell</code> || Area where Pikmin dies || Used for the void like in Clockwork Chasm.
 +
|-
 +
| <code>Hiba</code> || Fire geyser ||
 +
|-
 +
| <code>hikarikinoko</code> || Common Glowcap ||
 +
|-
 +
| <code>himeturusoba</code> || Pink knotweed ||
 +
|-
 +
| <code>Hokoritake</code> || Brown mushroom ||
 +
|-
 +
| <code>Honey</code> || Nectar ||
 +
|-
 +
| <code>HookPointer</code> || Screw in the ground || ''Deluxe'' only
 +
|-
 +
| <code>HotExtract</code> || Ultra-spicy spray nectar drop ||
 +
|-
 +
| <code>ikariso</code> || Dried sprout ||
 +
|-
 +
| <code>inunohuguri</code> || Tropical sprout ||
 +
|-
 +
| <code>Iwadama</code> || "Foot-head Long Legs" || '''Unused''', cannot spawn.
 +
|-
 +
| <code>Iwakko</code> || Skutterchuck ||
 +
|-
 +
| <code>Iwakko_Crystal</code> || Skutterchuck crystal nodule ||
 +
|-
 +
| <code>Jelly</code> || Medusal Slurker ||
 +
|-
 +
| <code>Kaburi</code> || Joustmite ||
 +
|-
 +
| <code>Kaburi_Old</code> || Joustmite || '''Unused''', a ''Pikmin 2'' style version of the Joustmite.
 +
|-
 +
| <code>Kajiokoshi</code> || Pyroclasmic Slooch ||
 +
|-
 +
| <code>Kakureba</code> || An object that create a zone around it making any Pikmin/leader unnoticeable to any creatures. ||
 +
|-
 +
| <code>Kakureimo</code> || Purple slug || '''Unused'''
 +
|-
 +
| <code>Kanban</code> || Step out sign || Used in "Defeat Bosses!" to create an invisible wall with a white sign and crossed red circle on it.
 +
|-
 +
| <code>Kanitama</code> || Peckish Aristocrab ||
 +
|-
 +
| <code>Karehambo</code> || Desiccated Skitter Leaf ||
 +
|-
 +
| <code>Karehambo_Old</code> || Older Desiccated Skitter Leaf || '''Unused''', a ''Pikmin 2'' style version of the Desiccated Skitter Leaf.
 +
|-
 +
| <code>katabami</code> || Sleeping Beauty, a flat clover patch ||
 +
|-
 +
| <code>Kawasumi</code> || Sputtlefish ||
 +
|-
 +
| <code>Kemekuji</code> || Toady Bloyster ||
 +
|-
 +
| <code>KingChappy</code> || Emperor Bulblax || '''Unused''', a ''Pikmin 2'' style Emperor Bulblax.
 +
|-
 +
| <code>Kiwi</code> || An entire Disguised Delicacy ||
 +
|-
 +
| <code>KiwiA</code> || The first chunk of the Disguised Delicacy ||
 +
|-
 +
| <code>KiwiB</code> || The second chunk of the Disguised Delicacy ||
 +
|-
 +
| <code>KiwiGold</code> || An entire Blonde Impostor ||
 +
|-
 +
| <code>KiwiGoldA</code> || The first chunk of the Blonde Impostor ||
 +
|-
 +
| <code>KiwiGoldB</code> || The second chunk of the Blonde Impostor ||
 +
|-
 +
| <code>Kochappy</code> || Dwarf Bulborb ||
 +
|-
 +
| <code>Kogane</code> || Iridescent Flint Beetle ||
 +
|-
 +
| <code>KojamaCrystal</code> || Small Crystal ||
 +
|-
 +
| <code>Kokagami</code> || Phosbat ||
 +
|-
 +
| <code>KokagamiEgg</code> || Phosbat Pod ||
 +
|-
 +
| <code>Komush</code> || Spotcap ||
 +
|-
 +
| <code>KumaChappy</code> || Spotty Bulbear ||
 +
|-
 +
| <code>KumaKochappy</code> || Dwarf Bulbear ||
 +
|-
 +
| <code>Lemon</code> || Face Wrinkler ||
 +
|-
 +
| <code>LiftBoard</code> || Tin box elevator platform ||
 +
|-
 +
| <code>LiftNail</code> || Long, straight nail || Used on the tin box elevator platforms.
 +
|-
 +
| <code>LiftRope</code> || Rope || Used on the tin box elevator platforms.
 +
|-
 +
| <code>LightBulb</code> || {{unsure|Unused light bulb?}} ||
 +
|-
 +
| <code>LightBulb_L</code> || Large light bulb ||
 +
|-
 +
| <code>LightBulb_S</code> || Small light bulb ||
 +
|-
 +
| <code>LightRay</code> || A light ray ||
 +
|-
 +
| <code>LightShaft</code> || A light Shaft ||
 +
|-
 +
| <code>Lime</code> || Zest Bomb ||
 +
|-
 +
| <code>Loquat</code> || Velvety Dreamdrop ||
 +
|-
 +
| <code>LotusAdmin</code> || A technical object controlling flow and movement of lily pads ||
 +
|-
 +
| <code>Luzy</code> || Unconscious Louie || Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope.
 +
|-
 +
| <code>Luzy2</code> || Unconscious Louie || Collectible obtained from the Quaggled Mireclops, unlocks the Formidable Oak.
 +
|}
 +
 +
== Mission Mode stages ==
 +
{| class="wikitable sortable"
 +
! colspan="2" | Internal name
 +
! colspan="2" | Stage
 +
|-
 +
! Hex
 +
! Mission
 +
! Name
 +
! Type
 +
|-
 +
| {{unknown}} || <code>Mis1</code> || Tropical Forest || Collect Treasure!
 +
|-
 +
| {{unknown}} || <code>Mis1</code> || Tropical Forest || Battle Enemies!
 +
|-
 +
| {{unknown}} || <code>Mis2</code> || Thirsty Desert || Collect Treasure!
 +
|-
 +
| {{unknown}} || <code>Mis2</code> || Thirsty Desert || Battle Enemies!
 +
|-
 +
| {{unknown}} || <code>Mis3</code> || Shaded Garden || Collect Treasure!
 +
|-
 +
| {{unknown}} || <code>Mis3</code> || Shaded Garden || Battle Enemies!
 +
|-
 +
| {{unknown}} || <code>Mis4</code> || Twilight Hollow || Collect Treasure!
 +
|-
 +
| {{unknown}} || <code>Mis4</code> || Twilight Hollow || Battle Enemies!
 +
|-
 +
| {{unknown}} || <code>Mis5</code> || Silver Lake || Collect Treasure!
 +
|-
 +
| {{unknown}} || <code>Mis5</code> || Silver Lake || Battle Enemies!
 +
|-
 +
| <code>0010</code> || <code>Mis6</code> || Tropical Forest Remix || Collect Treasure!
 +
|-
 +
| <code>0011</code> || <code>Mis10</code> || Silver Lake Remix || Collect Treasure!
 +
|-
 +
| <code>0012</code> || <code>Mis7</code> || Thirsty Desert Remix || Collect Treasure!
 +
|-
 +
| <code>0013</code> || <code>Mis9</code> || Twilight Hollow Remix || Collect Treasure!
 +
|-
 +
| <code>0014</code> || <code>Mis8</code> || Shaded Garden Remix || Collect Treasure!
 +
|-
 +
| <code>001A</code> || <code>Mis11</code> || Forest of Festivity || Collect Treasure!
 +
|-
 +
| <code>001B</code> || <code>Mis14</code> || The Rustyard || Collect Treasure!
 +
|-
 +
| <code>001C</code> || <code>Mis13</code> || Beastly Cavern || Collect Treasure!
 +
|-
 +
| <code>001D</code> || <code>Mis12</code> || Forgotten Cove || Collect Treasure!
 +
|-
 +
| <code>001E</code> || <code>Mis15</code>|| Clockwork Chasm || Collect Treasure!
 +
|-
 +
| <code>0015</code> || <code>MisA</code> || Tropical Wilds Remix || Battle Enemies!
 +
|-
 +
| <code>0016</code> || <code>MisB</code> || Garden of Hope Remix || Battle Enemies!
 +
|-
 +
| <code>0017</code> || <code>MisC</code> || Distant Tundra Remix || Battle Enemies!
 +
|-
 +
| <code>0018</code> || <code>MisD</code> || Twilight River Remix || Battle Enemies!
 +
|-
 +
| <code>0019</code> || <code>MisE</code> || Forbidden Oak Remix || Battle Enemies!
 +
|-
 +
| <code>001F</code> || <code>Mis11</code> || Forest Of Festivity || Battle Enemies!
 +
|-
 +
| <code>0020</code> || <code>Mis14</code> || The Rustyard || Battle Enemies!
 +
|-
 +
| <code>0021</code> || <code>Mis13</code> || Beastly Cavern || Battle Enemies!
 +
|-
 +
| <code>0022</code> || <code>Mis12</code> || Forgotten Cove || Battle Enemies!
 +
|-
 +
| <code>0023</code> || <code>Mis15</code>|| Clockwork Chasm || Battle Enemies!
 +
|-
 +
| {{unknown}} || <code>MisBoss1</code> || Armored Mawdad || Defeat Bosses!
 +
|-
 +
| {{unknown}} || <code>MisBoss2</code> || Vehemoth Phosbat || Defeat Bosses!
 +
|-
 +
| {{unknown}} || <code>MisBoss3</code> || Sandbelching Meerslug || Defeat Bosses!
 +
|-
 +
| {{unknown}} || <code>MisBoss4</code> || Scornet Maestro || Defeat Bosses!
 +
|-
 +
| {{unknown}} || <code>MisBoss5</code> || Quaggled Mireclops || Defeat Bosses!
 +
|}
 +
 +
== Bingo Battle stages ==
 +
{| class="wikitable sortable"
 +
! colspan="2" | Internal name
 +
! colspan="2" | Stage
 +
|-
 +
! <code>CMCmn/generator</code>
 +
! <code>CMCmn/system/vs_set</code>
 +
! Name
 +
! Number
 +
|-
 +
| <code>vs_antsnest</code> || <code>vs_04</code> || Twisted Cavern || 3
 +
|-
 +
| <code>vs_antsnest2</code> || <code>vs_03</code> || Buried Pond || 9
 +
|-
 +
| <code>vs_buildingblocks</code> || <code>vs_11</code> || Jigsaw Colosseum || 12
 +
|-
 +
| <code>vs_buildingblocks2</code> || <code>vs_12</code> || Jigsaw Fortress || 6
 +
|-
 +
| <code>vs_flowerbed</code> || <code>vs_01</code> || Blooming Terrace || 7
 +
|-
 +
| <code>vs_flowerbed2</code> || <code>vs_02</code> || Shaded Terrace || 1
 +
|-
 +
| <code>vs_pipeworld</code> || <code>vs_07</code> || Rusted Labyrinth || 5
 +
|-
 +
| <code>vs_pipeworld2</code> || <code>vs_08</code> || Corroded Maze || 11
 +
|-
 +
| <code>vs_puddle</code> || <code>vs_09</code> || Parched Brook || 8
 +
|-
 +
| <code>vs_puddle2</code> || <code>vs_10</code> || Stagnant Sea || 2
 +
|-
 +
| <code>vs_sandbox</code> || <code>vs_05</code> || Arid Metropolis || 4
 +
|-
 +
| <code>vs_sandbox2</code> || <code>vs_06</code> || Sandbox Kingdom || 10
 +
|}
 +
 +
== Leaders and Pikmin types ==
 +
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.
 +
 +
{| class="wikitable"
 +
! ID || Pikmin/Leader/Candypop Bud
 +
|-
 +
| <code>0</code>
 +
| Pikpik carrots
 +
|-
 +
| <code>1</code>
 +
| Purple Pikmin
 +
|-
 +
| <code>2</code>
 +
| Blue Pikmin
 +
|-
 +
| <code>3</code>
 +
| Red Pikmin
 +
|-
 +
| <code>4</code>
 +
| White Pikmin
 +
|-
 +
| <code>5</code>
 +
| Yellow Pikmin
 +
|-
 +
| <code>6</code>
 +
| Winged Pikmin
 +
|-
 +
| <code>7</code>
 +
| Rock Pikmin
 +
|-
 +
| <code>8</code>
 +
| Alph
 +
|-
 +
| <code>9</code>
 +
| Brittany
 +
|-
 +
| <code>10</code>
 +
| Charlie
 +
|-
 +
| <code>11</code>
 +
| Louie
 +
|-
 +
| <code>12</code>
 +
| Olimar
 +
|}
 +
 +
{| class="wikitable"
 +
! ID || Team
 +
|-
 +
| <code>-1</code>
 +
| None
 +
|-
 +
| <code>0</code>
 +
| Team Blue
 +
|-
 +
| <code>1</code>
 +
| Team Red
 +
|}
 +
 +
{| class="wikitable"
 +
! ID || Onion
 +
|-
 +
| <code>0</code>
 +
| Combined/Story Onion
 +
|-
 +
| <code>1</code>
 +
| Red
 +
|-
 +
| <code>2</code>
 +
| Yellow
 +
|-
 +
| <code>3</code>
 +
| Blue
 +
|-
 +
| <code>4</code>
 +
| Pink
 +
|-
 +
| <code>5</code>
 +
| Rock
 +
|-
 +
| <code>6</code>
 +
| Red/Rock
 +
|-
 +
| <code>7</code>
 +
| Red/Rock/Yellow
 +
|-
 +
| <code>8</code>
 +
| Red/Rock/Yellow/Pink
 +
|-
 +
| <code>9</code>
 +
| Red/Rock/Yellow/Pink/Blue
 +
|-
 +
| <code>10+</code>
 +
| Red/No animation, broken
 +
|}
 +
 +
{| class="wikitable"
 +
! ID || Pellet Posies
 +
|-
 +
| <code>0</code>
 +
| Red
 +
|-
 +
| <code>1</code>
 +
| Rock
 +
|-
 +
| <code>2</code>
 +
| Yellow
 +
|-
 +
| <code>3</code>
 +
| Winged
 +
|-
 +
| <code>4</code>
 +
| Blue
 +
|-
 +
| <code>5</code>
 +
| Cycling
 +
|-
 +
| <code>6+</code>
 +
| Random
 +
|}
 +
 +
{| class="wikitable"
 +
! ID || Pellet
 +
|-
 +
| <code>0</code>
 +
| Red
 +
|-
 +
| <code>1</code>
 +
| Rock
 +
|-
 +
| <code>2</code>
 +
| Yellow
 +
|-
 +
| <code>3</code>
 +
| Winged
 +
|-
 +
| <code>4</code>
 +
| Blue
 +
|-
 +
| <code>5+</code>
 +
| Random
 +
|}
 +
 +
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.
 +
 +
== Common enemy parameters ==
 +
All or most enemies share these parameters.
 +
 +
{| class="wikitable"
 +
! ID || DamageEffectType
 +
|-
 +
| <code>0</code>
 +
| Unknown, must test
 +
|-
 +
|}
 +
 +
{| class="wikitable"
 +
! ID || DamageEffectTarget
 +
|-
 +
| <code>0</code>
 +
| Unknown, must test
 +
|-
 +
|}
 +
 +
{| class="wikitable"
 +
! ID || AttackEffectType
 +
|-
 +
| <code>0</code>
 +
| Normal enemy hit/creature
 +
|-
 +
| <code>1</code>
 +
| Ineffective/crystal hit
 +
|-
 +
|}
 +
 +
{| class="wikitable"
 +
! ID || ReadDamageActionInput
 +
|-
 +
| <code>0</code>
 +
| Cannot damage
 +
|-
 +
| <code>1</code>
 +
| Can damage
 +
|-
 +
|}
 +
  
 
[[Category:Pikmin 3]]
 
[[Category:Pikmin 3]]
 
[[Category:Constants]]
 
[[Category:Constants]]

Latest revision as of 13:26, 23 November 2022


List of Pikmin 3's objects and their internal names, numerical identifiers, or string identifiers.


To do: Specify which ones are exclusive to P3, and which ones are exclusive to P3D.

Enemies[edit]

Internal name Object Notes
amembo Skeeterskate
arijigoku Sandbelching Meerslug
arikui Whiptongue Bulborb In Deluxe, has an _old variant which is Pikmin 2-styled
awadako Waddlepus
billy Bearded Amprat
buriko "Armored Sheargrub" Unused, must have Pikmin thrown onto it to kill
chappy Red Bulborb + Orange Bulborb tenchappy for Orange
clione Honeywisp Unused, crashes when egg impacts ground
crystal_frog Calcified Crushblat
crystal_maro_frog "Crystal Wollywog" Unused, Wollywog with crystal on belly
daiohmukade Armored Mawdad
damagumo Shaggy Long Legs
demejako Bug-Eyed Crawmad
egg Egg
frog Yellow Wollywog
futakuchi Armored Cannon Larva + Arctic Cannon Larva Yuki for Arctic
hagedamagumo Baldy Long Legs
hambo Skitter Leaf In Deluxe, has an _old variant which is Pikmin 2-styled
hiba Fire geyser
iwadama "Beady Long Legs" Unused, cannot spawn
iwakko Skutterchuck
jelly Medusal Slurker
kaburi Joustmite In Deluxe, has an _old variant which is Pikmin 2-styled
kajiokoshi Pyroclasmic Slooch
kakureimo "Kakureimo" Unused, purple slug
kanitama Peckish Aristocrab
karehambo Desiccated Skitter Leaf In Deluxe, has an _old variant which is Pikmin 2-styled
kawasumi Sputtlefish
kemekuji Toady Bloyster
kingchappy Emperor Bulblax Unused, stuck in gulp animation
kochappy Dwarf Red Bulborb + Dwarf Orange Bulborb tenkochappy for Orange
kogane Iridescent Flint Beetle
kokagami Phosbat
kokagamiegg Phosbat Pod
kokgamiegg ???[unsure] Unused, won't open (broken?)[unsure]
komush Spotcap
kumachappy Spotty Bulbear
kumakochappy Dwarf Bulbear
kumo Arachnode
mar Puffy Blowhog In Deluxe, has an _old variant which is Pikmin 2-styled
marofrog Wollywog Unused, but fixable with param edits
metaboss The cube inside the Plasm Wraith
metaboss2 Plasm Wraith
metabuka The cube the Plasm Wraith makes when its defeated The parameters are used by the Elemental Plasms
moguraimo "Ravenous Whiskerpillar" Unused, visually different but acts similar
mure Scornet
mureboss Scornet Maestro
mush Kingcap
namazu Water Dumple
ohbakekagami Vehemoth Phosbat
otama Wogpole
panmodoki Breadbug Unused, cannot spawn
pelplant P2 Pellet Posy Unused?[unsure]
pelplant1 Pellet Posy
sarai Swooping Snitchbug
shako Hermit Crawmad In Deluxe, has an _old variant which is Pikmin 2-styled
shijimi Spectralids Must be defined with Yellow/White/Red
shima Quaggled Mireclops
shimafruit Quaggled Mireclops' head
snakecrow Burrowing Snagret
tank Elemental Blowhogs Put fire/water/bubble in front of name; in Deluxe, has an _old variant for all three
tobikaburi Flighty Joustmite In Deluxe, has an _old variant which is Pikmin 2-styled and cannot seem to spawn
tobinko Shearwig
tobiuo Puckering Blinnow
tsuyukusa Burgeoning Spiderwort
tuyukusa ???[unsure] Old Burgeoning Spiderwort; broken[unsure]
ujinko_a Female Sheargrub + Swarming Sheargrub
ujinko_b Male Sheargrub
yamma Nectarous Dandelfly

Objects[edit]

To do: Fill in the blanks.

Internal name Object Notes
amembobullet Skeeterskate water Can't open
ashiba_flower Bloominous Stemple
berry Unknown berry Unused, acts similarly to bombrocks
bloc Garden of Hope's indestructible cinder block Unused?
block Garden of Hope's indestructible cinder block
bomb Bomb rock
bomb_gate Reinforced wall
bomb_S Mine (Bingo Battle) To spawn it in a gen level, write "SearchBomb".
branch Climbing stick
break Something blowing up Unknown
bridge_1_A Yellow bridge
bridge_1_B Red bridge
bridge_2_B Blue bridge
bridge_3_A Blue 2 bridge
bridge_carry_1_A Yellow bridge fragment
bridge_carry_1_B Red bridge fragment
bridge_carry_2_B Blue bridge fragment
bridge_carry_3_A Blue 2 bridge fragment
bridge_station_1_A Yellow bridge fragment pile
bridge_station_1_B Red bridge fragment pile
bridge_station_2_B Blue bridge fragment pile
bridge_station_3_A Blue 2 bridge fragment pile
bubble Waddlepus bubble? Unknown
burrow Hermit Crawmad nest? Unknown
catwalk Weird smooth curved bridge Unknown
chappy_hanacho Bulborb snot bubble
clay Ball of clay Unused (meant to act like a bridge fragment, judging the name)
clay_station Blobs of clay Unused
connect_line Electrode's electricity line
crystal_frog_* Calcified Crushblat shell particles? Unknown
crystal_gate Crystal wall
daiomukade_broken* Armored Mawdad shell particles? Unknown
debug_actor ??? Can't open
demejakoburrow Bug-Eyed Crawmad nest
demoarea ??? Cutscene, maybe?
demoOnyon P2 Onion Unused, has spaghetti legs
denki_gate Electric gate
denkyuSocketL Lamp socket on the Vehemoth Phosbat's arena
disaster Empty .bin file compressed and packed (into a .sarc then into an szs file) Empty?
down_floor Seesaw block
dragonball A sphere that seems to test the bulborb's back textures
effect_debris_A A rock with absolutely terrible (like 32 x 32 looking) textures
enemy_ghost Object that carries the texture of the enemy you kill upwards. Unknown
EnvSEObj Environment Sound Effect Background sounds used in story mode like wind, water, etc.
excavation Dirt mound Diggable dirt
fire ??? Empty?
flipboard Clipboard
fruit_branch The branch that carries the Delectable Bouquet and Red Onion in the Tropical Wilds Possibly used elsewhere.
gate_soft Dirt wall
geyser Water geyser
glass_piece_A Probably made early in development as a prototype to see if Pikmin could carry glass Unknown
hay_1_A Hay bridge
hay_1_A_carry Hay fragment
hay_1_A_station Hay pile
hell Area where Pikmin dies Used for the void like in Clockwork Chasm.
hokoritake The Dusty Mushroom, a plain version of the Spotcap
honey Nectars
iwakko_crystal Crystal Node Skutterchuck Crystal
jamacrystal* A very weird BFRES file that doesn't make sense. Unknown
kakureba Empty .bin file compressed and packed (into a .sarc then into an szs file) Empty?
kanban Mission Mode keep out sign
kanitama_arm_break Atristocrab's arm but deformed.
keepout Pikmin parameters, keepout meaning they're done and configured don't touch(?).
kojamacrystal Small crystal
lift_board Elevator platform
lift_nail Long, straight nail used on elevator platforms
lift_rope A rope
lightbulb A fully modeled light bulb
lightbulb_L A light bulb with no textures
lightbulb_S Same as lightbulb_L but it has a cube in the middle now
lightray Light shaft
lotus Lily pad
lotus_admin Empty .bin file compressed and packed (into a .sarc then into an szs file) Empty?
metaboss_core A cube related to the Plasm Wraith Unknown
metaboss_crystal_break ??? Unknown
mukade_piece* ??? Unknown
mush_piece* ??? Unknown
namapongashi Mimic Candypop Bud Unused, eats Pikmin thrown in. Uses modified Pikmin 2 Candypop model
nest P2 Hermit Crawmad nest Unused, not sure if it's a P2 copy
net Arachnode web
ohjamacrystal Large crystal
onyon Onion
orima_memo Data file Empty?
orimamemo Data file Empty?
pellet1 1-pellet
pellet2 5-pellet
pellet3 10-pellet
pellet4 P2 20-pellet Unused
pikihead Pikmin seeds
pod SPERO
pongashi Candypop Bud
portal Path Warp between areas
pull_gate Bamboo gate
pull_plant Flukeweed
reflect_box Test box object thing Unused
rock_break ??? Unknown
rock Boulders? Unknown
rock359 Iron ball
sandball Meerslug Sandball
sango Garden of Hope teacup
sango_carry Garden of Hope teacup fragment
sango_station Garden of Hope teacup fragment pile
ship_obj Drake
sizai Gold nugget
sizai_station Gold nugget pile
slope_clay Clay ramp Unknown
snowball Cannon Beetle Snowball
stopper Invisible Wall Clearly used in Twilight River often
tateana Dirt mound
test_block Some small test block Unused, uses the concrete texture from P2 caves
test_box Some small test measuring cube Unused
trampoline Bouncy Mushroom
tsuyu Spiderwort berry
tunnel Tunnel
ufo Hocotate ship? Unknown, could be the ship, but it's all opened up
ukikusa Leaves on top of water Used in Garden of Hope, could be used elsewhere
VR Skybox
wall359 Distant Tundra walls destroyed with iron balls
water_drop_* ??? Unknown
waterbubble Water bubble? Unknown
water_gate Dam
water_plane Plane that has a moving texture to simulate water
wbox Tin box
xbox Cardboard box
ybox Paper bag

Fruits and treasures[edit]

Internal name Object Notes
apple Insect Condo
apricot Searing Acidshock
avocado Scaly Custard
b_dama Marble red/yellow/blue variants exist
banana Slapstick Crescent
chance_dama Chance Time marble
cherry Cupid's Grenade
dekopon Pocked Airhead
fig Delectable Bouquet
gfruit Astringent Clump
gold_cherry Golden Grenade
gold_ichigo Golden Sunseed
grape Dusk Pustules (full thing)
grape_carry Dusk Pustules (single grape)
kiwi Disguised Delicacy
kiwigold Blonde Impostor
lemon Face Wrinkler
lime Zest Bomb
loquat Velvety Dreamdrop
mango Heroine's Tears
mangosteen Dapper Blob
melon Wayward Moon
mikan Citrus Lump Is sometimes referred to as orange
muscat Dawn Pustules (full thing)
muscat_carry Dawn Pustule (single grape)
nashi Crunchy Deluge
papaya Seed Hive
peach Mock Bottom
pear Tremendous Sniffer
persimmon Portable Sunset
pitaya Fire-Breathing Feast
plum Lesser Mock Bottom
raspberry Juicy Gaggle
starfruit Stellar Extrusion
strawberry Sunseed Berry
watermelon Crimson Banquet
win_dama Victory Macaroon

Upgrades[edit]

Internal name Object Notes
antennaA Data Glutton
antennaB Folded Data Glutton
drc Alph's KopPad
drcopt_radar The Key from Pikmin 2 on top of a blue pedestal Unused
drcopt_radar_2 Same as drcopt_radar Unused
energy Battery Unused
engine_1 Red bolt Unused
engine_2 Blue bolt Unused
engine_3 Yellow bolt Unused
engine_4 Green bolt Unused
navi Same as drcopt_radar Unused
powerup_damage Metal Suit Z
powerup_fire Scorch Guard
powerup_thunder Anti-Electrifier
step_out Dodge Whistle
test_item_0 Blue bolt (like engine_1) Unused
test_item_1 Louie in a capsule Unused
test_keyitem_0 The Key from Pikmin 2 on top of a red pedestal Unused
test_keyitem_1 Some toy thing Unused

Generator objects[edit]

To do: Finish identifying all generator objects.

Internal name Object Notes
Amembo Skeeterskate
AntennaA Data Glutton
AntennaB Folded Data Glutton
Apple Insect Condo
Apricot Searing Acidshock
Arijigoku Sandbelching Meerslug
Arikui Whiptongue Bulborb
Arikui_Old Older Whiptongue Bulborb Unused, a Pikmin 2 style version of the Whiptongue Bulborb.
AshibaFlower Bloominous Stemple
Avocado Scaly Custard
Awadako Waddlepus
Banana Slapstick Crescent
BDama Marble
bell Fortress of Festivity bell
Berplant ??? Unused
Berry Unknow berry Unused, acts similarly to bom brocks.
Billy Bearded Amprat
Block Garden of Hope's indestructible cinder block
Bomb Bomb rock
BombGate Reinforced wall
BombGate_PTN01 Reinforced wall variant Deluxe only, reinforced wall with a drawing of Olimar holding bomb rocks in both hands.
BombGate_PTN02 Broken reinforced wall variant Unused, is invisible and cannot be interacted with.
BombGate_PTN03 Reinforced wall variant Deluxe only, unused, reinforced wall with a drawing of Olimar holding a bomb in one hand.
Branch Climbing branch
Bridge Old bridge Unused
Bridge20A Yellow bridge
Bridge40A Red bridge
Bridge40B Blue bridge
Bridge60A Light blue bridge
BridgeA Old bridge Unused
BubbleTank "Bubble Blowhog" Unused
BubbleTank_Old Older "Bubble Blowhog"?[unsure] Unused
Buriko "Armored Sheargrub" Unused
Catwalk Weird smooth curved bridge Unused
ChanceDama Chance Time marble
Chappy Red Bulborb
Chappy_Old Older Red Bulborb Unused, cannot spawn and is presumably a Pikmin 2 style version of the Red Bulborb.
Chaser Armored Cannon Larva boulder?
Cherry Cupid's Grenade
ClayStation Pile of clay Unused, probably an old version of the bridge pieces pile judging by the name.
ClearMask Radar map loader Used in story mode to load a small area around it on the radar.
Clione Honeywisp Unused, crashes when egg impacts ground.
clover Clover patch
ConnectLine Electrode's electricity line
Conveyor Conveyor belt
ConveyorSwitch Conveyor belt switch
cosmos Cosmos flower Unused
CrystalFrog Calcified Crushblat
CrystalGate Crystal wall
CrystalGate_PTN01 Crystal wall variant Deluxe only, crystal wall without rust.
CrystalGate_PTN02 Crystal wall variant Deluxe only, crystal wall with light rust.
CrystalGate_PTN03 Broken crystal wall variant Deluxe only, unused, is invisible and cannot be interacted with.
CrystalGate_YE Old crystal wall Unused, a Pikmin 2 style version of the crystal wall.
CrystalMaroFrog "Crystal Wollywog" Unused, crashes when spawned in Pikmin 3 for the Wii U.
Daiomukade Armored Mawdad
Damagumo Shaggy Long Legs
Damagumo_Gold "Golden Shaggy Long Legs" Deluxe only
DebugActor ??? Technical object with a bunch of parameters, unknown to what its used for.
Dekopon Pocked Airhead
Demejako Bug-Eyed Crawmad
DemejakoBurrow Bug-Eyed Crawmad nest
DemoArea Cutscenes and monologs/dialogs trigger
DenkiGate Electric gate
DenkiGate_PTN01 Electric gate variant Deluxe only, electric gate with a vertical black stripe on each pillar.
DenkiGate_PTN02 Electric gate variant Deluxe only, electric gate with with 2 horizontal black stripes on each pillar.
DenkiGate_PTN03 Electric gate variant Deluxe only, electric gate with with diagonal black stripes on each pillar.
DenkiGate_PTN04 Broken electric gate variant Deluxe only, unused, is invisible and cannot be interacted with.
DenkyuSocketL Lamp socket on the Vehemoth Phosbat's arena
dongorinome Shoot
dongorinome_aki Shoot, autumn variant
DownFloor Seesaw block
Drc KopPad Used in the day 1 Alph tutorial area on the other side of the bridge.
Egg Egg
EmitterSet Object used to emits particles around it
Energy Battery Unused
Engine_1 Red bolt Unused
Engine_2 Blue bolt Unused
Engine_3 Yellow bolt Unused
Engine_4 Green bolt Unused
erigon Daisy
Excavation Heightmap Used for buried objects.
Fig Delectable Bouquet
FireTank Fiery Blowhog
FireTank_Old Old Fiery Blowhog Unused, a Pikmin 2 style version of the Fiery Blowhog.
FixedFutakuchi Fixed Armored Cannon Larva?[unsure] Unused
FlipBoard Clipboard
Frog Yellow Wollywog
FruitBranch Branch Used to hang things such as fruits and Onions.
Futakuchi Armored Cannon Larva
GasHiba Poison geyser Unused, spits out poison only White Pikmin can resist.
Gate Dirt wall
Gate_PTN01 Dirt wall variant Deluxe only, dirt wall with 1 vertical stripe.
Gate_PTN02 Dirt wall variant Deluxe only, dirt wall with 3 horizontal stripes.
Gate_PTN03 Dirt wall variant Deluxe only, dirt wall with 3 diagonal stripes.
Gate_PTN04 Dirt wall variant Deluxe only, dirt wall with 2 wavy stripes.
Gate_PTN05 Dirt wall variant Deluxe only, dirt wall with 3 triangles.
Gate_PTN06 Dirt wall variant Deluxe only, dirt wall with an "X" mark.
Gate_PTN07 Dirt wall variant Deluxe only, dirt wall with 4 circles.
Geyser Geyser Unused, the final game's method used to spawn a geyser is using path nodes. This one will crash upon trying to use it.
Gfruit Astringent Clump
GiftBox Red gift box
GiftBox2 Green gift box
GoldCherry Golden Grenade
GoldIchigo Golden Sunseed
Grape Dusk Pustules
HageDamagumo Baldy Long Legs
HageDamagumo_Gold "Golden Baldy Long Legs" Deluxe only
Hambo Skitter Leaf
Hambo_Old Older Skitter Leaf Unused, a Pikmin 2 style version of the Skitter Leaf.
hangesyou Light green Shoot
Hay Hay
HayStation Pile of hay
HeightMap Heightmap Used for the Sandbelching Meerslug arena.
Hell Area where Pikmin dies Used for the void like in Clockwork Chasm.
Hiba Fire geyser
hikarikinoko Common Glowcap
himeturusoba Pink knotweed
Hokoritake Brown mushroom
Honey Nectar
HookPointer Screw in the ground Deluxe only
HotExtract Ultra-spicy spray nectar drop
ikariso Dried sprout
inunohuguri Tropical sprout
Iwadama "Foot-head Long Legs" Unused, cannot spawn.
Iwakko Skutterchuck
Iwakko_Crystal Skutterchuck crystal nodule
Jelly Medusal Slurker
Kaburi Joustmite
Kaburi_Old Joustmite Unused, a Pikmin 2 style version of the Joustmite.
Kajiokoshi Pyroclasmic Slooch
Kakureba An object that create a zone around it making any Pikmin/leader unnoticeable to any creatures.
Kakureimo Purple slug Unused
Kanban Step out sign Used in "Defeat Bosses!" to create an invisible wall with a white sign and crossed red circle on it.
Kanitama Peckish Aristocrab
Karehambo Desiccated Skitter Leaf
Karehambo_Old Older Desiccated Skitter Leaf Unused, a Pikmin 2 style version of the Desiccated Skitter Leaf.
katabami Sleeping Beauty, a flat clover patch
Kawasumi Sputtlefish
Kemekuji Toady Bloyster
KingChappy Emperor Bulblax Unused, a Pikmin 2 style Emperor Bulblax.
Kiwi An entire Disguised Delicacy
KiwiA The first chunk of the Disguised Delicacy
KiwiB The second chunk of the Disguised Delicacy
KiwiGold An entire Blonde Impostor
KiwiGoldA The first chunk of the Blonde Impostor
KiwiGoldB The second chunk of the Blonde Impostor
Kochappy Dwarf Bulborb
Kogane Iridescent Flint Beetle
KojamaCrystal Small Crystal
Kokagami Phosbat
KokagamiEgg Phosbat Pod
Komush Spotcap
KumaChappy Spotty Bulbear
KumaKochappy Dwarf Bulbear
Lemon Face Wrinkler
LiftBoard Tin box elevator platform
LiftNail Long, straight nail Used on the tin box elevator platforms.
LiftRope Rope Used on the tin box elevator platforms.
LightBulb Unused light bulb?[unsure]
LightBulb_L Large light bulb
LightBulb_S Small light bulb
LightRay A light ray
LightShaft A light Shaft
Lime Zest Bomb
Loquat Velvety Dreamdrop
LotusAdmin A technical object controlling flow and movement of lily pads
Luzy Unconscious Louie Collectible obtained from the Scornet Maestro, unlocks the Louie sequence in Garden of Hope.
Luzy2 Unconscious Louie Collectible obtained from the Quaggled Mireclops, unlocks the Formidable Oak.

Mission Mode stages[edit]

Internal name Stage
Hex Mission Name Type
Unknown[unsure] Mis1 Tropical Forest Collect Treasure!
Unknown[unsure] Mis1 Tropical Forest Battle Enemies!
Unknown[unsure] Mis2 Thirsty Desert Collect Treasure!
Unknown[unsure] Mis2 Thirsty Desert Battle Enemies!
Unknown[unsure] Mis3 Shaded Garden Collect Treasure!
Unknown[unsure] Mis3 Shaded Garden Battle Enemies!
Unknown[unsure] Mis4 Twilight Hollow Collect Treasure!
Unknown[unsure] Mis4 Twilight Hollow Battle Enemies!
Unknown[unsure] Mis5 Silver Lake Collect Treasure!
Unknown[unsure] Mis5 Silver Lake Battle Enemies!
0010 Mis6 Tropical Forest Remix Collect Treasure!
0011 Mis10 Silver Lake Remix Collect Treasure!
0012 Mis7 Thirsty Desert Remix Collect Treasure!
0013 Mis9 Twilight Hollow Remix Collect Treasure!
0014 Mis8 Shaded Garden Remix Collect Treasure!
001A Mis11 Forest of Festivity Collect Treasure!
001B Mis14 The Rustyard Collect Treasure!
001C Mis13 Beastly Cavern Collect Treasure!
001D Mis12 Forgotten Cove Collect Treasure!
001E Mis15 Clockwork Chasm Collect Treasure!
0015 MisA Tropical Wilds Remix Battle Enemies!
0016 MisB Garden of Hope Remix Battle Enemies!
0017 MisC Distant Tundra Remix Battle Enemies!
0018 MisD Twilight River Remix Battle Enemies!
0019 MisE Forbidden Oak Remix Battle Enemies!
001F Mis11 Forest Of Festivity Battle Enemies!
0020 Mis14 The Rustyard Battle Enemies!
0021 Mis13 Beastly Cavern Battle Enemies!
0022 Mis12 Forgotten Cove Battle Enemies!
0023 Mis15 Clockwork Chasm Battle Enemies!
Unknown[unsure] MisBoss1 Armored Mawdad Defeat Bosses!
Unknown[unsure] MisBoss2 Vehemoth Phosbat Defeat Bosses!
Unknown[unsure] MisBoss3 Sandbelching Meerslug Defeat Bosses!
Unknown[unsure] MisBoss4 Scornet Maestro Defeat Bosses!
Unknown[unsure] MisBoss5 Quaggled Mireclops Defeat Bosses!

Bingo Battle stages[edit]

Internal name Stage
CMCmn/generator CMCmn/system/vs_set Name Number
vs_antsnest vs_04 Twisted Cavern 3
vs_antsnest2 vs_03 Buried Pond 9
vs_buildingblocks vs_11 Jigsaw Colosseum 12
vs_buildingblocks2 vs_12 Jigsaw Fortress 6
vs_flowerbed vs_01 Blooming Terrace 7
vs_flowerbed2 vs_02 Shaded Terrace 1
vs_pipeworld vs_07 Rusted Labyrinth 5
vs_pipeworld2 vs_08 Corroded Maze 11
vs_puddle vs_09 Parched Brook 8
vs_puddle2 vs_10 Stagnant Sea 2
vs_sandbox vs_05 Arid Metropolis 4
vs_sandbox2 vs_06 Sandbox Kingdom 10

Leaders and Pikmin types[edit]

Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn.

ID Pikmin/Leader/Candypop Bud
0 Pikpik carrots
1 Purple Pikmin
2 Blue Pikmin
3 Red Pikmin
4 White Pikmin
5 Yellow Pikmin
6 Winged Pikmin
7 Rock Pikmin
8 Alph
9 Brittany
10 Charlie
11 Louie
12 Olimar
ID Team
-1 None
0 Team Blue
1 Team Red
ID Onion
0 Combined/Story Onion
1 Red
2 Yellow
3 Blue
4 Pink
5 Rock
6 Red/Rock
7 Red/Rock/Yellow
8 Red/Rock/Yellow/Pink
9 Red/Rock/Yellow/Pink/Blue
10+ Red/No animation, broken
ID Pellet Posies
0 Red
1 Rock
2 Yellow
3 Winged
4 Blue
5 Cycling
6+ Random
ID Pellet
0 Red
1 Rock
2 Yellow
3 Winged
4 Blue
5+ Random

When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.

Common enemy parameters[edit]

All or most enemies share these parameters.

ID DamageEffectType
0 Unknown, must test
ID DamageEffectTarget
0 Unknown, must test
ID AttackEffectType
0 Normal enemy hit/creature
1 Ineffective/crystal hit
ID ReadDamageActionInput
0 Cannot damage
1 Can damage