Difference between revisions of "MSBT file (Pikmin 3)"
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(Created page with "{{todo|Document the file format.}} <code>.msbt</code> files contain the strings in ''Pikmin 3''. They can be found in the <code>/content/*/system/message.szs</code> files. For...") |
(Added msbt.py. Also added the changes I needed to make to get this to work with Pikmin 3.) |
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== Tools == | == Tools == | ||
* [https://gbatemp.net/threads/release-kuriimu-a-general-purpose-game-translation-toolkit-for-authors-of-fan-translations.452375/ Kuriimu] | * [https://gbatemp.net/threads/release-kuriimu-a-general-purpose-game-translation-toolkit-for-authors-of-fan-translations.452375/ Kuriimu] | ||
+ | * [https://github.com/ObsidianX/3dstools/blob/master/msbt.py ObsidianX's msbt.py] (MSBT <-> JSON) | ||
+ | ** To use this tool with ''Hey! Pikmin'', you will need to first change the parameters in JSON's text dumper to force ASCII. Find the line with <code>json.dump</code>, and change <code>ensure_ascii=False</code> to <code>ensure_ascii=True</code>. | ||
+ | ** In addition, in order for it to work with ''Pikmin 3'', find the line with <code>substrings.append</code>, and change the line to <code>substrings.append(string.decode('utf-16-%s' % ('-le' if self.order == '<' else '-be'), 'replace'))</code>. | ||
[[Category:File formats]] | [[Category:File formats]] | ||
[[Category:Pikmin 3]] | [[Category:Pikmin 3]] |
Revision as of 17:26, 14 November 2020
To do: Document the file format.
.msbt
files contain the strings in Pikmin 3. They can be found in the /content/*/system/message.szs
files. For a list of MSBT files in the game, and what type of strings they usually contain, see MSBT file list.
Tools
- Kuriimu
- ObsidianX's msbt.py (MSBT <-> JSON)
- To use this tool with Hey! Pikmin, you will need to first change the parameters in JSON's text dumper to force ASCII. Find the line with
json.dump
, and changeensure_ascii=False
toensure_ascii=True
. - In addition, in order for it to work with Pikmin 3, find the line with
substrings.append
, and change the line tosubstrings.append(string.decode('utf-16-%s' % ('-le' if self.order == '<' else '-be'), 'replace'))
.
- To use this tool with Hey! Pikmin, you will need to first change the parameters in JSON's text dumper to force ASCII. Find the line with