Difference between revisions of "STX file"
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Minty Meeo (talk | contribs) (Created the page for real (accidentally made the File List on this entry)) |
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− | + | '''STX files''' are streamed music files in ''Pikmin''. For a list of STX files in the disc, see [[STX file list]]. | |
+ | |||
+ | This information comes from [https://www.vg-resource.com/thread-20324.html Video Game Sound Converter], and was obtained when dumping STX files: | ||
Encoding: GameCube "AFC" 4-bit ADPCM | Encoding: GameCube "AFC" 4-bit ADPCM | ||
Layout: interleave | Layout: interleave | ||
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==Additional observations== | ==Additional observations== | ||
− | * All STX files are 44100Hz, except for piki.stx, which is 48000Hz (and unused). | + | * All STX files are 44100Hz, except for <code>piki.stx</code>, which is 48000Hz (and unused). |
* All STX files have 2 channels of audio. | * All STX files have 2 channels of audio. | ||
+ | |||
+ | [[Category:File formats]] | ||
+ | [[Category:Pikmin]] |
Latest revision as of 16:18, 5 January 2019
STX files are streamed music files in Pikmin. For a list of STX files in the disc, see STX file list.
This information comes from Video Game Sound Converter, and was obtained when dumping STX files:
Encoding: GameCube "AFC" 4-bit ADPCM Layout: interleave Interleave: 0x9 bytes Metadata from: Nintendo .stx header
Additional observations[edit]
- All STX files are 44100Hz, except for
piki.stx
, which is 48000Hz (and unused). - All STX files have 2 channels of audio.