Difference between revisions of "Pikmin 2 particles"
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(Addition of some particles) |
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Particles created in Pikmin 2 have unique identifiers which are applied to entities within the <code>.DOL</code> executable of the game. | Particles created in Pikmin 2 have unique identifiers which are applied to entities within the <code>.DOL</code> executable of the game. | ||
− | {{todo| | + | {{todo|Add in information about the other JPC files in Ebisawa}} |
The following are offsets within the <code>.DOL</code> file for entities. | The following are offsets within the <code>.DOL</code> file for entities. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Latest revision as of 08:41, 27 March 2022
Particles created in Pikmin 2 have unique identifiers which are applied to entities within the .DOL
executable of the game.
To do: Add in information about the other JPC files in Ebisawa
The following are offsets within the .DOL
file for entities.
Entity | Particle location | Offset |
---|---|---|
Fiery Bulblax | Centre of body (stutters) | 28CDF7
|
Centre of body | 28CDFB
| |
Unknown | 28CDFF
| |
Centre of body | 28CE13
|
The following are IDs for particles.
Particle | ID |
---|---|
00 E7
| |
00 02
| |
00 05
| |
00 06
| |
00 07
| |
00 08
| |
00 09
|