Difference between revisions of "Hey! Pikmin directory tree"
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m (Makes more sense for that *.z blob to not be an entry, but just a note at the top. Also, corrected a folder name.) |
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{{DISPLAYTITLE:''Hey! Pikmin'' directory tree}} | {{DISPLAYTITLE:''Hey! Pikmin'' directory tree}} | ||
This article lists all folders and noteworthy files in ''Hey! Pikmin''. Yellow rows are folders, and blue rows are files. | This article lists all folders and noteworthy files in ''Hey! Pikmin''. Yellow rows are folders, and blue rows are files. | ||
+ | |||
+ | In general, the <code>.z</code> files in the root folder are miscellaneous data, but usually models and textures. | ||
{{todo|Figure all of these out and link them to the relevant pages.}} | {{todo|Figure all of these out and link them to the relevant pages.}} | ||
Line 17: | Line 19: | ||
{{dt|d||park|{{unsure|Pikmin Park parameters.}}}} | {{dt|d||park|{{unsure|Pikmin Park parameters.}}}} | ||
{{dt|d||radar|Radar scale and translation parameters.}} | {{dt|d||radar|Radar scale and translation parameters.}} | ||
− | {{dt|d|| | + | {{dt|d||shaders|Shaders.}} |
{{dt|d||sound|Audio data.}} | {{dt|d||sound|Audio data.}} | ||
{{dt|d|sound|stream|Streamed music.}} | {{dt|d|sound|stream|Streamed music.}} | ||
Line 24: | Line 26: | ||
{{dt|d||stage|Area paths, collisions, and other metadata.}} | {{dt|d||stage|Area paths, collisions, and other metadata.}} | ||
{{dt|d||viewer|{{unsure|Logs model viewer parameters?}}}} | {{dt|d||viewer|{{unsure|Logs model viewer parameters?}}}} | ||
− | |||
{{dt|f||00_chara_*.z|Enemy models and animations.}} | {{dt|f||00_chara_*.z|Enemy models and animations.}} | ||
{{dt|f||00_opening_*.z|Opening cutscene models and animations.}} | {{dt|f||00_opening_*.z|Opening cutscene models and animations.}} |
Revision as of 22:21, 2 November 2022
This article lists all folders and noteworthy files in Hey! Pikmin. Yellow rows are folders, and blue rows are files.
In general, the .z
files in the root folder are miscellaneous data, but usually models and textures.
To do: Figure all of these out and link them to the relevant pages.
Entry | Description |
---|---|
event
|
Unknown, possibly cutscenes.[unsure] |
font
|
Fonts. |
icon
|
Application icon and metadata.[unsure] |
message
|
Strings. |
message/*/help.msbt
|
S.S. Dolphin II messages (but not all of them). |
message/*/message.msbt
|
Main string file. |
message/*/resource.msbt
|
Localization and region string parameters. |
param
|
Miscellaneous parameters. |
park
|
Pikmin Park parameters.[unsure] |
radar
|
Radar scale and translation parameters. |
shaders
|
Shaders. |
sound
|
Audio data. |
sound/stream
|
Streamed music. |
sound/radish_sound.bcsar
|
Sound effects. |
staffroll
|
Staff credits text and parameters. |
stage
|
Area paths, collisions, and other metadata. |
viewer
|
Logs model viewer parameters?[unsure] |
00_chara_*.z
|
Enemy models and animations. |
00_opening_*.z
|
Opening cutscene models and animations. |
01_amiibo_*.z
|
amiibo treasure models and animations. |
01_chara_player_0.bch.z
|
Olimar and Pikmin models and animations. |
01_prologue_00.bch.z
|
Prologue cutscene models and animations. |
02_ending_*.z
|
Ending cutscene models and animations. |
03_epilogue_00.bch.z
|
Epilogue cutscene models and textures. |
akagodeme.bch.z
|
Red Bubblimp models and textures. |
amayadori.bch.z
|
Downpour Thicket clover models and textures. |
ami_*.z
|
More amiibo treasure models and animations. |
amiibo_*.z
|
amiibo treasure stage models and animations. |