Difference between revisions of "MSBT file list"
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| <code>Achievement_Message</code> || The tasks you need to accomplish to get the achievements | | <code>Achievement_Message</code> || The tasks you need to accomplish to get the achievements | ||
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| <code>C3SAddFormalNameList</code> || String that just says [N] Battle ??? | | <code>C3SAddFormalNameList</code> || String that just says [N] Battle ??? | ||
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| <code>C3SAddProperNounList</code> || Just an empty string | | <code>C3SAddProperNounList</code> || Just an empty string | ||
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| <code>Guide</code> || UI elements, possibly from the koppad | | <code>Guide</code> || UI elements, possibly from the koppad | ||
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| <code>Habitat</code> || Text saying where a specific creature lives in the piklopedia | | <code>Habitat</code> || Text saying where a specific creature lives in the piklopedia | ||
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| <code>KaoA</code> || Same as Kao but with less strings, unsure if it's used | | <code>KaoA</code> || Same as Kao but with less strings, unsure if it's used | ||
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| <code>KaoB</code> || Same as KaoA | | <code>KaoB</code> || Same as KaoA | ||
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| <code>Lyt_AchievementMenu_00</code> || Text used for the achievement preview menu (where it shows your percentage) | | <code>Lyt_AchievementMenu_00</code> || Text used for the achievement preview menu (where it shows your percentage) | ||
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− | | <code> | + | | <code>Lyt_ChangeStyle_00</code> || Previously used to switch between Wii remote and Gamepad, now empty (a lot of old files are now empty) |
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| <code>Lyt_ControllerCheck_00</code> || Just one empty string | | <code>Lyt_ControllerCheck_00</code> || Just one empty string | ||
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| <code>Lyt_DRC_BingoMenu_00</code> || Empty strings | | <code>Lyt_DRC_BingoMenu_00</code> || Empty strings | ||
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| <code>Lyt_DRCenemyList_00</code> || Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia) | | <code>Lyt_DRCenemyList_00</code> || Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia) | ||
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| <code>Lyt_End_00</code> || Empty strings | | <code>Lyt_End_00</code> || Empty strings | ||
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| <code>Lyt_LeftMenu_00</code> || Some variables | | <code>Lyt_LeftMenu_00</code> || Some variables | ||
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| <code>Lyt_MissionResult_03</code> || Strings saying "Olimar's assignement/comeback : Day X" | | <code>Lyt_MissionResult_03</code> || Strings saying "Olimar's assignement/comeback : Day X" | ||
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− | | <code>Lyt_MissionResult_04</code> || Similar to MissionResult_02 | + | | <code>Lyt_MissionResult_04</code> || Similar to MissionResult_02 (see the Pikmin 3 list) |
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| <code>Lyt_NGManual_00</code> || Hints menu where you select what you need hints for | | <code>Lyt_NGManual_00</code> || Hints menu where you select what you need hints for | ||
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| <code>Lyt_NGManual_00_HowToPlay</code> || Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..) | | <code>Lyt_NGManual_00_HowToPlay</code> || Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..) | ||
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| <code>Lyt_Notification_00</code> || The little notification that pops up when you complete an achievement | | <code>Lyt_Notification_00</code> || The little notification that pops up when you complete an achievement | ||
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| <code>Lyt_PaBtnInformation_00</code> || Empty string | | <code>Lyt_PaBtnInformation_00</code> || Empty string | ||
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| <code>Lyt_PaSaveBtn_00</code> || Just strings saying "Day" and "NEW" | | <code>Lyt_PaSaveBtn_00</code> || Just strings saying "Day" and "NEW" | ||
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| <code>Lyt_PaTimer_00</code> || Strings saying "After Hours" | | <code>Lyt_PaTimer_00</code> || Strings saying "After Hours" | ||
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| <code>Lyt_PSMSelect_00</code> || Empty strings | | <code>Lyt_PSMSelect_00</code> || Empty strings | ||
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| <code>Lyt_Skip_00</code> || Empty string | | <code>Lyt_Skip_00</code> || Empty string | ||
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| <code>Lyt_StoryMode_00</code> || File select (unsure) | | <code>Lyt_StoryMode_00</code> || File select (unsure) |
Revision as of 11:26, 10 April 2022
Pikmin 3 and Pikmin 3 Deluxe's strings are stored in several MSBT files. They can be found in the /content/*/system/message.szs
files. This table lists what type of strings each file contains for Pikmin 3.
List (Pikmin 3)
File | Content |
---|---|
ActionMarker |
Action labels that appear over leader's heads (e.g. Cancel pluck) |
Chapter |
Titles of the "chapters" for each day on the day selection screen (e.g. Save Olimar!) |
Chat |
Talk before the start of each day |
Diary |
Voyage log entries at the end of the day |
Ending_Movie |
Cutscene where Olimar introduces himself and shows the cosmic drive key |
Enemy_Nickname |
Enemy names |
Epilogue |
Epilogue text, with the narrator saying what happened to Koppai after the crew returned |
EtcName |
List of keyword names in the game (e.g. leader names, Elizabeth, Fruit File) |
EtcNameVS |
Item names in Bingo Battle, plus "Bingo Card", "Red Team" and "Blue Team" |
flow_a |
Cutscenes that take place in the Tropical Wilds |
flow_b |
Cutscenes that take place in the Garden of Hope |
flow_c |
Cutscenes that take place in the Distant Tundra |
flow_d |
Cutscenes that take place in the Twilight River |
flow_e |
Cutscenes that take place in the Formidable Oak |
flow_i |
Looks to be cutscenes related to recovering non-fruit objects to the Drake |
flow_z |
Misc dialogs and monologs (e.g. commenting on the 100 Pikmin limit) |
Juice_Demo |
Dialog for the screen where you see the fruits being juiced |
Kao |
Quick monologs and dialogs -- the ones that don't start a cutscene (e.g. commenting on the long tunnels to the bosses, commenting on arriving at the destination with Go Here) |
KeyItem_Nickname |
Lock-on (?) names for special objects (e.g. Olimar, Anti-Electrifier, KopPad) |
Lyt_ActionMarker_00 |
Just a series of W |
Lyt_BingoSheetLeft_00 |
The "One more!" message for the bingo card (player 1?) |
Lyt_BingoSheetRight_00 |
The "One more!" message for the bingo card (player 2?) |
Lyt_CaptionWindow_00 |
Just one empty string |
Lyt_ChangeStyle_00 |
Messages for when you switch controllers |
Lyt_ChanseTime_00 |
Bingo Battle chance time |
Lyt_ControllerCheck_00 |
Controller order dialog box in Bingo Battle |
Lyt_ControllerSheet |
Just one empty string |
Lyt_CourseInTitle_00 |
Loading screen subtitles (e.g. Bingo Battle, Juice Left: __) |
Lyt_CourseInTitle_01 |
Some special variable |
Lyt_CourseInTitle_02 |
Some special variable |
Lyt_Cursor_01 |
Some special variables |
Lyt_DayEndReport_00 |
End of day voyage log common text (e.g. signatures) |
Lyt_DayEndResult_00 |
Sunset stats (Pikmin numbers and such) |
Lyt_DayEndTitle_00 |
Just "Day __" |
Lyt_Debug_DemoMessage |
Empty strings |
Lyt_DRCcallWindow_01 |
KopPad - General cutscene text for when a character video calls another via KopPad |
Lyt_DRCcamera_00 |
KopPad - camera features |
Lyt_DRCdeathPikmin_00 |
KopPad - "Pikmin in Danger" |
Lyt_DRCfruitList_00 |
KopPad - Fruit File strings (i.e. "NEW" and "Fruit collected:") |
Lyt_DRCfruitListCon_00 |
KopPad - Fruit File more strings |
Lyt_DRCmenu_00 |
KopPad - misc. strings (e.g. Go Here!) plus some Mission Mode strings (e.g. warning about how a boss hasn't been defeated in story mode yet) |
Lyt_DRColimarMemo_00 |
KopPad - data file category titles |
Lyt_DRColimarMemoCon_00 |
KopPad - data file misc. strings (i.e. OK and Olimar's signature) |
Lyt_DRCpikminInfo_00 |
KopPad - Pikmin info screen |
Lyt_DRCtapModeTV_00 |
Empty strings |
Lyt_End_00 |
Literally just "The End" |
Lyt_Epilogue_00 |
Test string |
Lyt_FinalResult_00 |
Final analysis |
Lyt_FruitCollect_00 |
Screen where you can rotate new fruit, before it gets juiced |
Lyt_FruitCollectNew_00 |
Just the word "NEW" |
Lyt_FruitCollectTextAnimComplete_00 |
Just the string "All fruit retrieved!" twice |
Lyt_FruitCollectTextAnimGather_00 |
The "Congratulations! You got __ types!" (of fruit) message |
Lyt_GameMovie |
Empty strings |
Lyt_GameOver_00 |
The string "Game Over" twice |
Lyt_GameOverSelect_00 |
The strings "Earlier Day" and "World Map", plus a long Japanese string (a tip?) |
Lyt_HUDBtn |
HUD for when you're playing with Off-TV Play? |
Lyt_HUD |
A few HUD strings |
Lyt_HUD_VS_00 |
A few (Bingo Battle?) HUD strings (e.g. Lock-on, Squad) |
Lyt_HUD_VS_01 |
Same as Lyt_HUD_VS_00 |
Lyt_HurryUp_00 |
The strings "Hurry Up!" and "Gather stray Pikmin into your squad before sunset, or you'll lose them!" |
Lyt_HurryUpPikCounter_00 |
Some special variable |
Lyt_Last1Minute_00 |
Just the string "1 minute left" |
Lyt_LocalBestMission_00 |
Local high scores for Mission Mode |
Lyt_LocalBestStory_00 |
Local high scores for Story Mode |
Lyt_MessageDemo_01 |
Empty strings |
Lyt_MessageTest |
Empty strings |
Lyt_MissionComplete_00 |
The string "Mission Complete!" |
Lyt_MissionComplete_01 |
The string "Mission Cleared!" |
Lyt_MissionMode_00 |
Mission selection screens |
Lyt_MissionResult_00 |
Mission complete screen (Collect Treasure!) |
Lyt_MissionResult_01 |
Mission complete screen (Battle Enemies!) |
Lyt_MissionResult_02 |
Mission complete screen (Defeat Bosses!) |
Lyt_MsgWindow_00 |
Empty string |
Lyt_MsgWindowOneLine_00 |
A series of W |
Lyt_NoticeDemo_00 |
Look at the TV. and "Look at the Wii U GamePad." |
Lyt_OnyonWindow_00 |
Onion menu |
Lyt_PaDay_00 |
The string "Day" |
Lyt_PaLife_00 |
Some special variable |
Lyt_PaMissionMedal_00 |
Bronze!, "Silver!", "Gold!" and "Platinum!" |
Lyt_PaPokoGraph_00 |
You won! |
Lyt_PaReachInfo_00 |
One away! |
Lyt_PaTimer_00 |
Some special variables |
Lyt_PauseWindow_00 |
Pause menu, story |
Lyt_PauseWindow_00_Mission |
Pause menu, Mission Mode |
Lyt_PauseWindow_00_VS |
Pause menu, Bingo Battle |
Lyt_PikminRuin_00 |
The string "Pikmin extinction!", twice |
Lyt_PikminRuin_01 |
Same as Lyt_PikminRuin_00 |
Lyt_PlayerDown_00 |
__ is down!, twice |
Lyt_PlayerDown_01 |
Same as playerdyerDown_00 |
Lyt_PlayerDown_02 |
Same as playerdyerDown_00 |
Lyt_PlayStyleSelect_00 |
Empty strings |
Lyt_Reach_00 |
Bingo Battle "__ is one away!" message |
Lyt_Reach_01 |
Same as Lyt_Reach_00, but slightly different |
Lyt_ReadyGo_00 |
Ready... and "Go!" |
Lyt_Skip_00 |
Press __ to skip. |
Lyt_StaffRoll_00 |
Empty strings |
Lyt_StoryMode_00 |
Day selection menu? |
Lyt_SystemWindow_00_BackToAreaSelect |
Restart today's exploration? and the corresponding OK/Cancel answers |
Lyt_SystemWindow_00_BackToFileSelect |
Select a day and retry exploration? and the corresponding OK/Cancel answers |
Lyt_SystemWindow_00_BossAgree |
Use SpotPass to receive global ranking data from Nintendo for this software? and corresponding OK/Cancel |
Lyt_SystemWindow_00_BossNoData |
Global ranking data has not yet been received. |
Lyt_SystemWindow_00_BossRegistered |
This Wii U has been configured to allow the use of SpotPass for this software. |
Lyt_SystemWindow_00_CameraModeAttention |
Empty strings |
Lyt_SystemWindow_00_ClearData |
This save data is from a completed game. |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_ConfirmGoBack |
Go back in time and try again? and corresponding OK/Cancel |
Lyt_SystemWindow_00_ConnectDevice2 |
Empty strings |
Lyt_SystemWindow_00_ConnectDevice3 |
Empty strings |
Lyt_SystemWindow_00_DiffAoc |
Pikmin 3 update data is required to play the additional stages purchased. |
Lyt_SystemWindow_00_DrcConfig |
Empty strings |
Lyt_SystemWindow_00_DrcConfigInfo |
The GamePad control style has been set to [Stylus]. During gameplay you can switch back to Classic Controls via the __ menu. |
Lyt_SystemWindow_00_DrcConfigToClassic |
The GamePad control style is currently set to [Stylus]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_DrcConfigToTouch |
The GamePad control style is currently set to [Classic]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_GoBack |
Go back in time and try again? and answers |
Lyt_SystemWindow_00_GoEvening |
End Day? and answers |
Lyt_SystemWindow_00_GoEveningDeath |
Some Pikmin will perish. Do you want to continue? and answers |
Lyt_SystemWindow_00_GoMorning |
Restart Day? and answers |
Lyt_SystemWindow_00_GoToShop |
This will launch Nintendo eShop to enable you to purchase additional stages., "Launch", and "Cancel" |
Lyt_SystemWindow_00_GoToShop_Reboot |
This will launch Nintendo eShop to enable you to purchase the full version., "Launch", and "Cancel" |
Lyt_SystemWindow_00_MacaroonDescription |
"Extra rule: You can also win by retrieving your opponent's Victory Macaroon!" |
Lyt_SystemWindow_00_MissionGiveUp |
Quit this mission? and answers |
Lyt_SystemWindow_00_MissionRetry |
Retry this stage from the beginning? and answers |
Lyt_SystemWindow_00_NewGame |
Play the story from the beginning? Existing save data will be erased when the day ends. and answers |
Lyt_SystemWindow_00_NotAcceptGamePad |
Empty strings |
Lyt_SystemWindow_00_NotGoEvening |
You cannot end the day because you do not have any food. |
Lyt_SystemWindow_00_PhotoWhereabout |
The pictures you take will be displayed on the area select screen. |
Lyt_SystemWindow_00_PleaseRestart |
To play any additional stages purchased, close and restart Pikmin 3. |
Lyt_SystemWindow_00_SaveAffirm |
Save? Previous save data will be erased. and answers |
Lyt_SystemWindow_00_SaveCarryConfirm |
Save data from the demo version detected. Would you like to import this save data? and answers |
Lyt_SystemWindow_00_SaveCarryDone |
Save Data was succesfully imported. |
Lyt_SystemWindow_00_SaveCarryProgress |
Importing save data... |
Lyt_SystemWindow_00_SaveDataBroken |
Empty string |
Lyt_SystemWindow_00_SaveDataCreated |
Save data created. |
Lyt_SystemWindow_00_SaveDataCreating |
Creating save data... |
Lyt_SystemWindow_00_SaveEnd |
Saved, twice |
Lyt_SystemWindow_00_SaveNow |
Saving... |
Lyt_SystemWindow_00_SaveReaffirm |
Go back to earlier day without saving? and answers |
Lyt_SystemWindow_00_SaveReaffirmFinal |
View Final Report without saving? and answers |
Lyt_SystemWindow_00_SearchAgain |
Return to the past? Save data from Day _ on will be erased when the day ends. |
Lyt_SystemWindow_00_SearchArea |
Empty strings |
Lyt_SystemWindow_00_SearchStart |
Begin Day _ of exploration? |
Lyt_SystemWindow_00_SelectPlayStyle |
Empty strings |
Lyt_SystemWindow_00_SensorBar |
You need a sensor bar to play using a Wii Remote. |
Lyt_SystemWindow_00_SwapDescription |
You can switch play style at any time with __. |
Lyt_SystemWindow_00_TaikenBossForbidden |
"Not available in demo." |
Lyt_SystemWindow_00_TaikenRankingForbidden |
"Rankings cannot be viewed from the demo version." |
Lyt_SystemWindow_00_TurnOnTV |
Using TV. Please switch on the TV., "OK" and "Cancel" |
Lyt_SystemWindow_00_UgcAgree |
You can add text or a drawing to your photo and post it on Miiverse. |
Lyt_SystemWindow_00_UgcAgree_Taiken |
In the full version you can post photos you have taken on Miiverse. |
Lyt_SystemWindow_00_VsQuit |
Re-select stage? and answers |
Lyt_TaikenPauseWindow_00 |
__ Close (probably an icon) |
Lyt_Thanks_00 |
Features of the final game. Probably appear at the end of the demo to encourage the full version |
Lyt_TimeUp_00 |
Time's up!, twice |
Lyt_TimeUp_01 |
Same as Lyt_TimeUp_00 |
Lyt_Title_00 |
Title screen |
Lyt_VsMode_00 |
Bingo Battle screen |
Lyt_Wallpaper_00 |
Look at the TV., "Look at the GamePad.", and some variable strings |
Lyt_Win_00 |
WIN and variable strings |
Lyt_WorldMap_00 |
To Earlier Day and "Talk" |
Lyt_WorldMap3D_00 |
Debug menu? |
Lyt_WorldMapEnter_00 |
Day __ |
Lyt_WorldRanking_00 |
Story mode world rankings |
MapName |
Chapter introduction title cards (e.g. "Garden of Hope", "Exploration Day 1 - 08:44 Charlie's Crash Site") |
mis_flow |
Empty strings |
MissionName |
Some mission names. The list is small, and most of them are variable strings |
MissionNameFilter |
Empty strings and an alphabet test |
Object_Nickname |
Object names (obstacles and more) |
Opening_Movie |
Intro video, where the narrator explains Koppai's backstory and the shipwreck |
OrimaMemo_Memo |
Exploration Notes - text |
OrimaMemo_Title |
Exploration Notes - titles |
OrimaMemo_Zmovie |
Empty strings |
Otakara_Description |
Fruit File descriptions |
Otakara_Nickname |
Fruit names |
Piki |
Empty strings |
Pikmin_Nickname |
Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot" |
Plant_Nickname |
Plant names (unused) |
Poko |
Empty strings |
Staff_Credit_ALL |
Credits |
Staff_Credit |
Empty strings |
Staff_Credit_EU |
Credits |
Staff_Credit_JP |
Credits |
Staff_Credit_Test |
Empty strings |
Staff_Credit_US |
Credits |
TipsGameover |
Story mode and Game Over tips |
TipsMission |
Mission Mode tips |
TipsStory |
Empty strings |
TipsVS |
Bingo Battle tips |
TopicTagName |
Labels for Miiverse for when you snap a picture of something |
vs_flow |
Empty strings |
VSName |
Bingo Battle stage names |
WorkObject_Nickname |
Obstacle names |
Xllt_Lyt_MessageDemo_01 |
Some special variables |
This table lists what type of strings which files contain for Pikmin 3 Deluxe
To do: Finish covering everything that has changed in Deluxe, and remove the .msbt files from the list that haven't changed in Pikmin 3 Deluxe
List (Pikmin 3 Deluxe)
File | Content |
---|---|
Achievement_Message |
The tasks you need to accomplish to get the achievements |
C3SAddFormalNameList |
String that just says [N] Battle ??? |
C3SAddProperNounList |
Just an empty string |
Guide |
UI elements, possibly from the koppad |
Habitat |
Text saying where a specific creature lives in the piklopedia |
KaoA |
Same as Kao but with less strings, unsure if it's used |
KaoB |
Same as KaoA |
Lyt_AchievementMenu_00 |
Text used for the achievement preview menu (where it shows your percentage) |
Lyt_ChangeStyle_00 |
Previously used to switch between Wii remote and Gamepad, now empty (a lot of old files are now empty) |
Lyt_ControllerCheck_00 |
Just one empty string |
Lyt_DRC_BingoMenu_00 |
Empty strings |
Lyt_DRCenemyList_00 |
Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia) |
Lyt_End_00 |
Empty strings |
Lyt_LeftMenu_00 |
Some variables |
Lyt_MissionResult_03 |
Strings saying "Olimar's assignement/comeback : Day X" |
Lyt_MissionResult_04 |
Similar to MissionResult_02 (see the Pikmin 3 list) |
Lyt_NGManual_00 |
Hints menu where you select what you need hints for |
Lyt_NGManual_00_Hint_00 |
Story mode hints |
Lyt_NGManual_00_HowToOperate_00 |
Hint menu explaining the controls |
Lyt_NGManual_00_HowToPlay |
Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..) |
Lyt_Notification_00 |
The little notification that pops up when you complete an achievement |
Lyt_PaBtnInformation_00 |
Empty string |
Lyt_PaSaveBtn_00 |
Just strings saying "Day" and "NEW" |
Lyt_PaSubStoryDiary_00 |
Empty strings |
Lyt_PaTimer_00 |
Strings saying "After Hours" |
Lyt_PSMSelect_00 |
Empty strings |
Lyt_Skip_00 |
Empty string |
Lyt_StoryMode_00 |
File select (unsure) |
Lyt_SubStory_00 |
Text used in the side story selection menu (between the 2 sections, not individual levels) |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_BackToAreaSelect |
Restart today's exploration? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToFileSelect |
Select a day and retry exploration? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToFileSelect2 |
Redo another day's expedition? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToStory |
Return to the story? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToTitle |
Return to the title screen? menu |
Lyt_SystemWindow_00_BossAgree |
Connect to the internet? menu |
Lyt_SystemWindow_00_BossNoData |
Global ranking data cannot be accessed. |
Lyt_SystemWindow_00_BossRegistered |
This Wii U has been configured to allow the use of SpotPass for this software. |
Lyt_SystemWindow_00_CameraModeAttention |
Empty strings |
Lyt_SystemWindow_00_ClearData |
This save data is from a completed game. |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_ConfirmGoBack |
Go back in time and try again? and corresponding OK/Cancel |
Lyt_SystemWindow_00_ConnectDevice2 |
Empty strings |
Lyt_SystemWindow_00_ConnectDevice3 |
Empty strings |
Lyt_SystemWindow_00_DiffAoc |
Pikmin 3 update data is required to play the additional stages purchased. |
Lyt_SystemWindow_00_DrcConfig |
Empty strings |
Lyt_SystemWindow_00_DrcConfigInfo |
The GamePad control style has been set to [Stylus]. During gameplay you can switch back to Classic Controls via the __ menu. |
Lyt_SystemWindow_00_DrcConfigToClassic |
The GamePad control style is currently set to [Stylus]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_DrcConfigToTouch |
The GamePad control style is currently set to [Classic]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_GoBack |
Go back in time and try again? and answers |
Lyt_SystemWindow_00_GoEvening |
End Day? and answers |
Lyt_SystemWindow_00_GoEveningDeath |
Some Pikmin will perish. Do you want to continue? and answers |
Lyt_SystemWindow_00_GoMorning |
Restart Day? and answers |
Lyt_SystemWindow_00_GoToShop |
This will launch Nintendo eShop to enable you to purchase additional stages., "Launch", and "Cancel" |
Lyt_SystemWindow_00_GoToShop_Reboot |
This will launch Nintendo eShop to enable you to purchase the full version., "Launch", and "Cancel" |
Lyt_SystemWindow_00_MacaroonDescription |
"Extra rule: You can also win by retrieving your opponent's Victory Macaroon!" |
Lyt_SystemWindow_00_MissionGiveUp |
Quit this mission? and answers |
Lyt_SystemWindow_00_MissionRetry |
Retry this stage from the beginning? and answers |
Lyt_SystemWindow_00_NewGame |
Play the story from the beginning? Existing save data will be erased when the day ends. and answers |
Lyt_SystemWindow_00_NotAcceptGamePad |
Empty strings |
Lyt_SystemWindow_00_NotGoEvening |
You cannot end the day because you do not have any food. |
Lyt_SystemWindow_00_PhotoWhereabout |
The pictures you take will be displayed on the area select screen. |
Lyt_SystemWindow_00_PleaseRestart |
To play any additional stages purchased, close and restart Pikmin 3. |
Lyt_SystemWindow_00_SaveAffirm |
Save? Previous save data will be erased. and answers |
Lyt_SystemWindow_00_SaveCarryConfirm |
Save data from the demo version detected. Would you like to import this save data? and answers |
Lyt_SystemWindow_00_SaveCarryDone |
Save Data was succesfully imported. |
Lyt_SystemWindow_00_SaveCarryProgress |
Importing save data... |
Lyt_SystemWindow_00_SaveDataBroken |
Empty string |
Lyt_SystemWindow_00_SaveDataCreated |
Save data created. |
Lyt_SystemWindow_00_SaveDataCreating |
Creating save data... |
Lyt_SystemWindow_00_SaveEnd |
Saved, twice |
Lyt_SystemWindow_00_SaveNow |
Saving... |
Lyt_SystemWindow_00_SaveReaffirm |
Go back to earlier day without saving? and answers |
Lyt_SystemWindow_00_SaveReaffirmFinal |
View Final Report without saving? and answers |
Lyt_SystemWindow_00_SearchAgain |
Return to the past? Save data from Day _ on will be erased when the day ends. |
Lyt_SystemWindow_00_SearchArea |
Empty strings |
Lyt_SystemWindow_00_SearchStart |
Begin Day _ of exploration? |
Lyt_SystemWindow_00_SelectPlayStyle |
Empty strings |
Lyt_SystemWindow_00_SensorBar |
You need a sensor bar to play using a Wii Remote. |
Lyt_SystemWindow_00_SwapDescription |
You can switch play style at any time with __. |
Lyt_SystemWindow_00_TaikenBossForbidden |
"Not available in demo." |
Lyt_SystemWindow_00_TaikenRankingForbidden |
"Rankings cannot be viewed from the demo version." |
Lyt_SystemWindow_00_TurnOnTV |
Using TV. Please switch on the TV., "OK" and "Cancel" |
Lyt_SystemWindow_00_UgcAgree |
You can add text or a drawing to your photo and post it on Miiverse. |
Lyt_SystemWindow_00_UgcAgree_Taiken |
In the full version you can post photos you have taken on Miiverse. |
Lyt_SystemWindow_00_VsQuit |
Re-select stage? and answers |
Lyt_TaikenPauseWindow_00 |
__ Close (probably an icon) |
Lyt_Thanks_00 |
Features of the final game. Probably appear at the end of the demo to encourage the full version |
Lyt_TimeUp_00 |
Time's up!, twice |
Lyt_TimeUp_01 |
Same as Lyt_TimeUp_00 |
Lyt_Title_00 |
Title screen |
Lyt_VsMode_00 |
Bingo Battle screen |
Lyt_Wallpaper_00 |
Look at the TV., "Look at the GamePad.", and some variable strings |
Lyt_Win_00 |
WIN and variable strings |
Lyt_WorldMap_00 |
To Earlier Day and "Talk" |
Lyt_WorldMap3D_00 |
Debug menu? |
Lyt_WorldMapEnter_00 |
Day __ |
Lyt_WorldRanking_00 |
Story mode world rankings |
MapName |
Chapter introduction title cards (e.g. "Garden of Hope", "Exploration Day 1 - 08:44 Charlie's Crash Site") |
mis_flow |
Empty strings |
MissionName |
Some mission names. The list is small, and most of them are variable strings |
MissionNameFilter |
Empty strings and an alphabet test |
Object_Nickname |
Object names (obstacles and more) |
Opening_Movie |
Intro video, where the narrator explains Koppai's backstory and the shipwreck |
OrimaMemo_Memo |
Exploration Notes - text |
OrimaMemo_Title |
Exploration Notes - titles |
OrimaMemo_Zmovie |
Empty strings |
Otakara_Description |
Fruit File descriptions |
Otakara_Nickname |
Fruit names |
Piki |
Empty strings |
Pikmin_Nickname |
Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot" |
Plant_Nickname |
Plant names (unused) |
Poko |
Empty strings |
Staff_Credit_ALL |
Credits |
Staff_Credit |
Empty strings |
Staff_Credit_EU |
Credits |
Staff_Credit_JP |
Credits |
Staff_Credit_Test |
Empty strings |
Staff_Credit_US |
Credits |
TipsGameover |
Story mode and Game Over tips |
TipsMission |
Mission Mode tips |
TipsStory |
Empty strings |
TipsVS |
Bingo Battle tips |
TopicTagName |
Labels for Miiverse for when you snap a picture of something |
vs_flow |
Empty strings |
VSName |
Bingo Battle stage names |
WorkObject_Nickname |
Obstacle names |
Xllt_Lyt_MessageDemo_01 |
Some special variables |