Difference between revisions of "E3 Awakening Wood JPC"

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''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g00_gamestart</code>, as well as what particle emitters and particle textures they contain.
 
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g00_gamestart</code>, as well as what particle emitters and particle textures they contain.
  
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.  
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Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.  
  
Note: This JPC was part of the E3 version of the game and goes unused in the full release of Pikmin 2.
+
Note: This JPC was part of the E3 version of the game and goes unused in the full release of ''Pikmin 2''.
  
 
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Revision as of 19:47, 28 December 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within g00_gamestart, as well as what particle emitters and particle textures they contain.

Note: The JPC file is compressed in a demo.szs file, so you will need an ARC/SZS unpacker to extract it.

Note: This JPC was part of the E3 version of the game and goes unused in the full release of Pikmin 2.

efx.jpc

Found in /user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc.

Particle emitters

ID Description Internal name Looping Texture ID used Image
0000 --- N/A False #0 EACS0.png
0001 --- N/A False #1 EACS1.png
0002 --- N/A True #2 EACS2.png
0003 --- N/A True #3 EACS3.png

Particle textures

TextureID File name Image
#0 IP2_hamon2_ia GreenScreen3.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png