Difference between revisions of "Pikmin 2 directory tree"

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(Created page with "This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files. {{todo|Figure all of these out and link them to the rel...")
 
(Template format.)
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! Entry || Description
 
! Entry || Description
 
|-
 
|-
| style="background-color: #EEC" | <code>AudioRes</code>
+
{{dt|d|AudioRes|Audio: music, instruments and sound effects.}}
| style="background-color: #EEC" | Audio: music, instruments and sound effects.
+
{{dt|d|AudioRes/Banks|Sound effect and instrument files.}}
|-
+
{{dt|f|AudioRes/BgmList.txt|List of songs used in the game.}}
| style="background-color: #EEC" | <code>AudioRes/Banks</code>
+
{{dt|f|AudioRes/Conductor.arc|Some .cnd files about the songs in the game.}}
| style="background-color: #EEC" | Sound effect and instrument files.
+
{{dt|f|AudioRes/Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}}
|-
+
{{dt|f|AudioRes/PSound.aaf|Unknown.}}
| style="background-color: #CCE" | <code>AudioRes/BgmList.txt</code>
+
{{dt|f|AudioRes/PSound.asn|Unknown.}}
| style="background-color: #CCE" | List of songs used in the game.
+
{{dt|d|AudioRes/Seqs|Sequenced music (like MIDI files).}}
|-
+
{{dt|d|AudioRes/Stream|Streamed (non-sequenced) music.}}
| style="background-color: #CCE" | <code>AudioRes/Conductor.arc</code>
+
{{dt|d|banner|Presumably the game banners, on the GameCube menu, for each language.}}
| style="background-color: #CCE" | Some .cnd files about the songs in the game.
+
{{dt|d|enemy|Enemy data.}}
|-
+
{{dt|d|enemy/common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}}
| style="background-color: #CCE" | <code>AudioRes/Key.arc</code>
+
{{dt|d|enemy/data|Enemy and plant models and animations.}}
| style="background-color: #CCE" | .bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.
+
{{dt|f|enemy/enemyResList.txt|List with enemy resource file paths.}}
|-
+
{{dt|d|enemy/parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}}
| style="background-color: #CCE" | <code>AudioRes/PSound.aaf</code>
+
{{dt|f|gameConfig.ini|Game settings.}}
| style="background-color: #CCE" | Unknown.
+
{{dt|d|memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}}
|-
+
{{dt|d|message|Fonts and text strings for all languages/regions.}}
| style="background-color: #CCE" | <code>AudioRes/PSound.asn</code>
+
{{dt|d|new_screen|Menu resources, in all languages.}}
| style="background-color: #CCE" | Unknown.
+
{{dt|f|opening.bnr|Game banner}}
|-
+
{{dt|f|pikmin2UP.MAP|Unknown.}}
| style="background-color: #EEC" | <code>AudioRes/Seqs</code>
+
{{dt|d|thp|Pre-rendered videos.}}
| style="background-color: #EEC" | Sequenced music (like MIDI files).
+
{{dt|f|timeStamp*.txt|Build dates. File names are still a bit unclear.}}
|-
+
{{dt|d|user|}}
| style="background-color: #EEC" | <code>AudioRes/Stream</code>
+
{{dt|d|user/Abe|}}
| style="background-color: #EEC" | Streamed (non-sequenced) music.
+
{{dt|d|user/Abe/cave|Lighting settings.}}
|-
+
{{dt|d|user/Abe/item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}}
| style="background-color: #EEC" | <code>banner</code>
+
{{dt|d|user/Abe/map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}}
| style="background-color: #EEC" | Presumably the game banners, on the GameCube menu, for each language.
+
{{dt|d|user/Abe/Pellet|Treasure models and some configuration files.}}
|-
+
{{dt|d|user/Abe/Pellet/*|}}
| style="background-color: #EEC" | <code>enemy</code>
+
{{dt|f|user/Abe/Pellet/*/carcass_config.txt|Unused enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
| style="background-color: #EEC" | Enemy data.
+
{{dt|f|user/Abe/Pellet/*/item_config.txt|Unused Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
|-
+
{{dt|f|user/Abe/Pellet/*/item_texts.szs|Unused Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
| style="background-color: #EEC" | <code>enemy/common</code>
+
{{dt|f|user/Abe/Pellet/*/otakara_config.txt|Unused treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
| style="background-color: #EEC" | Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.
+
{{dt|f|user/Abe/Pellet/*/otakara_texts.txt|Unused treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}}
|-
+
{{dt|f|user/Abe/Pellet/*/pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}}
| style="background-color: #EEC" | <code>enemy/data</code>
+
{{dt|d|user/Abe/piki|Pikmin and leader settings.}}
| style="background-color: #EEC" | Enemy and plant models and animations.
+
{{dt|f|user/Abe/stages.txt|Area listing.}}
|-
+
{{dt|d|user/Abe/time|Day time settings.}}
| style="background-color: #CCE" | <code>enemy/enemyResList.txt</code>
+
{{dt|d|user/Abe/vs|2-Player Battle stage settings (list of cave units for every pattern)}}
| style="background-color: #CCE" | List with enemy resource file paths.
+
{{dt|d|user/Ebisawa|}}
|-
+
{{dt|d|user/Ebisawa/card_e_reader|e-Reader stuff? (.dwn format)}}
| style="background-color: #EEC" | <code>enemy/parm</code>
+
{{dt|d|user/Ebisawa/effect|Visual effects? (.jpc format)}}
| style="background-color: #EEC" | Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).
+
{{dt|d|user/Ebisawa/testdata|Test stuff?}}
|-
+
{{dt|d|user/Ebisawa/testdata/_2D|Old menus?}}
| style="background-color: #CCE" | <code>gameConfig.ini</code>
+
{{dt|d|user/Ebisawa/title|Title screens}}
| style="background-color: #CCE" | Game settings.
+
{{dt|d|user/Kando|}}
|-
+
{{dt|f|user/Kando/aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}}
| style="background-color: #EEC" | <code>memoryCard</code>
+
{{dt|d|user/Kando/bridge|Bridge models.}}
| style="background-color: #EEC" | Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)
+
{{dt|d|user/Kando/develop|Some development tool resources?}}
|-
+
{{dt|d|user/Kando/effect|Visual effects? Contains Onion beam animations.}}
| style="background-color: #EEC" | <code>message</code>
+
{{dt|d|user/Kando/map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }}
| style="background-color: #EEC" | Fonts and text strings for all languages/regions.
+
{{dt|f|user/Kando/mizu.bti|Unknown texture.}}
|-
+
{{dt|d|user/Kando/objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}}
| style="background-color: #EEC" | <code>new_screen</code>
+
{{dt|d|user/Kando/onyon|Onion model and animations.}}
| style="background-color: #EEC" | Menu resources, in all languages.
+
{{dt|d|user/Kando/piki|Model and animations for the cursor, Pikmin and leaders.}}
|-
+
{{dt|d|user/Kando/pod*|Research Pod model and animations.}}
| style="background-color: #CCE" | <code>opening.bnr</code>
+
{{dt|d|user/Kando/resulttex|Old Treasure Hoard icons.}}
| style="background-color: #CCE" | Game banner
+
{{dt|d|user/Kando/texCaster|Unknown texture.}}
|-
+
{{dt|d|user/Kando/ufo*|Ship model and animations.}}
| style="background-color: #CCE" | <code>pikmin2UP.MAP</code>
+
{{dt|d|user/Kando/vstex|2-Player Battle Roulette icons and other minor HUD textures.}}
| style="background-color: #CCE" | Unknown.
+
{{dt|d|user/Kando/zukan|Some settings for the test level.}}
|-
+
{{dt|d|user/Koono|Space mail stuff.}}
| style="background-color: #EEC" | <code>thp</code>
+
{{dt|d|user/Matoba|}}
| style="background-color: #EEC" | Pre-rendered videos.
+
{{dt|d|user/Matoba/challenge|Challenge mode level settings, used and unused.}}
|-
+
{{dt|d|user/Matoba/resulttex|Treasure Hoard icons.}}
| style="background-color: #CCE" | <code>timeStamp*.txt</code>
+
{{dt|d|user/Mukki|}}
| style="background-color: #CCE" | Build dates. File names are still a bit unclear.
+
{{dt|d|user/Mukki/mapunits|}}
|-
+
{{dt|d|user/Mukki/mapunits/arc|Cave unit models.}}
| style="background-color: #EEC" | <code>user</code>
+
{{dt|d|user/Mukki/mapunits/caveinfo|Cave settings.}}
| style="background-color: #EEC" |
+
{{dt|d|user/Mukki/mapunits/units|Cave unit settings.}}
|-
+
{{dt|d|user/Mukki/movie|In-game cutscenes.}}
| style="background-color: #EEC" | <code>user/Abe</code>
+
{{dt|d|user/Nishimura|}}
| style="background-color: #EEC" |
+
{{dt|d|user/Nishimura/Camera|Camera settings?}}
|-
+
{{dt|d|user/Nishimura/Rumble|Rumble settings.}}
| style="background-color: #EEC" | <code>user/Abe/cave</code>
+
{{dt|d|user/Nishimura/Shadow|Shadow settings.}}
| style="background-color: #EEC" | Lighting settings.
+
{{dt|d|user/Totaka|Music settings.}}
|-
+
{{dt|d|user/Wakai|Some text files related to music?}}
| style="background-color: #EEC" | <code>user/Abe/item</code>
+
{{dt|d|user/Yamashita|}}
| style="background-color: #EEC" | Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).
+
{{dt|d|user/Yamashita/arc|Boot screens.}}
|-
+
{{dt|d|user/Yamashita/enemytex|Piklopedia icons.}}
| style="background-color: #EEC" | <code>user/Abe/map</code>
+
{{dt|d|user/Yamashita/zukan|Some settings for the Piklopedia/Treasure Hoard areas.}}
| style="background-color: #EEC" | Area settings, test map and Piklopedia areas included (routes, lighting, ...)
+
{{dt|f|*gameConfig.ini|Alternate game configuration files.}}
|-
 
| style="background-color: #EEC" | <code>user/Abe/Pellet</code>
 
| style="background-color: #EEC" | Treasure models and some configuration files.
 
|-
 
| style="background-color: #EEC" | <code>user/Abe/Pellet/*</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/carcass_config.txt</code>
 
| style="background-color: #CCE" | Unused enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/item_config.txt</code>
 
| style="background-color: #CCE" | Unused Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/item_texts.szs</code>
 
| style="background-color: #CCE" | Unused Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/otakara_config.txt</code>
 
| style="background-color: #CCE" | Unused treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/otakara_texts.txt</code>
 
| style="background-color: #CCE" | Unused treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/Pellet/*/pelletlist_*.szs</code>
 
| style="background-color: #CCE" | Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Abe/piki</code>
 
| style="background-color: #EEC" | Pikmin and leader settings.
 
|-
 
| style="background-color: #CCE" | <code>user/Abe/stages.txt</code>
 
| style="background-color: #CCE" | Area listing.
 
|-
 
| style="background-color: #EEC" | <code>user/Abe/time</code>
 
| style="background-color: #EEC" | Day time settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Abe/vs</code>
 
| style="background-color: #EEC" | 2-Player Battle stage settings (list of cave units for every pattern)
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/card_e_reader</code>
 
| style="background-color: #EEC" | e-Reader stuff? (.dwn format)
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/effect</code>
 
| style="background-color: #EEC" | Visual effects? (.jpc format)
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/testdata</code>
 
| style="background-color: #EEC" | Test stuff?
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/testdata/_2D</code>
 
| style="background-color: #EEC" | Old menus?
 
|-
 
| style="background-color: #EEC" | <code>user/Ebisawa/title</code>
 
| style="background-color: #EEC" | Title screens
 
|-
 
| style="background-color: #EEC" | <code>user/Kando</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #CCE" | <code>user/Kando/aiConstants.txt</code>
 
| style="background-color: #CCE" | Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/bridge</code>
 
| style="background-color: #EEC" | Bridge models.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/develop</code>
 
| style="background-color: #EEC" | Some development tool resources?
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/effect</code>
 
| style="background-color: #EEC" | Visual effects? Contains Onion beam animations.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/map</code>
 
| style="background-color: #EEC" | Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes).  
 
|-
 
| style="background-color: #CCE" | <code>user/Kando/mizu.bti</code>
 
| style="background-color: #CCE" | Unknown texture.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/objects</code>
 
| style="background-color: #EEC" | Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/onyon</code>
 
| style="background-color: #EEC" | Onion model and animations.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/piki</code>
 
| style="background-color: #EEC" | Model and animations for the cursor, Pikmin and leaders.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/pod*</code>
 
| style="background-color: #EEC" | Research Pod model and animations.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/resulttex</code>
 
| style="background-color: #EEC" | Old Treasure Hoard icons.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/texCaster</code>
 
| style="background-color: #EEC" | Unknown texture.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/ufo*</code>
 
| style="background-color: #EEC" | Ship model and animations.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/vstex</code>
 
| style="background-color: #EEC" | 2-Player Battle Roulette icons and other minor HUD textures.
 
|-
 
| style="background-color: #EEC" | <code>user/Kando/zukan</code>
 
| style="background-color: #EEC" | Some settings for the test level.
 
|-
 
| style="background-color: #EEC" | <code>user/Koono</code>
 
| style="background-color: #EEC" | Space mail stuff.
 
|-
 
| style="background-color: #EEC" | <code>user/Matoba</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Matoba/challenge</code>
 
| style="background-color: #EEC" | Challenge mode level settings, used and unused.
 
|-
 
| style="background-color: #EEC" | <code>user/Matoba/resulttex</code>
 
| style="background-color: #EEC" | Treasure Hoard icons.
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/mapunits</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/mapunits/arc</code>
 
| style="background-color: #EEC" | Cave unit models.
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/mapunits/caveinfo</code>
 
| style="background-color: #EEC" | Cave settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/mapunits/units</code>
 
| style="background-color: #EEC" | Cave unit settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Mukki/movie</code>
 
| style="background-color: #EEC" | In-game cutscenes.
 
|-
 
| style="background-color: #EEC" | <code>user/Nishimura</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Nishimura/Camera</code>
 
| style="background-color: #EEC" | Camera settings?
 
|-
 
| style="background-color: #EEC" | <code>user/Nishimura/Rumble</code>
 
| style="background-color: #EEC" | Rumble settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Nishimura/Shadow</code>
 
| style="background-color: #EEC" | Shadow settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Totaka</code>
 
| style="background-color: #EEC" | Music settings.
 
|-
 
| style="background-color: #EEC" | <code>user/Wakai</code>
 
| style="background-color: #EEC" | Some text files related to music?
 
|-
 
| style="background-color: #EEC" | <code>user/Yamashita</code>
 
| style="background-color: #EEC" |
 
|-
 
| style="background-color: #EEC" | <code>user/Yamashita/arc</code>
 
| style="background-color: #EEC" | Boot screens.
 
|-
 
| style="background-color: #EEC" | <code>user/Yamashita/enemytex</code>
 
| style="background-color: #EEC" | Piklopedia icons.
 
|-
 
| style="background-color: #EEC" | <code>user/Yamashita/zukan</code>
 
| style="background-color: #EEC" | Some settings for the Piklopedia/Treasure Hoard areas.
 
|-
 
| style="background-color: #CCE" | <code>*gameConfig.ini</code>
 
| style="background-color: #CCE" | Alternate game configuration files.
 
 
|}
 
|}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:Directory trees]]
 
[[Category:Directory trees]]

Revision as of 11:52, 13 October 2016

This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.


To do: Figure all of these out and link them to the relevant pages.

Entry Description
AudioRes/Audio: music, instruments and sound effects. {{{4}}}
AudioRes/Banks/Sound effect and instrument files. {{{4}}}
AudioRes/BgmList.txt/List of songs used in the game. {{{4}}}
AudioRes/Conductor.arc/Some .cnd files about the songs in the game. {{{4}}}
AudioRes/Key.arc/.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file. {{{4}}}
AudioRes/PSound.aaf/Unknown. {{{4}}}
AudioRes/PSound.asn/Unknown. {{{4}}}
AudioRes/Seqs/Sequenced music (like MIDI files). {{{4}}}
AudioRes/Stream/Streamed (non-sequenced) music. {{{4}}}
banner/Presumably the game banners, on the GameCube menu, for each language. {{{4}}}
enemy/Enemy data. {{{4}}}
enemy/common/Contains enemyCommon.szs. Models of the rocks used in petrification. {{{4}}}
enemy/data/Enemy and plant models and animations. {{{4}}}
enemy/enemyResList.txt/List with enemy resource file paths. {{{4}}}
enemy/parm/Contains enemyParms.szs. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.). {{{4}}}
gameConfig.ini/Game settings. {{{4}}}
memoryCard/Contains memoryCardHeader.szs. Something about memory cards (banner.dat and icon.dat) {{{4}}}
message/Fonts and text strings for all languages/regions. {{{4}}}
new_screen/Menu resources, in all languages. {{{4}}}
opening.bnr/Game banner {{{4}}}
pikmin2UP.MAP/Unknown. {{{4}}}
thp/Pre-rendered videos. {{{4}}}
timeStamp*.txt/Build dates. File names are still a bit unclear. {{{4}}}
user/ {{{4}}}
user/Abe/ {{{4}}}
user/Abe/cave/Lighting settings. {{{4}}}
user/Abe/item/Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure). {{{4}}}
user/Abe/map/Area settings, test map and Piklopedia areas included (routes, lighting, ...) {{{4}}}
user/Abe/Pellet/Treasure models and some configuration files. {{{4}}}
user/Abe/Pellet/*/ {{{4}}}
user/Abe/Pellet/*/carcass_config.txt/Unused enemy corpse settings (plus leader carrying). The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/item_config.txt/Unused Exploration Kit + The Key settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/item_texts.szs/Unused Exploration Kit + The Key collisions and animations settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/otakara_config.txt/Unused treasure settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/otakara_texts.txt/Unused treasure collision and animation settings. The used settings are in /user/Abe/Pellet/*/pelletlist_*.szs. {{{4}}}
user/Abe/Pellet/*/pelletlist_*.szs/Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings. {{{4}}}
user/Abe/piki/Pikmin and leader settings. {{{4}}}
user/Abe/stages.txt/Area listing. {{{4}}}
user/Abe/time/Day time settings. {{{4}}}
user/Abe/vs/2-Player Battle stage settings (list of cave units for every pattern) {{{4}}}
user/Ebisawa/ {{{4}}}
user/Ebisawa/card_e_reader/e-Reader stuff? (.dwn format) {{{4}}}
user/Ebisawa/effect/Visual effects? (.jpc format) {{{4}}}
user/Ebisawa/testdata/Test stuff? {{{4}}}
user/Ebisawa/testdata/_2D/Old menus? {{{4}}}
user/Ebisawa/title/Title screens {{{4}}}
user/Kando/ {{{4}}}
user/Kando/aiConstants.txt/Some constants (gravity, spray berries needed, debt, camera angle (FOV?)). {{{4}}}
user/Kando/bridge/Bridge models. {{{4}}}
user/Kando/develop/Some development tool resources? {{{4}}}
user/Kando/effect/Visual effects? Contains Onion beam animations. {{{4}}}
user/Kando/map/Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). {{{4}}}
user/Kando/mizu.bti/Unknown texture. {{{4}}}
user/Kando/objects/Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed). {{{4}}}
user/Kando/onyon/Onion model and animations. {{{4}}}
user/Kando/piki/Model and animations for the cursor, Pikmin and leaders. {{{4}}}
user/Kando/pod*/Research Pod model and animations. {{{4}}}
user/Kando/resulttex/Old Treasure Hoard icons. {{{4}}}
user/Kando/texCaster/Unknown texture. {{{4}}}
user/Kando/ufo*/Ship model and animations. {{{4}}}
user/Kando/vstex/2-Player Battle Roulette icons and other minor HUD textures. {{{4}}}
user/Kando/zukan/Some settings for the test level. {{{4}}}
user/Koono/Space mail stuff. {{{4}}}
user/Matoba/ {{{4}}}
user/Matoba/challenge/Challenge mode level settings, used and unused. {{{4}}}
user/Matoba/resulttex/Treasure Hoard icons. {{{4}}}
user/Mukki/ {{{4}}}
user/Mukki/mapunits/ {{{4}}}
user/Mukki/mapunits/arc/Cave unit models. {{{4}}}
user/Mukki/mapunits/caveinfo/Cave settings. {{{4}}}
user/Mukki/mapunits/units/Cave unit settings. {{{4}}}
user/Mukki/movie/In-game cutscenes. {{{4}}}
user/Nishimura/ {{{4}}}
user/Nishimura/Camera/Camera settings? {{{4}}}
user/Nishimura/Rumble/Rumble settings. {{{4}}}
user/Nishimura/Shadow/Shadow settings. {{{4}}}
user/Totaka/Music settings. {{{4}}}
user/Wakai/Some text files related to music? {{{4}}}
user/Yamashita/ {{{4}}}
user/Yamashita/arc/Boot screens. {{{4}}}
user/Yamashita/enemytex/Piklopedia icons. {{{4}}}
user/Yamashita/zukan/Some settings for the Piklopedia/Treasure Hoard areas. {{{4}}}
*gameConfig.ini/Alternate game configuration files. {{{4}}}