Difference between revisions of "Pikmin 2 identifiers"

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| <code>ff_floor_in.w.32.c4</code> || Enter Sublevel
 
| <code>ff_floor_in.w.32.c4</code> || Enter Sublevel
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| <code>annihi_dayend.w.32.c4</code> || End of Day (Pikmin Extinction)
 
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|}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:Constants]]
 
[[Category:Constants]]

Revision as of 19:08, 12 January 2018

Caves

Area Internal name Game name
Valley of Repose tutorial_1 Emergence Cave
Valley of Repose tutorial_2 Subterranean Complex
Valley of Repose tutorial_3 Frontier Cavern
Awakening Wood forest_1 Hole of Beasts
Awakening Wood forest_2 White Flower Garden
Awakening Wood forest_3 Bulblax Kingdom
Awakening Wood forest_4 Snagret Hole
Perplexing Pool yakushima_1 Citadel of Spiders
Perplexing Pool yakushima_2 Glutton's Kitchen
Perplexing Pool yakushima_3 Shower Room
Perplexing Pool yakushima_4 Submerged Castle
Wistful Wild last_1 Cavern of Chaos
Wistful Wild last_2 Hole of Heroes
Wistful Wild last_3 Dream Den

Leaders

  • Olimar is consistently referred to as orima in the files, which is a romanization of his Japanese name. orima can also refer to all leaders. His model name is orima1.bmd.
    • When orima is not used to refer to all the captains, they are instead referred to as navi. This was Olimar's internal name in Pikmin, which may be a leftover from Adam and Eve.
  • Louie is referred to as either luji or loozy, depending on where you are looking. His model name is orima3.bmd.
  • The President of Hocotate Freight's model name is syatyou.bmd. Otherwise, he's referred to as simply "President".

Music

Stream (.AST)

NOTE: Incomplete

Internal name Game name
pikmin_greet_new.h.32.c4 "Pikmin" (bootup sound effect)
title.w.32.c4 Title Screen (Primary)
title.w.44.c4 Title Screen (Secondary)
option.w.32.c4 Options Menu
select.w.32.c4 File Select Menu
vs_menu.w.32.c4 2-Player Battle Menu
result.w.32.c4 End of Day Results
start_demo.w.32.c4 Day 1 Opening Cutscene
start_demo_o.w.32.c4 New Area
u_result.w.32.c4 End of Cave Results
ff_watch_pikmin.w.32.c4 New Pikmin Cutscene
ff_hiba.w.32.c4 Pikmin Hazard Cutscene
ff_in_hole.w.32.c4 Enter Cave
ff_floor_in.w.32.c4 Enter Sublevel
annihi_dayend.w.32.c4 End of Day (Pikmin Extinction)