Difference between revisions of "Pikmin 2 particles"

From Pikmin Technical Knowledge Base
Jump to navigation Jump to search
Line 18: Line 18:
 
! Particle || ID
 
! Particle || ID
 
|-
 
|-
| [[File:Pikmin 2 Particle - E7.png|100px]] || <code>E7</code>
+
| [[File:Pikmin 2 Particle - E7.png|100px]] || <code>00 E7</code>
 +
|-
 +
| [[File:Gasparticle1.png|100px]] || <code>00 02 </code>
 
|}
 
|}

Revision as of 18:27, 2 February 2019

Particles created in Pikmin 2 have unique identifiers which are applied to entities within the .DOL executable of the game.

To do: Clean up and provide more information

The following are offsets within the .DOL file for entities.

Entity Particle location Offset
Fiery Bulblax Centre of body (stutters) 28CDF7
Centre of body 28CDFB
Unknown 28CDFF
Centre of body 28CE13

The following are IDs for particles.

Particle ID
Pikmin 2 Particle - E7.png 00 E7
100px 00 02