Difference between revisions of "Pikmin 2 particles"
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Line 18: | Line 18: | ||
! Particle || ID | ! Particle || ID | ||
|- | |- | ||
− | | [[File:Pikmin 2 Particle - E7.png|100px]] || <code>E7</code> | + | | [[File:Pikmin 2 Particle - E7.png|100px]] || <code>00 E7</code> |
+ | |- | ||
+ | | [[File:Gasparticle1.png|100px]] || <code>00 02 </code> | ||
|} | |} |
Revision as of 18:27, 2 February 2019
Particles created in Pikmin 2 have unique identifiers which are applied to entities within the .DOL
executable of the game.
To do: Clean up and provide more information
The following are offsets within the .DOL
file for entities.
Entity | Particle location | Offset |
---|---|---|
Fiery Bulblax | Centre of body (stutters) | 28CDF7
|
Centre of body | 28CDFB
| |
Unknown | 28CDFF
| |
Centre of body | 28CE13
|
The following are IDs for particles.
Particle | ID |
---|---|
00 E7
| |
100px | 00 02
|