Difference between revisions of "E3 Awakening Wood JPC"
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(Created page with "{{todo|Add Descriptions and Internal Names.}} ''Pikmin 2'' particle emitters are defined in JPC files. The following is a list of all particles within <code>g00_gamestart...") |
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''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g00_gamestart</code>, as well as what particle emitters and particle textures they contain. | ''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g00_gamestart</code>, as well as what particle emitters and particle textures they contain. | ||
− | Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it. Note: This JPC goes unused in Pikmin 2. | + | Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it. Note: This JPC was part of the E3 version of the game and goes unused in the full release of Pikmin 2. |
__TOC__ | __TOC__ |
Revision as of 01:35, 1 November 2022
To do: Add Descriptions and Internal Names.
Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within g00_gamestart
, as well as what particle emitters and particle textures they contain.
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it. Note: This JPC was part of the E3 version of the game and goes unused in the full release of Pikmin 2.
efx.jpc
Found in /user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc
.
Particle emitters
ID | Description | Internal name | Looping | Texture ID used | Image |
---|---|---|---|---|---|
0000 |
--- | --- |
False | #0 |
|
0001 |
--- | --- |
False | #1 |
|
0002 |
--- | --- |
True | #2 |
|
0003 |
--- | --- |
True | #3 |
Particle textures
TextureID | File name | Image |
---|---|---|
#0 | IP2_hamon2_ia |
|
#1 | IP2_star5_i |
|
#2 | IP2_glow4_i |
|
#3 | IP2_denpa1_i |