Difference between revisions of "E3 Awakening Wood JPC"

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! ID || Description || Internal name || Looping || Texture ID used || Image
 
! ID || Description || Internal name || Looping || Texture ID used || Image
 
|-
 
|-
| <code>0000</code> || --- || <code>---</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]
+
| <code>0000</code> || --- || <code>N/A</code> || False || <code>#0</code> || [[File:EACS0.png|100px]]
 
|-
 
|-
| <code>0001</code> || --- || <code>---</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]
+
| <code>0001</code> || --- || <code>N/A</code> || False || <code>#1</code> || [[File:EACS1.png|100px]]
 
|-
 
|-
| <code>0002</code> || --- || <code>---</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]
+
| <code>0002</code> || --- || <code>N/A</code> || True || <code>#2</code> || [[File:EACS2.png|100px]]
 
|-
 
|-
| <code>0003</code> || --- || <code>---</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]
+
| <code>0003</code> || --- || <code>N/A</code> || True || <code>#3</code> || [[File:EACS3.png|100px]]
 
|}
 
|}
  

Revision as of 01:37, 1 November 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within g00_gamestart, as well as what particle emitters and particle textures they contain. Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it. Note: This JPC was part of the E3 version of the game and goes unused in the full release of Pikmin 2.

efx.jpc

Found in /user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc.

Particle emitters

ID Description Internal name Looping Texture ID used Image
0000 --- N/A False #0 EACS0.png
0001 --- N/A False #1 EACS1.png
0002 --- N/A True #2 EACS2.png
0003 --- N/A True #3 EACS3.png

Particle textures

TextureID File name Image
#0 IP2_hamon2_ia GreenScreen3.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png