Difference between revisions of "E3 Awakening Wood JPC"
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Line 13: | Line 13: | ||
! ID || Description || Internal name || Looping || Texture ID used || Image | ! ID || Description || Internal name || Looping || Texture ID used || Image | ||
|- | |- | ||
− | | <code>0000</code> || --- || <code> | + | | <code>0000</code> || --- || <code>N/A</code> || False || <code>#0</code> || [[File:EACS0.png|100px]] |
|- | |- | ||
− | | <code>0001</code> || --- || <code> | + | | <code>0001</code> || --- || <code>N/A</code> || False || <code>#1</code> || [[File:EACS1.png|100px]] |
|- | |- | ||
− | | <code>0002</code> || --- || <code> | + | | <code>0002</code> || --- || <code>N/A</code> || True || <code>#2</code> || [[File:EACS2.png|100px]] |
|- | |- | ||
− | | <code>0003</code> || --- || <code> | + | | <code>0003</code> || --- || <code>N/A</code> || True || <code>#3</code> || [[File:EACS3.png|100px]] |
|} | |} | ||
Revision as of 01:37, 1 November 2022
To do: Add Descriptions and Internal Names.
Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within g00_gamestart
, as well as what particle emitters and particle textures they contain.
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it. Note: This JPC was part of the E3 version of the game and goes unused in the full release of Pikmin 2.
efx.jpc
Found in /user/Mukki/movie/g00_gamestart/demo.szs/efx.jpc
.
Particle emitters
ID | Description | Internal name | Looping | Texture ID used | Image |
---|---|---|---|---|---|
0000 |
--- | N/A |
False | #0 |
|
0001 |
--- | N/A |
False | #1 |
|
0002 |
--- | N/A |
True | #2 |
|
0003 |
--- | N/A |
True | #3 |
Particle textures
TextureID | File name | Image |
---|---|---|
#0 | IP2_hamon2_ia |
|
#1 | IP2_star5_i |
|
#2 | IP2_glow4_i |
|
#3 | IP2_denpa1_i |