Difference between revisions of "First time in cave JPC"

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(Created page with "{{todo|Add Descriptions and Internal Names.}} ''Pikmin 2'' particle emitters are defined in JPC files. The following is a list of all particles within <code>g07_cv_gamest...")
 
 
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{{todo|Add Descriptions and Internal Names.}}
 
{{todo|Add Descriptions and Internal Names.}}
  
''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>g07_cv_gamestart</code>, as well as what particle emitters and particle textures they contain.
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''Pikmin 2'' particle emitters are defined in [[JPC file]]s. The following is a list of all particles within <code>/user/Mukki/movie/g07_cv_gamestart/demo.szs/efx.jpc</code> &ndash; which is used for the cutscene that plays when the player first enters a cave &ndash; as well as what particle emitters and particle textures they contain.
  
Note: The JPC file is compressed in a demo.szs file, so you will need an Arc/Szs unpacker to extract it.
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Note: The JPC file is compressed in a <code>demo.szs</code> file, so you will need an ARC/SZS unpacker to extract it.
  
 
__TOC__
 
__TOC__
  
== efx.jpc ==
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== Particle emitters ==
Found in <code>/user/Mukki/movie/g07_cv_gamestart/demo.szs/efx.jpc</code>.
 
 
 
=== Particle emitters ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! ID || Description || Internal name || Looping || Texture ID used || Image
 
! ID || Description || Internal name || Looping || Texture ID used || Image
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|}
 
|}
  
=== Particle textures ===
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== Particle textures ==
 
{| class="wikitable"
 
{| class="wikitable"
 
! TextureID || File name || Image
 
! TextureID || File name || Image

Latest revision as of 20:06, 28 December 2022

To do: Add Descriptions and Internal Names.

Pikmin 2 particle emitters are defined in JPC files. The following is a list of all particles within /user/Mukki/movie/g07_cv_gamestart/demo.szs/efx.jpc – which is used for the cutscene that plays when the player first enters a cave – as well as what particle emitters and particle textures they contain.

Note: The JPC file is compressed in a demo.szs file, so you will need an ARC/SZS unpacker to extract it.

Particle emitters[edit]

ID Description Internal name Looping Texture ID used Image
0000 --- --- False #0 EACS0.png
0001 --- --- False #1 EACS1.png
0002 --- --- True #2 EACS2.png
0003 --- --- True #3 EACS3.png
0004 --- --- True #4 EACS4.png

Particle textures[edit]

TextureID File name Image
#0 IP2_hamon2_ia GreenScreen3.png
#1 IP2_star5_i IP2 star5 i.png
#2 IP2_glow4_i IP2 glow4 i.bti.png
#3 IP2_denpa1_i IP2 denpa1 i.png
#4 IP2_glow3_i IP2 glow3 i.bti.png