Difference between revisions of "MSBT file list"
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Before most lines of dialogue in each MSBT entry, there are 10 bytes of hex starting with <code>0E 00 17 00</code> or something similar. Of these ten bytes, the last two bytes (the two bytes before the actual dialogue text) determine the character saying this dialogue. The second to last byte determines the voice used, while the last byte determines the icon used. | Before most lines of dialogue in each MSBT entry, there are 10 bytes of hex starting with <code>0E 00 17 00</code> or something similar. Of these ten bytes, the last two bytes (the two bytes before the actual dialogue text) determine the character saying this dialogue. The second to last byte determines the voice used, while the last byte determines the icon used. | ||
− | If | + | If [https://github.com/IcySon55/3DLandMSBTeditor/ MSBT Editor Reloaded] is used to edit a given MSBT file, the hex values before these lines of dialogue can be directly edited via its hex editor on the bottom right of the window. |
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 04:19, 10 March 2023
Pikmin 3 and Pikmin 3 Deluxe's strings are stored in several MSBT files. They can be found in the /content/*/system/message.szs
files.
List (Pikmin 3)
This table lists what type of strings each file contains for Pikmin 3.
File | Content |
---|---|
ActionMarker |
Action labels that appear over leader's heads (e.g. Cancel pluck) |
Chapter |
Titles of the "chapters" for each day on the day selection screen (e.g. Save Olimar!) |
Chat |
Talk before the start of each day |
Diary |
Voyage log entries at the end of the day |
Ending_Movie |
Cutscene where Olimar introduces himself and shows the cosmic drive key |
Enemy_Nickname |
Enemy names |
Epilogue |
Epilogue text, with the narrator saying what happened to Koppai after the crew returned |
EtcName |
List of keyword names in the game (e.g. leader names, Elizabeth, Fruit File) |
EtcNameVS |
Item names in Bingo Battle, plus "Bingo Card", "Red Team" and "Blue Team" |
flow_a |
Cutscenes that take place in the Tropical Wilds |
flow_b |
Cutscenes that take place in the Garden of Hope |
flow_c |
Cutscenes that take place in the Distant Tundra |
flow_d |
Cutscenes that take place in the Twilight River |
flow_e |
Cutscenes that take place in the Formidable Oak |
flow_i |
Looks to be cutscenes related to recovering non-fruit objects to the Drake |
flow_z |
Misc dialogs and monologs (e.g. commenting on the 100 Pikmin limit) |
Juice_Demo |
Dialog for the screen where you see the fruits being juiced |
Kao |
Quick monologs and dialogs -- the ones that don't start a cutscene (e.g. commenting on the long tunnels to the bosses, commenting on arriving at the destination with Go Here) |
KeyItem_Nickname |
Lock-on (?) names for special objects (e.g. Olimar, Anti-Electrifier, KopPad) |
Lyt_ActionMarker_00 |
Just a series of W |
Lyt_BingoSheetLeft_00 |
The "One more!" message for the bingo card (player 1?) |
Lyt_BingoSheetRight_00 |
The "One more!" message for the bingo card (player 2?) |
Lyt_CaptionWindow_00 |
Just one empty string |
Lyt_ChangeStyle_00 |
Messages for when you switch controllers |
Lyt_ChanseTime_00 |
Bingo Battle chance time |
Lyt_ControllerCheck_00 |
Controller order dialog box in Bingo Battle |
Lyt_ControllerSheet |
Just one empty string |
Lyt_CourseInTitle_00 |
Loading screen subtitles (e.g. Bingo Battle, Juice Left: __) |
Lyt_CourseInTitle_01 |
Some special variable |
Lyt_CourseInTitle_02 |
Some special variable |
Lyt_Cursor_01 |
Some special variables |
Lyt_DayEndReport_00 |
End of day voyage log common text (e.g. signatures) |
Lyt_DayEndResult_00 |
Sunset stats (Pikmin numbers and such) |
Lyt_DayEndTitle_00 |
Just "Day __" |
Lyt_Debug_DemoMessage |
Empty strings |
Lyt_DRCcallWindow_01 |
KopPad - General cutscene text for when a character video calls another via KopPad |
Lyt_DRCcamera_00 |
KopPad - camera features |
Lyt_DRCdeathPikmin_00 |
KopPad - "Pikmin in Danger" |
Lyt_DRCfruitList_00 |
KopPad - Fruit File strings (i.e. "NEW" and "Fruit collected:") |
Lyt_DRCfruitListCon_00 |
KopPad - Fruit File more strings |
Lyt_DRCmenu_00 |
KopPad - misc. strings (e.g. Go Here!) plus some Mission Mode strings (e.g. warning about how a boss hasn't been defeated in story mode yet) |
Lyt_DRColimarMemo_00 |
KopPad - data file category titles |
Lyt_DRColimarMemoCon_00 |
KopPad - data file misc. strings (i.e. OK and Olimar's signature) |
Lyt_DRCpikminInfo_00 |
KopPad - Pikmin info screen |
Lyt_DRCtapModeTV_00 |
Empty strings |
Lyt_End_00 |
Literally just "The End" |
Lyt_Epilogue_00 |
Test string |
Lyt_FinalResult_00 |
Final analysis |
Lyt_FruitCollect_00 |
Screen where you can rotate new fruit, before it gets juiced |
Lyt_FruitCollectNew_00 |
Just the word "NEW" |
Lyt_FruitCollectTextAnimComplete_00 |
Just the string "All fruit retrieved!" twice |
Lyt_FruitCollectTextAnimGather_00 |
The "Congratulations! You got __ types!" (of fruit) message |
Lyt_GameMovie |
Empty strings |
Lyt_GameOver_00 |
The string "Game Over" twice |
Lyt_GameOverSelect_00 |
The strings "Earlier Day" and "World Map", plus a long Japanese string (a tip?) |
Lyt_HUDBtn |
HUD for when you're playing with Off-TV Play? |
Lyt_HUD |
A few HUD strings |
Lyt_HUD_VS_00 |
A few (Bingo Battle?) HUD strings (e.g. Lock-on, Squad) |
Lyt_HUD_VS_01 |
Same as Lyt_HUD_VS_00 |
Lyt_HurryUp_00 |
The strings "Hurry Up!" and "Gather stray Pikmin into your squad before sunset, or you'll lose them!" |
Lyt_HurryUpPikCounter_00 |
Some special variable |
Lyt_Last1Minute_00 |
Just the string "1 minute left" |
Lyt_LocalBestMission_00 |
Local high scores for Mission Mode |
Lyt_LocalBestStory_00 |
Local high scores for Story Mode |
Lyt_MessageDemo_01 |
Empty strings |
Lyt_MessageTest |
Empty strings |
Lyt_MissionComplete_00 |
The string "Mission Complete!" |
Lyt_MissionComplete_01 |
The string "Mission Cleared!" |
Lyt_MissionMode_00 |
Mission selection screens |
Lyt_MissionResult_00 |
Mission complete screen (Collect Treasure!) |
Lyt_MissionResult_01 |
Mission complete screen (Battle Enemies!) |
Lyt_MissionResult_02 |
Mission complete screen (Defeat Bosses!) |
Lyt_MsgWindow_00 |
Empty string |
Lyt_MsgWindowOneLine_00 |
A series of W |
Lyt_NoticeDemo_00 |
Look at the TV. and "Look at the Wii U GamePad." |
Lyt_OnyonWindow_00 |
Onion menu |
Lyt_PaDay_00 |
The string "Day" |
Lyt_PaLife_00 |
Some special variable |
Lyt_PaMissionMedal_00 |
Bronze!, "Silver!", "Gold!" and "Platinum!" |
Lyt_PaPokoGraph_00 |
You won! |
Lyt_PaReachInfo_00 |
One away! |
Lyt_PaTimer_00 |
Some special variables |
Lyt_PauseWindow_00 |
Pause menu, story |
Lyt_PauseWindow_00_Mission |
Pause menu, Mission Mode |
Lyt_PauseWindow_00_VS |
Pause menu, Bingo Battle |
Lyt_PikminRuin_00 |
The string "Pikmin extinction!", twice |
Lyt_PikminRuin_01 |
Same as Lyt_PikminRuin_00 |
Lyt_PlayerDown_00 |
__ is down!, twice |
Lyt_PlayerDown_01 |
Same as playerdyerDown_00 |
Lyt_PlayerDown_02 |
Same as playerdyerDown_00 |
Lyt_PlayStyleSelect_00 |
Empty strings |
Lyt_Reach_00 |
Bingo Battle "__ is one away!" message |
Lyt_Reach_01 |
Same as Lyt_Reach_00, but slightly different |
Lyt_ReadyGo_00 |
Ready... and "Go!" |
Lyt_Skip_00 |
Press __ to skip. |
Lyt_StaffRoll_00 |
Empty strings |
Lyt_StoryMode_00 |
Day selection menu? |
Lyt_SystemWindow_00_BackToAreaSelect |
Restart today's exploration? and the corresponding OK/Cancel answers |
Lyt_SystemWindow_00_BackToFileSelect |
Select a day and retry exploration? and the corresponding OK/Cancel answers |
Lyt_SystemWindow_00_BossAgree |
Use SpotPass to receive global ranking data from Nintendo for this software? and corresponding OK/Cancel |
Lyt_SystemWindow_00_BossNoData |
Global ranking data has not yet been received. |
Lyt_SystemWindow_00_BossRegistered |
This Wii U has been configured to allow the use of SpotPass for this software. |
Lyt_SystemWindow_00_CameraModeAttention |
Empty strings |
Lyt_SystemWindow_00_ClearData |
This save data is from a completed game. |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_ConfirmGoBack |
Go back in time and try again? and corresponding OK/Cancel |
Lyt_SystemWindow_00_ConnectDevice2 |
Empty strings |
Lyt_SystemWindow_00_ConnectDevice3 |
Empty strings |
Lyt_SystemWindow_00_DiffAoc |
Pikmin 3 update data is required to play the additional stages purchased. |
Lyt_SystemWindow_00_DrcConfig |
Empty strings |
Lyt_SystemWindow_00_DrcConfigInfo |
The GamePad control style has been set to [Stylus]. During gameplay you can switch back to Classic Controls via the __ menu. |
Lyt_SystemWindow_00_DrcConfigToClassic |
The GamePad control style is currently set to [Stylus]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_DrcConfigToTouch |
The GamePad control style is currently set to [Classic]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_GoBack |
Go back in time and try again? and answers |
Lyt_SystemWindow_00_GoEvening |
End Day? and answers |
Lyt_SystemWindow_00_GoEveningDeath |
Some Pikmin will perish. Do you want to continue? and answers |
Lyt_SystemWindow_00_GoMorning |
Restart Day? and answers |
Lyt_SystemWindow_00_GoToShop |
This will launch Nintendo eShop to enable you to purchase additional stages., "Launch", and "Cancel" |
Lyt_SystemWindow_00_GoToShop_Reboot |
This will launch Nintendo eShop to enable you to purchase the full version., "Launch", and "Cancel" |
Lyt_SystemWindow_00_MacaroonDescription |
"Extra rule: You can also win by retrieving your opponent's Victory Macaroon!" |
Lyt_SystemWindow_00_MissionGiveUp |
Quit this mission? and answers |
Lyt_SystemWindow_00_MissionRetry |
Retry this stage from the beginning? and answers |
Lyt_SystemWindow_00_NewGame |
Play the story from the beginning? Existing save data will be erased when the day ends. and answers |
Lyt_SystemWindow_00_NotAcceptGamePad |
Empty strings |
Lyt_SystemWindow_00_NotGoEvening |
You cannot end the day because you do not have any food. |
Lyt_SystemWindow_00_PhotoWhereabout |
The pictures you take will be displayed on the area select screen. |
Lyt_SystemWindow_00_PleaseRestart |
To play any additional stages purchased, close and restart Pikmin 3. |
Lyt_SystemWindow_00_SaveAffirm |
Save? Previous save data will be erased. and answers |
Lyt_SystemWindow_00_SaveCarryConfirm |
Save data from the demo version detected. Would you like to import this save data? and answers |
Lyt_SystemWindow_00_SaveCarryDone |
Save Data was succesfully imported. |
Lyt_SystemWindow_00_SaveCarryProgress |
Importing save data... |
Lyt_SystemWindow_00_SaveDataBroken |
Empty string |
Lyt_SystemWindow_00_SaveDataCreated |
Save data created. |
Lyt_SystemWindow_00_SaveDataCreating |
Creating save data... |
Lyt_SystemWindow_00_SaveEnd |
Saved, twice |
Lyt_SystemWindow_00_SaveNow |
Saving... |
Lyt_SystemWindow_00_SaveReaffirm |
Go back to earlier day without saving? and answers |
Lyt_SystemWindow_00_SaveReaffirmFinal |
View Final Report without saving? and answers |
Lyt_SystemWindow_00_SearchAgain |
Return to the past? Save data from Day _ on will be erased when the day ends. |
Lyt_SystemWindow_00_SearchArea |
Empty strings |
Lyt_SystemWindow_00_SearchStart |
Begin Day _ of exploration? |
Lyt_SystemWindow_00_SelectPlayStyle |
Empty strings |
Lyt_SystemWindow_00_SensorBar |
You need a sensor bar to play using a Wii Remote. |
Lyt_SystemWindow_00_SwapDescription |
You can switch play style at any time with __. |
Lyt_SystemWindow_00_TaikenBossForbidden |
"Not available in demo." |
Lyt_SystemWindow_00_TaikenRankingForbidden |
"Rankings cannot be viewed from the demo version." |
Lyt_SystemWindow_00_TurnOnTV |
Using TV. Please switch on the TV., "OK" and "Cancel" |
Lyt_SystemWindow_00_UgcAgree |
You can add text or a drawing to your photo and post it on Miiverse. |
Lyt_SystemWindow_00_UgcAgree_Taiken |
In the full version you can post photos you have taken on Miiverse. |
Lyt_SystemWindow_00_VsQuit |
Re-select stage? and answers |
Lyt_TaikenPauseWindow_00 |
__ Close (probably an icon) |
Lyt_Thanks_00 |
Features of the final game. Probably appear at the end of the demo to encourage the full version |
Lyt_TimeUp_00 |
Time's up!, twice |
Lyt_TimeUp_01 |
Same as Lyt_TimeUp_00 |
Lyt_Title_00 |
Title screen |
Lyt_VsMode_00 |
Bingo Battle screen |
Lyt_Wallpaper_00 |
Look at the TV., "Look at the GamePad.", and some variable strings |
Lyt_Win_00 |
WIN and variable strings |
Lyt_WorldMap_00 |
To Earlier Day and "Talk" |
Lyt_WorldMap3D_00 |
Debug menu? |
Lyt_WorldMapEnter_00 |
Day __ |
Lyt_WorldRanking_00 |
Story mode world rankings |
MapName |
Chapter introduction title cards (e.g. "Garden of Hope", "Exploration Day 1 - 08:44 Charlie's Crash Site") |
mis_flow |
Empty strings |
MissionName |
Some mission names. The list is small, and most of them are variable strings |
MissionNameFilter |
Empty strings and an alphabet test |
Object_Nickname |
Object names (obstacles and more) |
Opening_Movie |
Intro video, where the narrator explains Koppai's backstory and the shipwreck |
OrimaMemo_Memo |
Exploration Notes - text |
OrimaMemo_Title |
Exploration Notes - titles |
OrimaMemo_Zmovie |
Empty strings |
Otakara_Description |
Fruit File descriptions |
Otakara_Nickname |
Fruit names |
Piki |
Empty strings |
Pikmin_Nickname |
Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot" |
Plant_Nickname |
Plant names (unused) |
Poko |
Empty strings |
Staff_Credit_ALL |
Credits |
Staff_Credit |
Empty strings |
Staff_Credit_EU |
Credits |
Staff_Credit_JP |
Credits |
Staff_Credit_Test |
Empty strings |
Staff_Credit_US |
Credits |
TipsGameover |
Story mode and Game Over tips |
TipsMission |
Mission Mode tips |
TipsStory |
Empty strings |
TipsVS |
Bingo Battle tips |
TopicTagName |
Labels for Miiverse for when you snap a picture of something |
vs_flow |
Empty strings |
VSName |
Bingo Battle stage names |
WorkObject_Nickname |
Obstacle names |
Xllt_Lyt_MessageDemo_01 |
Some special variables |
List (Pikmin 3 Deluxe)
This table lists what type of strings which files contain for Pikmin 3 Deluxe.
To do: Finish covering everything that has changed in Deluxe, and remove the .msbt files from the list that haven't changed in Pikmin 3 Deluxe
File | Content |
---|---|
Achievement_Message |
The tasks you need to accomplish to get the achievements |
C3SAddFormalNameList |
String that just says [N] Battle ??? |
C3SAddProperNounList |
Just an empty string |
Guide |
UI elements, possibly from the koppad |
Habitat |
Text saying where a specific creature lives in the piklopedia |
KaoA |
Same as Kao, but this is used in the Olimar's Assignment sidestory |
KaoB |
Same as Kao, but this is used in the Olimar's Comeback sidestory |
Lyt_AchievementMenu_00 |
Text used for the achievement preview menu (where it shows your percentage) |
Lyt_ChangeStyle_00 |
Previously used to switch between Wii remote and Gamepad, now empty (a lot of old files are now empty) |
Lyt_ControllerCheck_00 |
Just one empty string |
Lyt_DRC_BingoMenu_00 |
Empty strings |
Lyt_DRCenemyList_00 |
Variables and the text "Total creatures analysed" (used to show how many creatures you registered in the piklopedia) |
Lyt_End_00 |
Empty strings |
Lyt_LeftMenu_00 |
Some variables |
Lyt_MissionResult_03 |
Strings saying "Olimar's assignement/comeback : Day X" |
Lyt_MissionResult_04 |
Similar to MissionResult_02 (see the Pikmin 3 list) |
Lyt_NGManual_00 |
Hints menu where you select what you need hints for |
Lyt_NGManual_00_Hint_00 |
Story mode hints |
Lyt_NGManual_00_HowToOperate_00 |
Hint menu explaining the controls |
Lyt_NGManual_00_HowToPlay |
Basically an introduction to the game (explains what pellets do, the different pikmin colors, etc..) |
Lyt_Notification_00 |
The little notification that pops up when you complete an achievement |
Lyt_PaBtnInformation_00 |
Empty string |
Lyt_PaSaveBtn_00 |
Just strings saying "Day" and "NEW" |
Lyt_PaSubStoryDiary_00 |
Empty strings |
Lyt_PaTimer_00 |
Strings saying "After Hours" |
Lyt_PSMSelect_00 |
Empty strings |
Lyt_Skip_00 |
Empty string |
Lyt_StoryMode_00 |
File select (unsure) |
Lyt_SubStory_00 |
Text used in the side story selection menu (between the 2 sections, not individual levels) |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_BackToAreaSelect |
Restart today's exploration? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToFileSelect |
Select a day and retry exploration? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToFileSelect2 |
Redo another day's expedition? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToStory |
Return to the story? and the corresponding Yes/No answers |
Lyt_SystemWindow_00_BackToTitle |
Return to the title screen? menu |
Lyt_SystemWindow_00_BossAgree |
Connect to the internet? menu |
Lyt_SystemWindow_00_BossNoData |
Global ranking data cannot be accessed. |
Lyt_SystemWindow_00_BossRegistered |
This Wii U has been configured to allow the use of SpotPass for this software. |
Lyt_SystemWindow_00_CameraModeAttention |
Empty strings |
Lyt_SystemWindow_00_ClearData |
This save data is from a completed game. |
Lyt_SystemWindow_00 |
Empty strings |
Lyt_SystemWindow_00_ConfirmGoBack |
Go back in time and try again? and corresponding OK/Cancel |
Lyt_SystemWindow_00_ConnectDevice2 |
Empty strings |
Lyt_SystemWindow_00_ConnectDevice3 |
Empty strings |
Lyt_SystemWindow_00_DiffAoc |
Pikmin 3 update data is required to play the additional stages purchased. |
Lyt_SystemWindow_00_DrcConfig |
Empty strings |
Lyt_SystemWindow_00_DrcConfigInfo |
The GamePad control style has been set to [Stylus]. During gameplay you can switch back to Classic Controls via the __ menu. |
Lyt_SystemWindow_00_DrcConfigToClassic |
The GamePad control style is currently set to [Stylus]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_DrcConfigToTouch |
The GamePad control style is currently set to [Classic]. Do you want to switch control styles? and corresponding answers |
Lyt_SystemWindow_00_GoBack |
Go back in time and try again? and answers |
Lyt_SystemWindow_00_GoEvening |
End Day? and answers |
Lyt_SystemWindow_00_GoEveningDeath |
Some Pikmin will perish. Do you want to continue? and answers |
Lyt_SystemWindow_00_GoMorning |
Restart Day? and answers |
Lyt_SystemWindow_00_GoToShop |
This will launch Nintendo eShop to enable you to purchase additional stages., "Launch", and "Cancel" |
Lyt_SystemWindow_00_GoToShop_Reboot |
This will launch Nintendo eShop to enable you to purchase the full version., "Launch", and "Cancel" |
Lyt_SystemWindow_00_MacaroonDescription |
"Extra rule: You can also win by retrieving your opponent's Victory Macaroon!" |
Lyt_SystemWindow_00_MissionGiveUp |
Quit this mission? and answers |
Lyt_SystemWindow_00_MissionRetry |
Retry this stage from the beginning? and answers |
Lyt_SystemWindow_00_NewGame |
Play the story from the beginning? Existing save data will be erased when the day ends. and answers |
Lyt_SystemWindow_00_NotAcceptGamePad |
Empty strings |
Lyt_SystemWindow_00_NotGoEvening |
You cannot end the day because you do not have any food. |
Lyt_SystemWindow_00_PhotoWhereabout |
The pictures you take will be displayed on the area select screen. |
Lyt_SystemWindow_00_PleaseRestart |
To play any additional stages purchased, close and restart Pikmin 3. |
Lyt_SystemWindow_00_SaveAffirm |
Save? Previous save data will be erased. and answers |
Lyt_SystemWindow_00_SaveCarryConfirm |
Save data from the demo version detected. Would you like to import this save data? and answers |
Lyt_SystemWindow_00_SaveCarryDone |
Save Data was succesfully imported. |
Lyt_SystemWindow_00_SaveCarryProgress |
Importing save data... |
Lyt_SystemWindow_00_SaveDataBroken |
Empty string |
Lyt_SystemWindow_00_SaveDataCreated |
Save data created. |
Lyt_SystemWindow_00_SaveDataCreating |
Creating save data... |
Lyt_SystemWindow_00_SaveEnd |
Saved, twice |
Lyt_SystemWindow_00_SaveNow |
Saving... |
Lyt_SystemWindow_00_SaveReaffirm |
Go back to earlier day without saving? and answers |
Lyt_SystemWindow_00_SaveReaffirmFinal |
View Final Report without saving? and answers |
Lyt_SystemWindow_00_SearchAgain |
Return to the past? Save data from Day _ on will be erased when the day ends. |
Lyt_SystemWindow_00_SearchArea |
Empty strings |
Lyt_SystemWindow_00_SearchStart |
Begin Day _ of exploration? |
Lyt_SystemWindow_00_SelectPlayStyle |
Empty strings |
Lyt_SystemWindow_00_SensorBar |
You need a sensor bar to play using a Wii Remote. |
Lyt_SystemWindow_00_SwapDescription |
You can switch play style at any time with __. |
Lyt_SystemWindow_00_TaikenBossForbidden |
"Not available in demo." |
Lyt_SystemWindow_00_TaikenRankingForbidden |
"Rankings cannot be viewed from the demo version." |
Lyt_SystemWindow_00_TurnOnTV |
Using TV. Please switch on the TV., "OK" and "Cancel" |
Lyt_SystemWindow_00_UgcAgree |
You can add text or a drawing to your photo and post it on Miiverse. |
Lyt_SystemWindow_00_UgcAgree_Taiken |
In the full version you can post photos you have taken on Miiverse. |
Lyt_SystemWindow_00_VsQuit |
Re-select stage? and answers |
Lyt_TaikenPauseWindow_00 |
__ Close (probably an icon) |
Lyt_Thanks_00 |
Features of the final game. Probably appear at the end of the demo to encourage the full version |
Lyt_TimeUp_00 |
Time's up!, twice |
Lyt_TimeUp_01 |
Same as Lyt_TimeUp_00 |
Lyt_Title_00 |
Title screen |
Lyt_VsMode_00 |
Bingo Battle screen |
Lyt_Wallpaper_00 |
Look at the TV., "Look at the GamePad.", and some variable strings |
Lyt_Win_00 |
WIN and variable strings |
Lyt_WorldMap_00 |
To Earlier Day and "Talk" |
Lyt_WorldMap3D_00 |
Debug menu? |
Lyt_WorldMapEnter_00 |
Day __ |
Lyt_WorldRanking_00 |
Story mode world rankings |
MapName |
Chapter introduction title cards (e.g. "Garden of Hope", "Exploration Day 1 - 08:44 Charlie's Crash Site") |
mis_flow |
Empty strings |
MissionName |
Some mission names. The list is small, and most of them are variable strings |
MissionNameFilter |
Empty strings and an alphabet test |
Object_Nickname |
Object names (obstacles and more) |
Opening_Movie |
Intro video, where the narrator explains Koppai's backstory and the shipwreck |
OrimaMemo_Memo |
Exploration Notes - text |
OrimaMemo_Title |
Exploration Notes - titles |
OrimaMemo_Zmovie |
Empty strings |
Otakara_Description |
Fruit File descriptions |
Otakara_Nickname |
Fruit names |
Piki |
Empty strings |
Pikmin_Nickname |
Pikmin type names, leader names (+ Olimar and Louie), and "Pikpik Carrot" |
Plant_Nickname |
Plant names (unused) |
Poko |
Empty strings |
Staff_Credit_ALL |
Credits |
Staff_Credit |
Empty strings |
Staff_Credit_EU |
Credits |
Staff_Credit_JP |
Credits |
Staff_Credit_Test |
Empty strings |
Staff_Credit_US |
Credits |
TipsGameover |
Story mode and Game Over tips |
TipsMission |
Mission Mode tips |
TipsStory |
Empty strings |
TipsVS |
Bingo Battle tips |
TopicTagName |
Labels for Miiverse for when you snap a picture of something |
vs_flow |
Empty strings |
VSName |
Bingo Battle stage names |
WorkObject_Nickname |
Obstacle names |
Xllt_Lyt_MessageDemo_01 |
Some special variables |
Changing Who Speaks in Dialogue
Before most lines of dialogue in each MSBT entry, there are 10 bytes of hex starting with 0E 00 17 00
or something similar. Of these ten bytes, the last two bytes (the two bytes before the actual dialogue text) determine the character saying this dialogue. The second to last byte determines the voice used, while the last byte determines the icon used.
If MSBT Editor Reloaded is used to edit a given MSBT file, the hex values before these lines of dialogue can be directly edited via its hex editor on the bottom right of the window.
Hex Value | Character Voice |
---|---|
00 |
Alph |
01 |
Brittany |
02 |
Charlie |
03 |
Louie |
04 |
Olimar |
05 |
S.S. Drake |
Hex Value | Character Icon |
---|---|
00 |
Alph, Neutral |
01 |
Brittany, Neutral |
02 |
Charlie, Neutral |
03 |
Louie, Neutral |
04 |
Olimar, Neutral |
05 |
Alph, Shocked |
06 |
Brittany, Shocked |
07 |
Charlie, Shocked |
08 |
Louie, Shocked |
09 |
Olimar, Shocked |
0A |
Alph, Happy |
0B |
Brittany, Happy |
0C |
Charlie, Happy |
0D |
Louie, Happy |
0E |
Olimar, Happy |
0F |
Alph, Worried |
10 |
Brittany, Worried |
11 |
Charlie, Worried |
12 |
Louie, Worried |
13 |
Olimar, Worried |
14 |
Alph, Determined |
15 |
Brittany, Determined |
16 |
Charlie, Determined |
17 |
Louie, Determined |
18 |
Olimar, Determined |
19 |
No icon is displayed. |
1A |
S.S. Drake |