Difference between revisions of "Pikmin 2 directory tree"
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(Created page with "This article lists all folders and noteworthy files in ''Pikmin 2''. Yellow rows are folders, and blue rows are files. {{todo|Figure all of these out and link them to the rel...") |
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! Entry || Description | ! Entry || Description | ||
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− | | | + | {{dt|d|AudioRes|Audio: music, instruments and sound effects.}} |
− | + | {{dt|d|AudioRes/Banks|Sound effect and instrument files.}} | |
− | | | + | {{dt|f|AudioRes/BgmList.txt|List of songs used in the game.}} |
− | + | {{dt|f|AudioRes/Conductor.arc|Some .cnd files about the songs in the game.}} | |
− | + | {{dt|f|AudioRes/Key.arc|.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.}} | |
− | | | + | {{dt|f|AudioRes/PSound.aaf|Unknown.}} |
− | + | {{dt|f|AudioRes/PSound.asn|Unknown.}} | |
− | + | {{dt|d|AudioRes/Seqs|Sequenced music (like MIDI files).}} | |
− | | | + | {{dt|d|AudioRes/Stream|Streamed (non-sequenced) music.}} |
− | | | + | {{dt|d|banner|Presumably the game banners, on the GameCube menu, for each language.}} |
− | + | {{dt|d|enemy|Enemy data.}} | |
− | | | + | {{dt|d|enemy/common|Contains <code>enemyCommon.szs</code>. Models of the rocks used in petrification.}} |
− | + | {{dt|d|enemy/data|Enemy and plant models and animations.}} | |
− | + | {{dt|f|enemy/enemyResList.txt|List with enemy resource file paths.}} | |
− | | | + | {{dt|d|enemy/parm|Contains <code>enemyParms.szs</code>. Enemy settings (collisions, animations, ultra-bitter petrification models, misc.).}} |
− | + | {{dt|f|gameConfig.ini|Game settings.}} | |
− | + | {{dt|d|memoryCard|Contains <code>memoryCardHeader.szs</code>. Something about memory cards (banner.dat and icon.dat)}} | |
− | | | + | {{dt|d|message|Fonts and text strings for all languages/regions.}} |
− | + | {{dt|d|new_screen|Menu resources, in all languages.}} | |
− | + | {{dt|f|opening.bnr|Game banner}} | |
− | | | + | {{dt|f|pikmin2UP.MAP|Unknown.}} |
− | + | {{dt|d|thp|Pre-rendered videos.}} | |
− | + | {{dt|f|timeStamp*.txt|Build dates. File names are still a bit unclear.}} | |
− | | | + | {{dt|d|user|}} |
− | + | {{dt|d|user/Abe|}} | |
− | + | {{dt|d|user/Abe/cave|Lighting settings.}} | |
− | | | + | {{dt|d|user/Abe/item|Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).}} |
− | + | {{dt|d|user/Abe/map|Area settings, test map and Piklopedia areas included (routes, lighting, ...)}} | |
− | + | {{dt|d|user/Abe/Pellet|Treasure models and some configuration files.}} | |
− | | | + | {{dt|d|user/Abe/Pellet/*|}} |
− | | | + | {{dt|f|user/Abe/Pellet/*/carcass_config.txt|Unused enemy corpse settings (plus leader carrying). The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*/item_config.txt|Unused Exploration Kit + The Key settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | | | + | {{dt|f|user/Abe/Pellet/*/item_texts.szs|Unused Exploration Kit + The Key collisions and animations settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} |
− | + | {{dt|f|user/Abe/Pellet/*/otakara_config.txt|Unused treasure settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} | |
− | + | {{dt|f|user/Abe/Pellet/*/otakara_texts.txt|Unused treasure collision and animation settings. The used settings are in <code>/user/Abe/Pellet/*/pelletlist_*.szs</code>.}} | |
− | + | {{dt|f|user/Abe/Pellet/*/pelletlist_*.szs|Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.}} | |
− | + | {{dt|d|user/Abe/piki|Pikmin and leader settings.}} | |
− | + | {{dt|f|user/Abe/stages.txt|Area listing.}} | |
− | + | {{dt|d|user/Abe/time|Day time settings.}} | |
− | + | {{dt|d|user/Abe/vs|2-Player Battle stage settings (list of cave units for every pattern)}} | |
− | + | {{dt|d|user/Ebisawa|}} | |
− | | | + | {{dt|d|user/Ebisawa/card_e_reader|e-Reader stuff? (.dwn format)}} |
− | + | {{dt|d|user/Ebisawa/effect|Visual effects? (.jpc format)}} | |
− | + | {{dt|d|user/Ebisawa/testdata|Test stuff?}} | |
− | | | + | {{dt|d|user/Ebisawa/testdata/_2D|Old menus?}} |
− | + | {{dt|d|user/Ebisawa/title|Title screens}} | |
− | + | {{dt|d|user/Kando|}} | |
− | | | + | {{dt|f|user/Kando/aiConstants.txt|Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).}} |
− | + | {{dt|d|user/Kando/bridge|Bridge models.}} | |
− | + | {{dt|d|user/Kando/develop|Some development tool resources?}} | |
− | | | + | {{dt|d|user/Kando/effect|Visual effects? Contains Onion beam animations.}} |
− | + | {{dt|d|user/Kando/map|Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes). }} | |
− | + | {{dt|f|user/Kando/mizu.bti|Unknown texture.}} | |
− | | | + | {{dt|d|user/Kando/objects|Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).}} |
− | + | {{dt|d|user/Kando/onyon|Onion model and animations.}} | |
− | + | {{dt|d|user/Kando/piki|Model and animations for the cursor, Pikmin and leaders.}} | |
− | | | + | {{dt|d|user/Kando/pod*|Research Pod model and animations.}} |
− | + | {{dt|d|user/Kando/resulttex|Old Treasure Hoard icons.}} | |
− | + | {{dt|d|user/Kando/texCaster|Unknown texture.}} | |
− | | | + | {{dt|d|user/Kando/ufo*|Ship model and animations.}} |
− | + | {{dt|d|user/Kando/vstex|2-Player Battle Roulette icons and other minor HUD textures.}} | |
− | + | {{dt|d|user/Kando/zukan|Some settings for the test level.}} | |
− | | | + | {{dt|d|user/Koono|Space mail stuff.}} |
− | + | {{dt|d|user/Matoba|}} | |
− | + | {{dt|d|user/Matoba/challenge|Challenge mode level settings, used and unused.}} | |
− | | | + | {{dt|d|user/Matoba/resulttex|Treasure Hoard icons.}} |
− | + | {{dt|d|user/Mukki|}} | |
− | + | {{dt|d|user/Mukki/mapunits|}} | |
− | | | + | {{dt|d|user/Mukki/mapunits/arc|Cave unit models.}} |
− | + | {{dt|d|user/Mukki/mapunits/caveinfo|Cave settings.}} | |
− | + | {{dt|d|user/Mukki/mapunits/units|Cave unit settings.}} | |
− | | | + | {{dt|d|user/Mukki/movie|In-game cutscenes.}} |
− | | | + | {{dt|d|user/Nishimura|}} |
− | + | {{dt|d|user/Nishimura/Camera|Camera settings?}} | |
− | | | + | {{dt|d|user/Nishimura/Rumble|Rumble settings.}} |
− | | | + | {{dt|d|user/Nishimura/Shadow|Shadow settings.}} |
− | + | {{dt|d|user/Totaka|Music settings.}} | |
− | | | + | {{dt|d|user/Wakai|Some text files related to music?}} |
− | + | {{dt|d|user/Yamashita|}} | |
− | + | {{dt|d|user/Yamashita/arc|Boot screens.}} | |
− | | | + | {{dt|d|user/Yamashita/enemytex|Piklopedia icons.}} |
− | + | {{dt|d|user/Yamashita/zukan|Some settings for the Piklopedia/Treasure Hoard areas.}} | |
− | + | {{dt|f|*gameConfig.ini|Alternate game configuration files.}} | |
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|} | |} | ||
[[Category:Pikmin 2]] | [[Category:Pikmin 2]] | ||
[[Category:Directory trees]] | [[Category:Directory trees]] |
Revision as of 11:52, 13 October 2016
This article lists all folders and noteworthy files in Pikmin 2. Yellow rows are folders, and blue rows are files.
To do: Figure all of these out and link them to the relevant pages.
Entry | Description |
---|---|
AudioRes/Audio: music, instruments and sound effects.
|
{{{4}}} |
AudioRes/Banks/Sound effect and instrument files.
|
{{{4}}} |
AudioRes/BgmList.txt/List of songs used in the game.
|
{{{4}}} |
AudioRes/Conductor.arc/Some .cnd files about the songs in the game.
|
{{{4}}} |
AudioRes/Key.arc/.bas files that supposedly link the enemy's actions to the corresponding sound effects. There's also an enemy.prj file.
|
{{{4}}} |
AudioRes/PSound.aaf/Unknown.
|
{{{4}}} |
AudioRes/PSound.asn/Unknown.
|
{{{4}}} |
AudioRes/Seqs/Sequenced music (like MIDI files).
|
{{{4}}} |
AudioRes/Stream/Streamed (non-sequenced) music.
|
{{{4}}} |
banner/Presumably the game banners, on the GameCube menu, for each language.
|
{{{4}}} |
enemy/Enemy data.
|
{{{4}}} |
enemy/common/Contains
|
{{{4}}} |
enemy/data/Enemy and plant models and animations.
|
{{{4}}} |
enemy/enemyResList.txt/List with enemy resource file paths.
|
{{{4}}} |
enemy/parm/Contains
|
{{{4}}} |
gameConfig.ini/Game settings.
|
{{{4}}} |
memoryCard/Contains
|
{{{4}}} |
message/Fonts and text strings for all languages/regions.
|
{{{4}}} |
new_screen/Menu resources, in all languages.
|
{{{4}}} |
opening.bnr/Game banner
|
{{{4}}} |
pikmin2UP.MAP/Unknown.
|
{{{4}}} |
thp/Pre-rendered videos.
|
{{{4}}} |
timeStamp*.txt/Build dates. File names are still a bit unclear.
|
{{{4}}} |
user/
|
{{{4}}} |
user/Abe/
|
{{{4}}} |
user/Abe/cave/Lighting settings.
|
{{{4}}} |
user/Abe/item/Minor settings for some objects (clog, bridge, geyser, plant, rock, treasure).
|
{{{4}}} |
user/Abe/map/Area settings, test map and Piklopedia areas included (routes, lighting, ...)
|
{{{4}}} |
user/Abe/Pellet/Treasure models and some configuration files.
|
{{{4}}} |
user/Abe/Pellet/*/
|
{{{4}}} |
user/Abe/Pellet/*/carcass_config.txt/Unused enemy corpse settings (plus leader carrying). The used settings are in
|
{{{4}}} |
user/Abe/Pellet/*/item_config.txt/Unused Exploration Kit + The Key settings. The used settings are in
|
{{{4}}} |
user/Abe/Pellet/*/item_texts.szs/Unused Exploration Kit + The Key collisions and animations settings. The used settings are in
|
{{{4}}} |
user/Abe/Pellet/*/otakara_config.txt/Unused treasure settings. The used settings are in
|
{{{4}}} |
user/Abe/Pellet/*/otakara_texts.txt/Unused treasure collision and animation settings. The used settings are in
|
{{{4}}} |
user/Abe/Pellet/*/pelletlist_*.szs/Carriable thing (treasure, leader, enemy corpse, Exploration Kit + The Key) settings.
|
{{{4}}} |
user/Abe/piki/Pikmin and leader settings.
|
{{{4}}} |
user/Abe/stages.txt/Area listing.
|
{{{4}}} |
user/Abe/time/Day time settings.
|
{{{4}}} |
user/Abe/vs/2-Player Battle stage settings (list of cave units for every pattern)
|
{{{4}}} |
user/Ebisawa/
|
{{{4}}} |
user/Ebisawa/card_e_reader/e-Reader stuff? (.dwn format)
|
{{{4}}} |
user/Ebisawa/effect/Visual effects? (.jpc format)
|
{{{4}}} |
user/Ebisawa/testdata/Test stuff?
|
{{{4}}} |
user/Ebisawa/testdata/_2D/Old menus?
|
{{{4}}} |
user/Ebisawa/title/Title screens
|
{{{4}}} |
user/Kando/
|
{{{4}}} |
user/Kando/aiConstants.txt/Some constants (gravity, spray berries needed, debt, camera angle (FOV?)).
|
{{{4}}} |
user/Kando/bridge/Bridge models.
|
{{{4}}} |
user/Kando/develop/Some development tool resources?
|
{{{4}}} |
user/Kando/effect/Visual effects? Contains Onion beam animations.
|
{{{4}}} |
user/Kando/map/Area models and route/hitbox settings, including Piklopedia / Treasure Hoard, as well as water and the cave vrboxes (skyboxes).
|
{{{4}}} |
user/Kando/mizu.bti/Unknown texture.
|
{{{4}}} |
user/Kando/objects/Model and animation for some objects (clog, bridge, holes, gates, nectar, geyser, mold, Pikmin head, spiderworts, "rock", Ujadani, nectar weed).
|
{{{4}}} |
user/Kando/onyon/Onion model and animations.
|
{{{4}}} |
user/Kando/piki/Model and animations for the cursor, Pikmin and leaders.
|
{{{4}}} |
user/Kando/pod*/Research Pod model and animations.
|
{{{4}}} |
user/Kando/resulttex/Old Treasure Hoard icons.
|
{{{4}}} |
user/Kando/texCaster/Unknown texture.
|
{{{4}}} |
user/Kando/ufo*/Ship model and animations.
|
{{{4}}} |
user/Kando/vstex/2-Player Battle Roulette icons and other minor HUD textures.
|
{{{4}}} |
user/Kando/zukan/Some settings for the test level.
|
{{{4}}} |
user/Koono/Space mail stuff.
|
{{{4}}} |
user/Matoba/
|
{{{4}}} |
user/Matoba/challenge/Challenge mode level settings, used and unused.
|
{{{4}}} |
user/Matoba/resulttex/Treasure Hoard icons.
|
{{{4}}} |
user/Mukki/
|
{{{4}}} |
user/Mukki/mapunits/
|
{{{4}}} |
user/Mukki/mapunits/arc/Cave unit models.
|
{{{4}}} |
user/Mukki/mapunits/caveinfo/Cave settings.
|
{{{4}}} |
user/Mukki/mapunits/units/Cave unit settings.
|
{{{4}}} |
user/Mukki/movie/In-game cutscenes.
|
{{{4}}} |
user/Nishimura/
|
{{{4}}} |
user/Nishimura/Camera/Camera settings?
|
{{{4}}} |
user/Nishimura/Rumble/Rumble settings.
|
{{{4}}} |
user/Nishimura/Shadow/Shadow settings.
|
{{{4}}} |
user/Totaka/Music settings.
|
{{{4}}} |
user/Wakai/Some text files related to music?
|
{{{4}}} |
user/Yamashita/
|
{{{4}}} |
user/Yamashita/arc/Boot screens.
|
{{{4}}} |
user/Yamashita/enemytex/Piklopedia icons.
|
{{{4}}} |
user/Yamashita/zukan/Some settings for the Piklopedia/Treasure Hoard areas.
|
{{{4}}} |
*gameConfig.ini/Alternate game configuration files.
|
{{{4}}} |