Difference between revisions of "Pikmin directory tree"
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Minty Meeo (talk | contribs) (There. I actually made a decent Directory Tree for Pikmin 1. This is most everything I know or am able to make an educated guess on. Somebody fact check me.) |
Minty Meeo (talk | contribs) m (Added conversion.lnk to list) |
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{{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}} | {{dt|f|dataDir/archives|water.arc|Copy of <code>dataDir\objects\water</code>}} | ||
{{dt|f|dataDir/archives|weeks.arc|Copy of <code>dataDir\objects\weeds</code>}} | {{dt|f|dataDir/archives|weeks.arc|Copy of <code>dataDir\objects\weeds</code>}} | ||
− | + | {{dt|f|dataDir/objects\plants|conversion.lnk|Shortcut to <code>Z:\conversion\courses\plants</code>. {{unsure|Purpose is unknown}}}} | |
{{dt|d|dataDir|camera|Seems to contains per-camera-ters {{unsure|(3 versions)}}}} | {{dt|d|dataDir|camera|Seems to contains per-camera-ters {{unsure|(3 versions)}}}} | ||
{{dt|d|dataDir|bosses|Unused in the final game. Used in [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}} | {{dt|d|dataDir|bosses|Unused in the final game. Used in [https://tcrf.net/Pikmin/Windows_Executable Windows x86 Debugger]}} | ||
Line 38: | Line 38: | ||
{{dt|d|dataDir|intro|{{unsure|Area names when landing, et cetera}}}} | {{dt|d|dataDir|intro|{{unsure|Area names when landing, et cetera}}}} | ||
{{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}} | {{dt|d|dataDir|MovieData|Prerendered video in '''H4M''' format}} | ||
+ | |||
{{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}} | {{dt|f|dataDir/savedata|test.card|{{unsure|Memory card defaults?}}}} | ||
{{dt|f|dataDir/SndData/Seqs|pikiseq.arc|The one '''ARC''' file that isn't like the rest (no partner '''DIR''' file)}} | {{dt|f|dataDir/SndData/Seqs|pikiseq.arc|The one '''ARC''' file that isn't like the rest (no partner '''DIR''' file)}} |
Revision as of 08:50, 5 March 2018
This article lists all folders and noteworthy files in Pikmin 1. Yellow rows are folders, and blue rows are files.
To do: Apparently we're supposed to figure all of these out and link them to the relevant pages.
Entry | Description |
---|---|
dataDir
|
Location of essentially all game files. |
dataDir/archives
|
Storage folder for all .ARC and .DIR file pairs |
dataDir/archives/blo_eng.arc
|
Copy of dataDir\screen\eng_blo
|
dataDir/archives/blo_kodomo.arc
|
Copy of dataDir\screen\kodomo_blo
|
dataDir/archives/blo_otona.arc
|
Copy of dataDir\screen\otona_blo
|
dataDir/archives/bomb.arc
|
Copy of dataDir\objects\bomb
|
dataDir/archives/bosses.arc
|
Copy of dataDir\bosses
|
dataDir/archives/bridges.arc
|
Copy of dataDir\objects\bridge
|
dataDir/archives/effshapes.arc
|
Copy of dataDir\effects\shapes
|
dataDir/archives/fl_water.dir
|
Copy of dataDir\objects\fl_water
|
dataDir/archives/gates.arc
|
Copy of dataDir\objects\gate
|
dataDir/archives/goal.arc
|
Copy of dataDir\objects\goal
|
dataDir/archives/pelletsbin.arc
|
Copy of dataDir\objects\pellets (.BIN files only)
|
dataDir/archives/pikihead.arc
|
Copy of dataDir\objects\pikihead
|
dataDir/archives/plants.arc
|
Copy of dataDir\objects\plants
|
dataDir/archives/rope.arc
|
Copy of dataDir\objects\rope
|
dataDir/archives/tekikey.arc
|
Copy of dataDir\tekikeys
|
dataDir/archives/tekipara.arc
|
Copy of dataDir\tekipara
|
dataDir/archives/tekis.arc
|
Copy of dataDir\tekis
|
dataDir/archives/ufopartsbin.arc
|
Copy of dataDir\objects\ufoparts
|
dataDir/archives/water.arc
|
Copy of dataDir\objects\water
|
dataDir/archives/weeks.arc
|
Copy of dataDir\objects\weeds
|
dataDir/objects\plants/conversion.lnk
|
Shortcut to Z:\conversion\courses\plants . Purpose is unknown[unsure]
|
dataDir/camera
|
Seems to contains per-camera-ters (3 versions)[unsure] |
dataDir/bosses
|
Unused in the final game. Used in Windows x86 Debugger |
dataDir/cinemas
|
Contains (copies of) models and animations used in cutscenes, along with other stuff |
dataDir/cinemas/opening.cin
|
Used on for title screen?[unsure] |
dataDir/cinemas/opening.ini
|
Used on for title screen?[unsure] |
dataDir/courses
|
.MOD files for gameplay areas |
dataDir/ghost/record.gst
|
Mysterious file. What does this do??[unsure] |
dataDir/intro
|
Area names when landing, et cetera[unsure] |
dataDir/MovieData
|
Prerendered video in H4M format |
dataDir/savedata/test.card
|
Memory card defaults?[unsure] |
dataDir/SndData/Seqs/pikiseq.arc
|
The one ARC file that isn't like the rest (no partner DIR file) |
dataDir/stages
|
Contains GEN files for all stages[unsure] |
config.ini
|
A big let-down |
dataDir/build.map
|
An actual symbol map, unlike a certain sequel |
sysBootup.exe
|
Development tool left on the disk. For more info, see TCRF.net |
Credits: Minty_Meeo