Pikmin 4 directory tree
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This article lists all folders and noteworthy files in Pikmin 4 (DEMO version). Yellow rows are folders, and blue rows are files.
To do: Go into more detail, especially in terms of adding sub-folders.
Carrot4
|
Game Content |
Carrot4/Content/Paks/Carrot4-Switch.pak
|
Game Files - 2.29 GB when unpacked (Demo version) |
Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4
|
Game Files |
Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Config
|
Unknown However, this appears to talk about textures and their relation to different devices (ex. iPhone 6, iPhone 6 Plus, Linux, Android, Windows, etc.) |
Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content
|
Where a majority of the game's files are located - 2.24 GB (Demo version) |
Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content/Carrot4
|
Unknown |
Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content/Localization
|
Text files for the game in locres format - 30.9 MB (Demo version), 74.5 MB (Full Game) |
Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content/Movies
|
Video files for the game in WEBM format - 1.14 GB (Demo version) |
Carrot4/Content/Paks/Carrot4-Switch.pak/Carrot4/Content/WwiseAudio/Switch
|
Audio files in WEM and BNK formats - 945 BM (Demo version) |
Carrot4/Content/Paks/Carrot4-Switch.pak/Engine
|
Files for the game's engine. Appears to have content that works with Unreal Engine 4 |
Carrot4/Content/Paks/Carrot4-Switch.pak/Engine/Config
|
Unknown |
Carrot4/Content/Paks/Carrot4-Switch.pak/Engine/Content
|
This appears to hold icons, images, etc for Unreal Engine 4 |
Carrot4/Content/Paks/Carrot4-Switch.pak/Engine/Platforms
|
There is one file in here with unknown functions Platforms/Switch/Content/Localization/Switch/Switch.locmeta |
Carrot4/Content/Paks/Carrot4-Switch.ucas
|
Unknown |
Carrot4/Content/Paks/Carrot4-Switch.utoc
|
Unknown |
Carrot4/Content/Paks/global.ucas
|
Unknown |
Carrot4/Content/Paks/global.utoc
|
Unknown |
__rom
|
Unknown |
Manifest_NonUFSFiles_Switch.txt
|
Unknown |
UE4CommandLine.txt
|
Unknown |