Pikmin directory tree

From Pikmin Technical Knowledge Base
Revision as of 12:11, 4 October 2024 by Vic (talk | contribs) (Forgot to add this.)
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This article lists all folders and noteworthy files in Pikmin. Yellow rows are folders, and blue rows are files.


To do: Apparently we're supposed to figure all of these out and link them to the relevant pages.

Entry Description
dataDir Location of essentially all game files.
dataDir/2d_data Contains several unused image files in the TXE format.
dataDir/archives Storage folder for all .ARC and .DIR file pairs
dataDir/archives/blo_eng.arc Copy of dataDir\screen\eng_blo
dataDir/archives/blo_kodomo.arc Copy of dataDir\screen\kodomo_blo
dataDir/archives/blo_otona.arc Copy of dataDir\screen\otona_blo
dataDir/archives/bomb.arc Copy of dataDir\objects\bomb
dataDir/archives/bosses.arc Copy of dataDir\bosses
dataDir/archives/bridges.arc Copy of dataDir\objects\bridge
dataDir/archives/effshapes.arc Copy of dataDir\effects\shapes
dataDir/archives/fl_water.dir Copy of dataDir\objects\fl_water
dataDir/archives/gates.arc Copy of dataDir\objects\gate
dataDir/archives/goal.arc Copy of dataDir\objects\goal
dataDir/archives/pelletsbin.arc Copy of dataDir\objects\pellets (.BIN files only)
dataDir/archives/pikihead.arc Copy of dataDir\objects\pikihead
dataDir/archives/plants.arc Copy of dataDir\objects\plants
dataDir/archives/rope.arc Copy of dataDir\objects\rope
dataDir/archives/tekikey.arc Copy of dataDir\tekikeys
dataDir/archives/tekipara.arc Copy of dataDir\tekipara
dataDir/archives/tekis.arc Copy of dataDir\tekis
dataDir/archives/ufopartsbin.arc Copy of dataDir\objects\ufoparts
dataDir/archives/water.arc Copy of dataDir\objects\water
dataDir/archives/weeks.arc Copy of dataDir\objects\weeds
dataDir/bosses Contains parameters, models, animations, and animation managers for every boss. Unused in the final game. Used by the Windows x86 Debugger
dataDir/build.map An actual symbol map, unlike a certain sequel
dataDir/camera Contains 3 versions of the game's per-camera-ters. camepara.bin is used.
dataDir/cinemas Contains (copies of) models and animations used in cutscenes, along with other stuff
dataDir/cinemas/opening.cin Used on for title screen?[unsure]
dataDir/cinemas/opening.ini Used on for title screen?[unsure]
dataDir/courses Contains the 3D models for every area of the game. Some testing maps, too.
dataDir/effects Contains particle effects and onion spotlight things.
dataDir/ghost/record.gst Mysterious file. What does this do??[unsure]
dataDir/intro Contains the Nintendo logo image, course name images and the countdown graphic's model and animations.
dataDir/MovieData Prerendered video in H4M format
dataDir/objects Contains models, animations, animation managers for misc. objects. Unused in the final game. Used by the Windows x86 Debugger
dataDir/objects/plants/conversion.lnk Shortcut to Z:\conversion\courses\plants. Purpose is unknown[unsure]
dataDir/parms Contains general parameter files.
dataDir/pikis Contains models, animations, and animation managers for Pikmin, Olimar, and stages of maturity of Pikmin.
dataDir/savedata/test.card Memory card defaults?[unsure]
dataDir/screen Contains textures and layouts for 2D menus.
dataDir/shapes Contains miscellaneous 3D models like the cursor and some stuff used in debugger.
dataDir/SndData/Seqs/pikiseq.arc A BARC file. It contains the game's sequenced music.
dataDir/stages Contains GEN files for all stages[unsure]
dataDir/tekikeys Contains animation managers for all enemies. Unused in the final game. Used by the Windows x86 Debugger
dataDir/tekipara Contains parameters for all enemies. Unused in the final game. Used by the Windows x86 Debugger
dataDir/tekis Contains animations and models for all enemies. Unused in the final game. Used by the Windows x86 Debugger
dataDir/testdata Contains some leftover files. Early models for a few ship parts/enemies, along with a mysterious "1.act" file.
config.ini A big let-down
sysBootup.exe Development tool left on the disk. For more info, see TCRF.net
Credits: Minty_Meeo