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Caves
Area |
Internal name |
Game name
|
Valley of Repose |
tutorial_1 |
Emergence Cave
|
Valley of Repose |
tutorial_2 |
Subterranean Complex
|
Valley of Repose |
tutorial_3 |
Frontier Cavern
|
Awakening Wood |
forest_1 |
Hole of Beasts
|
Awakening Wood |
forest_2 |
White Flower Garden
|
Awakening Wood |
forest_3 |
Bulblax Kingdom
|
Awakening Wood |
forest_4 |
Snagret Hole
|
Perplexing Pool |
yakushima_1 |
Citadel of Spiders
|
Perplexing Pool |
yakushima_2 |
Glutton's Kitchen
|
Perplexing Pool |
yakushima_3 |
Shower Room
|
Perplexing Pool |
yakushima_4 |
Submerged Castle
|
Wistful Wild |
last_1 |
Cavern of Chaos
|
Wistful Wild |
last_2 |
Hole of Heroes
|
Wistful Wild |
last_3 |
Dream Den
|
Leaders
- Olimar is consistently referred to as
orima
in the files, which is a romanization of his Japanese name. orima
can also refer to all leaders. His model name is orima1.bmd
.
- When
orima
is not used to refer to all the captains, they are instead referred to as navi
. This was Olimar's internal name in Pikmin, which may be a leftover from Adam and Eve.
- Louie is referred to as either
luji
or loozy
, depending on where you are looking. His model name is orima3.bmd
.
- The President of Hocotate Freight's model name is
syatyou.bmd
. Otherwise, he's referred to as simply "President".
Music
Stream (.AST)
NOTE: Incomplete
Internal name |
Game name
|
pikmin_greet_new.h.32.c4 |
"Pikmin" (bootup sound effect)
|
title.w.32.c4 |
Title Screen (Primary)
|
title.w.44.c4 |
Title Screen (Secondary)
|
option.w.32.c4 |
Options Menu
|
select.w.32.c4 |
File Select Menu
|
vs_menu.w.32.c4 |
2-Player Battle Menu
|
result.w.32.c4 |
End of Day Results
|
start_demo.w.32.c4 |
Day 1 Opening Cutscene
|
start_demo_o.w.32.c4 |
New Area
|
u_result.w.32.c4 |
End of Cave Results
|
ff_watch_pikmin.w.32.c4 |
New Pikmin Cutscene
|
ff_hiba.w.32.c4 |
Pikmin Hazard Cutscene
|
ff_in_hole.w.32.c4 |
Enter Cave
|
ff_floor_in.w.32.c4 |
Enter Sublevel
|
annihi_dayend.w.32.c4 |
End of Day (Pikmin Extinction)
|
Camera |
Camera (Unused)
|
dayend_n.w.32.c4 |
End of Day (Normal)
|