Various notes I have on Modding Pikmin 4, Page by Portable Productions
Core/Audio/DT_CaveSoundInfo
- This is regarding "CaveSoundInfo", not all json parameters have been documented as of yet and is still in need of testing
DT_CaveSoundInfo Structure
"Rows":
|
"Map Name" *(Cave001_F02,Cave004_F00,ECT)
|
"MusicName" *(Common,Boss,ECT)
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"LevelType" *(Outdoors/None)
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"SpawnOnBeginLevelActors" *(Usually Contains Ambient Sound Types)
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"AuxBus" *(??)
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"UnknownImport" "-7034077682652743402" *(??)
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"bIsSingletonReverb"
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"bIsZeroResetCaveBossDistances"
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"AudioEventDataTables"
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"AudioFlagDataTables"
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"AudioStateDataTables"
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"TalkVoiceSetting"
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"UseModelList"
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"bUseAllModel"
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Music Identifiers
Internal name |
Usage |
Notes
|
CaveCommon |
Common Cave Music |
Used In Common Caves
|
CaveBoss_A |
Silence/Ambience Transitioned To Mini Boss Music |
Used during minor boss encounters, usually identified through music sequence
|
CaveBoss_B |
Silence/Ambience Transitioned To Major Boss Music |
Used during major boss encounters, usually identified through music sequence
|
CaveAmebozu |
Waterwraith Cave |
Will only transition to engulfed castle motif if amebozu timer is present in your gen files
|
CaveToy |
Plunder Palace Music |
Used In Plunder Palace
|
CaveRelax |
Rest Cave Music |
Used In Rest Caves
|
CaveBossInu |
Final Boss Music |
Used In The Final Sublevel For "Cavern for a king"
|
DDB001 |
Dandori Battle Theme 1 |
Used in basic Dandori Battle Stages
|
DDB002 |
Dandori Battle Theme 2 |
Used in Leafy Showdown
|
Challenge002 |
Dandori Challenge Theme 2 |
Unknown Use
|
Challenge001 |
Dandori Challenge Theme 1 |
Used in basic Dandori Challenge Stages
|
CaveTutorial |
Burrow Of Beginnings Theme |
Theme used in Burrow Of Beginnings
|
ExtraCave |
Sage Trials Theme |
Theme used during Sage Leaf Trials Stages
|
CaveBoss_C |
Giant Breadbug Theme |
Theme used during the final sublevel of Plunder Palace
|
- Regarding "LevelType" (Usually set to none)
Additional notes by Infinity Divided (None, CaveOutdoor, CaveSPOutdoor, Area500, are also available, use has not been documented)
Core/GActor
- These are structure notes based on Core/GActor/DT_HappyEquipParameter
- Regarding Oatchi stats when given an upgrade
"Rows":
|
"VitalSystem1": 1.25
|
"VitalSystem2": 1.5
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"VitalSystem3": 2.0
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"MetalSystem1": 0.75
|
"MetalSystem2": 0.5
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"MetalSystem3": 0.25
|
"DashBoots1": 1.3
|
"DashBoots2": 1.3 (UNUSED)
|
"DashBoots3": 1.3 (UNUSED)
|
These are self explanatory increases based on having a certain piece of equipment, to check matches go to Pikmin 4 Identifiers
- Note: DashBoots2 + Dashboots3 seem to be unused values since the equipment only contains a single upgrade in final game
DT_UICaveInfo
Internal name |
Usage |
|
"Rows" |
Rows |
|
"Map ID" |
Name Of The Map |
|
"Cave Image Id" |
What Image Displays In Preview |
|
"TextureIndex": |
Always 2 |
|
"FeatureIcon01": |
Undocumented |
|
"FeatureIcon02": |
Undocumented |
|
"FeatureIcon03": |
Undocumented |
|
"FeatureIcon04": |
Undocumented |
|
"FeatureIcon05": |
Undocumented |
|
"FeatureIcon06": |
Undocumented |
|
"FeatureIcon07": |
Undocumented |
|
"FeatureIcon08": |
Undocumented |
|
"HeroFeaturePikminColor" |
Seemingly Unused |
|
"Otakara" |
Max Amount Of Treasure |
|
"Survivor" |
Max Amount Of Castaways |
|
"Rule" |
Specifies Cave Type, Timer On/Off, ECT |
|
"bUnlock" |
Unlocked, Boolean |
|
"RecommendPikmin" |
Whether to recommend pikmin |
|
"IsDarkness" |
Requires Headlamp, Boolean |
|
"SpawnPikminColor" |
What Pikmin Type To Spawn |
|
"TargetPikminColor" |
Target Pikmin Color |
|
"Difiiculity" |
Difficulty, Usually Reserved For Dandori Challenge/Battles |
|
"Timer": |
Amount Of Time To Complete Challenge |
|
"bFixedMap": |
Undocumented |
|
"FixedNum": |
Seemingly Always -1 |
|
"GetColorIcon01": |
Recommend Red Pikmin |
|
"GetColorIcon02": |
Recommend Blue Pikmin |
|
"GetColorIcon03": |
Recommend Yellow Pikmin |
|
"GetColorIcon04": |
Recommend Ice Pikmin |
|
"GetColorIcon05": |
Recommend Winged Pikmin |
|
"GetColorIcon06": |
Recommend Rock Pikmin |
|
"GetColorIcon07": |
Recommend White Pikmin |
|
"GetColorIcon08": |
Recommend Purple Pikmin |
|
"ActiveLogBook": |
Whether to allow Olimar's notes |
|
"ContentsName": |
Undocumented |
|
"LabelName": |
Undocumented |
|
"SceneNpcInfoKey": |
Undocumented |
|
"VPPRAsset": |
Undocumented |
|
Cave Rule Types
Internal name |
Usage |
|
*"EUICaveRule::Aisle" (Dandori Battle?)
|
*"EUICaveRule::DarkMinion" (Undocumented)
|
*"EUICaveRule::Ninjin" (Undocumented)
|
*"EUICaveRule::Normal" (Normal Cave)
|
*"EUICaveRule::Poko" (Dandori Challenge)
|
*"EUICaveRule::WaiwaiGensei" (Sage Leaf Enemy Challenge)
|
*"EUICaveRule::WaiwaiSeijin" (Sage Leaf Challenge)
|
DT_UITextSpeed
Internal name |
Usage |
|
"Rows": |
Rows |
|
"Type": |
Type Of Text |
|
"Text Speed": |
General Text Scroll Speed |
|
"TopKeyWait": |
Press Delay For Top Scrolling Speed |
|
"KeyWait": |
Press Delay |
|
"Choice Decide Wait": |
Choice Box Button Delay |
|
"Next Page Message Wait" |
Press Delay For Pressing A To The Next Message |
|
"Next Page Message Wait Speaker" |
Delay Until Next NPC Box Appears |
|