H4M file
Revision as of 10:12, 20 May 2024 by GameCubing8619 (talk | contribs)
A Format Made By Hudson Soft that are pre rendered cutscenes in pikmin 1 and are found in dataDir\MovieData within the Moive Data Folder there are six different files each with there own moive, and here is what is in them
Movie | Description |
---|---|
cntA_S.h4m
|
The internal name of the treasure (used when spawning treasures in caves). |
cntB_S.h4m
|
Name of the .szs archive containing the model, in /user/Abe/pellet/region.
|
cntC_S.h4m
|
Name of the .bmd model within the .szs archive.
|
cntD_S.h4m
|
File name of the animation manager in otakara_texts.szs .
|
sr_S.h4m
|
Name of the collision text file in otakara_texts.szs .
|
srhp_S.h4m
|
Collision processing radius?[unsure] |
Credits: Minty_Meeo,