Pikmin 2 BMS file list

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The BMS file (.bms) is the sequenced audio file in Pikmin 2 and several other Nintendo GameCube games like Super Mario Sunshine. It is commonly mistaken to be similar to a MIDI file (.mid), however it is actually far more advacned than a MIDI as it contains many more settings and variations. Some BMS files are manipulated by CND files (.cnd) to make slight changes in the composition - this is how we have multiple variations of similar songs for caves.

List

Name Description Link
2pbattle.bms Example Example
a_iron.bms Example Example
a_zawinul01.bms Example Example
battle_t.bms Example Example
book.bms Example Example
c_menu.bms Example Example
c_result.bms Example Example
caveboss.bms Example Example
caveconc.bms Example Example
caveglass.bms Example Example
cavekeyget.bms Example Example
cavemetal.bms Example Example
caverelax.bms Example Example
cavesoil.bms Example Example
cavetile.bms Example Example
cavetsumiki.bms Example Example
comp_result.bms Example Example
f_result.bms Example Example
ff_annihi.bms Example Example
ff_doped.bms Example Example
ff_doping.bms Example Example
ff_keyget.bms Example Example
ff_playerdown.bms Example Example
ff_treasureget.bms Example Example
forest.bms Example Example
hiscore.bms Example Example
id_test.bms Example Example
kuro_post.bms Example Example
kuro_pre.bms Example Example
l_boss.bms Example Example
last.bms Example Example
m_boss.bms Example Example
n_tutorial_1stday.bms Example Example
n_tutorial.bms Example Example
new_00.bms Example Example
new_01.bms Example Example
new_02.bms Example Example
new_03.bms Example Example
new_04.bms Example Example
new_05.bms Example Example
new_06.bms Example Example
new_07.bms Example Example
new_08.bms Example Example
result.bms Example Example
se.bms Example Example
u_result.bms Example Example
worldmap_intro.bms Example Example
worldmap.bms Example Example
yakushima.bms Example Example
Credits: Jimble