AST file list

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While most music in Pikmin 2 is sequenced, some are streamed. These are known as .ast files. To convert .mp3 or .wav to .ast, you can use Super Mario Galaxy tools, they work perfectly fine.

Here's a list of them:

List

Name Description
annihi_dayend.w.32.c4 Day end -- extinction.
book.w.32.c4 Unused. Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia.
c_result.w.32.c4 Challenge Mode results.
Camera Unused camera controls cutscene music.
dayend_b.w.32.c4 Day end -- no profit.
dayend_g.w.32.c4 Day end -- several treasures.
dayend_n.w.32.c4 Day end -- normal.
ff_akirame.w.32.c4 Unused.
ff_annihi.w.32.c4 Pikmin extinction in Challenge Mode?[unsure]
ff_black_doped.w.32.c4 Bitter spray used?[unsure]
ff_blue_onion.w.32.c4 Blue Onion cutscene.
ff_c_annihi.w.32.c4 Unknown[unsure].
ff_c_floor_in.w.32.c4 New floor entered.
ff_c_playerdown.w.32.c4 Leader falls?[unsure]
ff_c_return_e.w.32.c4 Unknown[unsure].
ff_c_tget.w.32.c4 Unknown[unsure].
ff_doped.w.32.c4 Unknown[unsure]. (Something about sprays.)
ff_doping.w.32.c4 Unknown[unsure]. (Spray concocted?)
ff_draw.w.32.c4 Unused - 2-Player Battle draw.
ff_equipget.w.32.c4 Exploration Kit.
ff_explain.w.32.c4 Tutorial 1.
ff_explain_*.c4 Unknown[unsure]. More tutorial?
ff_explain_*.c4 Unknown[unsure]. More tutorial?
ff_explain_*.c4 Unknown[unsure]. More tutorial?
ff_floor_in.w.32.c4 New floor entered (duplicate?[unsure])
ff_glad.w.32.c4 Unknown[unsure].
ff_hiba.w.32.c4 Pikmin suffering from a hazard cutscene.
ff_in_hole.w.32.c4 Enter cave.
ff_in_hole_u.w.32.c4 Enter known cave?[unsure]
ff_join.w.32.c4 New Pikmin?[unsure]
ff_keyget.w.32.c4 The Key salvaged?[unsure]
ff_l_win.w.32.c4 Unused - Louie wins 2-Player Battle.
ff_luie_start.w.32.c4 Unknown[unsure].
ff_mboss.w.32.c4 Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter.)
ff_mystery.w.32.c4 Unknown[unsure].
ff_o_win.w.32.c4 Unknown[unsure]. - Olimar wins 2-Player Battle.
ff_onion.w.32.c4 Unknown[unsure].
ff_onyonboot.w.32.c4 Unused music for Onion awakening cutscene.
ff_out_hole.w.32.c4 Leave via geyser.
ff_pay.w.32.c4 % of debt recovered.
ff_pikminglad.w.32.c4 Unknown[unsure].
ff_pikminmeet.w.32.c4 New Pikmin?[unsure]
ff_playerdown.w.32.c4 Leader falls (duplicate?[unsure])
ff_powerupget.w.32.c4 Exploration Kit?[unsure]
ff_red_onion.w.32.c4 Red Onion discovered?[unsure]
ff_return.w.32.c4 Landing on the surface after leaving a cave.
ff_return_e.w.32.c4 Unknown (debt repaid?)[unsure]
ff_timeup.w.32.c4 Time up in Challenge Mode.
ff_treasurecomp.w.32.c4 100% debt message.
ff_treasureget.w.32.c4 Treasure get.
ff_treasureglad.w.32.c4 Exploration Kit treasure spotted.
ff_underground_e.w.32.c4 Unknown[unsure].
ff_vs_annihiDR.w.32.c4 2-Player Battle draw via extinction?[unsure]
ff_vs_annihiLW.w.32.c4 2-Player Battle Louie wins via extinction?[unsure]
ff_vs_annihiOW.w.*.c4 2-Player Battle Olimar wins via extinction?[unsure]
ff_vs_pdownDR.w.32.c4 2-Player Battle draw via leader KO.
ff_vs_pdownLW.w.*.c4 2-Player Battle Louie wins via Olimar KO.
ff_vs_pdownOW.w.*.c4 2-Player Battle Olimar wins via Louie KO
ff_vs_tgetDR.w.*.c4 2-Player Battle draw via marble.
ff_vs_tgetLW.w.*.c4 2-Player Battle Louie wins via marble.
ff_vs_tgetOW.w.*.c4 2-Player Battle Olimar wins via marble.
ff_watch_pikmin.w.32.c4 Red Pikmin whistled to your side.
FinalFloor Final floor message.
omake.w.32.c4 Bonuses menu.
option.w.32.c4 Options menu.
PayEnough Unused?[unsure]
PayNotEnough Unused?[unsure]
pikmin_greet_new.h.32.c4 "Pikmin!" on the Nintendo logo
ReadyGo_Battle "Ready? Go!" in 2-Player Battle
ReadyGo_Challenge "Ready? Go!" in Challenge Mode
result.w.32.c4 End of day status screen.
select.w.32.c4 Saved file select.
start_demo.w.32.c4 Valley of Repose intro cutscene.
start_demo_o.w.32.c4 Unknown[unsure].
title.w.32.c4 Title screen.
title.w.44.c4 Possible early version of the title screen theme.
u_result.w.32.c4 Cave results.
vs_menu.w.32.c4 2-Player Battle menu.