Various notes I have on Modding Pikmin 4, Page by Portable Productions
Core/Audio/DT_CaveSoundInfo[edit]
- This is regarding "CaveSoundInfo", not all json parameters have been documented as of yet and is still in need of testing
DT_CaveSoundInfo[edit]
"Rows":
|
"Map Name" *(Cave001_F02,Cave004_F00,ECT)
|
"MusicName" *(Common,Boss,ECT)
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"LevelType" *(Outdoors/None)
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"SpawnOnBeginLevelActors" *(Usually Contains Ambient Sound Types)
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"AuxBus" *(??)
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"UnknownImport" "-7034077682652743402" *(??)
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"bIsSingletonReverb"
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"bIsZeroResetCaveBossDistances"
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"AudioEventDataTables"
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"AudioFlagDataTables"
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"AudioStateDataTables"
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"TalkVoiceSetting"
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"UseModelList"
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"bUseAllModel"
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Cave Music Identifiers[edit]
Internal name |
Usage |
Notes
|
CaveCommon |
Common Cave Music |
Used In Common Caves
|
CaveBoss_A |
Silence/Ambience Transitioned To Mini Boss Music |
Used during minor boss encounters, usually identified through music sequence
|
CaveBoss_B |
Silence/Ambience Transitioned To Major Boss Music |
Used during major boss encounters, usually identified through music sequence
|
CaveAmebozu |
Waterwraith Cave |
Will only transition to engulfed castle motif if amebozu timer is present in your gen files
|
CaveToy |
Plunder Palace Music |
Used In Plunder Palace
|
CaveRelax |
Rest Cave Music |
Used In Rest Caves
|
CaveBossInu |
Final Boss Music |
Used In The Final Sublevel For "Cavern for a king"
|
DDB001 |
Dandori Battle Theme 1 |
Used in basic Dandori Battle Stages
|
DDB002 |
Dandori Battle Theme 2 |
Used in Leafy Showdown
|
Challenge002 |
Dandori Challenge Theme 2 |
Unknown Use
|
Challenge001 |
Dandori Challenge Theme 1 |
Used in basic Dandori Challenge Stages
|
CaveTutorial |
Burrow Of Beginnings Theme |
Theme used in Burrow Of Beginnings
|
ExtraCave |
Sage Trials Theme |
Theme used during Sage Leaf Trials Stages
|
CaveBoss_C |
Giant Breadbug Theme |
Theme used during the final sublevel of Plunder Palace
|
- Regarding "LevelType" (Usually set to none)
Additional notes by Infinity Divided (None, CaveOutdoor, CaveSPOutdoor, Area500, are also available, use has not been documented)
Core/GActor/DT_HappyEquipParameter[edit]
- These are structure notes based on Core/GActor/DT_HappyEquipParameter
- Regarding Oatchi stats when given an upgrade
"Rows":
|
"VitalSystem1": 1.25
|
"VitalSystem2": 1.5
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"VitalSystem3": 2.0
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"MetalSystem1": 0.75
|
"MetalSystem2": 0.5
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"MetalSystem3": 0.25
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"DashBoots1": 1.3
|
"DashBoots2": 1.3 (UNUSED)
|
"DashBoots3": 1.3 (UNUSED)
|
These are self explanatory increases based on having a certain piece of equipment, to check matches go to Pikmin 4 Identifiers
- Note: DashBoots2 + Dashboots3 seem to be unused values since the equipment only contains a single upgrade in final game
DT_UICaveInfo[edit]
Internal name |
Usage |
|
"Rows" |
Rows |
|
"Map ID" |
Name Of The Map |
|
"Cave Image Id" |
What Image Displays In Preview |
|
"TextureIndex": |
Always 2 |
|
"FeatureIcon01": |
Undocumented |
|
"FeatureIcon02": |
Undocumented |
|
"FeatureIcon03": |
Undocumented |
|
"FeatureIcon04": |
Undocumented |
|
"FeatureIcon05": |
Undocumented |
|
"FeatureIcon06": |
Undocumented |
|
"FeatureIcon07": |
Undocumented |
|
"FeatureIcon08": |
Undocumented |
|
"HeroFeaturePikminColor" |
Seemingly Unused |
|
"Otakara" |
Max Amount Of Treasure |
|
"Survivor" |
Max Amount Of Castaways |
|
"Rule" |
Specifies Cave Type, Timer On/Off, ECT |
|
"bUnlock" |
Unlocked, Boolean |
|
"RecommendPikmin" |
Whether to recommend pikmin |
|
"IsDarkness" |
Requires Headlamp, Boolean |
|
"SpawnPikminColor" |
What Pikmin Type To Spawn |
|
"TargetPikminColor" |
Target Pikmin Color |
|
"Difiiculity" |
Difficulty, Usually Reserved For Dandori Challenge/Battles |
|
"Timer": |
Amount Of Time To Complete Challenge |
|
"bFixedMap": |
Undocumented |
|
"FixedNum": |
Seemingly Always -1 |
|
"GetColorIcon01": |
Recommend Red Pikmin |
|
"GetColorIcon02": |
Recommend Blue Pikmin |
|
"GetColorIcon03": |
Recommend Yellow Pikmin |
|
"GetColorIcon04": |
Recommend Ice Pikmin |
|
"GetColorIcon05": |
Recommend Winged Pikmin |
|
"GetColorIcon06": |
Recommend Rock Pikmin |
|
"GetColorIcon07": |
Recommend White Pikmin |
|
"GetColorIcon08": |
Recommend Purple Pikmin |
|
"ActiveLogBook": |
Whether to allow Olimar's notes |
|
"ContentsName": |
Undocumented |
|
"LabelName": |
Undocumented |
|
"SceneNpcInfoKey": |
Undocumented |
|
"VPPRAsset": |
Undocumented |
|
Cave Rule Types[edit]
Internal name |
Usage |
|
*"EUICaveRule::Aisle" |
Dandori Battle |
|
*"EUICaveRule::DarkMinion" |
Puffmin? |
|
*"EUICaveRule::Ninjin" |
PikPik Carrot? |
|
*"EUICaveRule::Normal" |
Normal Cave |
|
*"EUICaveRule::Poko" |
Dandori Challenge |
|
*"EUICaveRule::WaiwaiGensei" |
Sage Leaf Enemy Challenge |
|
*"EUICaveRule::WaiwaiSeijin" |
Sage Leaf Challenge |
|
DT_UITextSpeed[edit]
Internal name |
Usage |
|
"Rows": |
Rows |
|
"Type": |
Type Of Text |
|
"Text Speed": |
General Text Scroll Speed |
|
"TopKeyWait": |
Press Delay For Top Scrolling Speed |
|
"KeyWait": |
Press Delay |
|
"Choice Decide Wait": |
Choice Box Button Delay |
|
"Next Page Message Wait" |
Press Delay For Pressing A To The Next Message |
|
"Next Page Message Wait Speaker" |
Delay Until Next NPC Box Appears |
|
DT_AreaSoundInfo[edit]
- This file is very similar to DT_CaveSoundInfo, most attributes can be shared across these two files
Internal name |
Usage |
|
"Rows": |
Rows |
|
"Area001" |
Area Specified |
|
"Day" |
Specifies When To Activate |
|
"MusicName" |
Music ID |
|
"LevelType" |
Usually set to none |
|
"SpawnOnBeginLevelActors" |
Level Ambience |
|
"AudioEventDataTables" |
Level Audio Data |
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Area Music Identifiers[edit]
Internal name |
Usage |
Notes
|
Area500 |
Hub Area |
Used In The Hub Area
|
Area001 |
Sun Speckled Terrace Theme |
Used in Sun Speckled Terrace
|
Area002 |
Blossoming Arcadia |
Used during Blossoming Arcadia
|
AreaNight |
Night Time Motif |
Will only play during Night Missions, can be set to play during day time or in caves
|
Hero001 |
Sun Speckled Terrace (Olimar) |
Used In Sun Speckled Terrace (Olimar's Shipwreck Tale)
|
Hero002 |
Blossoming Arcadia (Olimar) |
Used In Blossoming Arcadia (Olimar's Shipwreck Tale)
|
Area003 |
Serene Shores |
Used In Serene Shores
|
Hero003 |
Serene Shores (Olimar) |
Used in Serene Shores (Olimar's Shipwreck Tale)
|
Area004 |
Giant's Hearth |
Used in Giant's Hearth
|
Hero004 |
Hero's Hideaway (Olimar) |
Used in Hero's Hideaway (Olimar's Shipwreck Tale)
|
Area006 |
Primordial Thicket |
Used in Primordial Thicket
|
Area010 |
Hero's Hideaway |
Theme used in Hero's Hideaway
|
Area011 |
Hero's Hideaway (Tutorial) |
Theme used during Hero's Hideaway (Intro Tutorial)
|
Teki Drop Types[edit]
- Every enemy in Pikmin 4 is classed through their drop type, either "NoDrop", "TekiS", "TekiM", "Boss", "BigBoss".
"TekiS" (Small Enemies)[edit]
- Dwarf Bulborb
- Dwarf Bulbear
- Dwarf Orange Bulborb
- Ice Dwarf Bulborb
- Bulborb Larva
- Dwarf Bulborb (Night)
- Shearwig
- Female Sheargrub
- Male Sheargrub
- Mitite
- Iridescent Flint Beetle
- Iridescent Glint Beetle
- Doodle Bug
- Fiery Dweevil
- Hydro Dweevil
- Anode Dweevil
- Venom Dweevil
- Skitter Leaf
- Desiccated Skitter Leaf
- Anode Beetle
- Skutterchuck
- White Spectralid
- Yellow Spectralid
- Red Spectralid
- Wolpole
- Water Dumple
- Arachnode
- Puckering Blinnow
- Pyroclasmic Slooch
- Skeeterskate
- Honeywisp
- Iceblown Dweevil
- Pricklepuff
- Scorchcake
- Shockcake
- Freezecake
- Poison Bulborb
- Poison Slooch
- Sunsquish
- Downy Snagret
- Shearflea
- Aristocrab Offspring
- Muckerskate
"TekiM" (Medium Enemies)[edit]
- Bulborb
- Whiptongue Bulborb
- Orange Bulborb
- Ice Bulborb
- Night Bulborb
- Breadbug
- Fiery Blowhog
- Watery Blowhog
- Snowy Blowhog
- Withering Blowhog
- Armored Cannon Larva
- Arctic Cannon Larva
- Swooping Snitchbug
- Joustmite
- Flighty Joustmite
- Wollywog
- Yellow Wollywog
- Hermit Crawmad
- Toady Bloyster
- Lesser Spotted Jellyfloat
- Bearded Amprat
- Creeping Chrysanthemum
- Startle Spore
- Waddlepus
- Peckish Aristocrab
- Pearly Clamcamp
- Mamuta
- Waddlequaff
- Chillywog
- Bogswallow
- Mama Sheargrub
- Tusked Blowhog
- Gildemandwee
- Miniature Snootwhacker
"TekiL" (Large Enemies)[edit]
- Bulbear
- Fiery Bulblax
- Emperor Bulblax
- Giant Breadbug
- Puffy Blowhog
- Icy Blowhog
- Greater Spotted Jellyfloat
- Bloomcap Bloyster
- Jumbo Bulborb
- Titan Blowhog
- Blizzarding Blowhog
- Masterhop
- Grubchucler
"Boss" (Minor Bosses)[edit]
- Horned Cannon Beetle
- Arctic Cannon Beetle
- Baldy Long Legs
- Bug-Eyed Crawmad
- Burrowing Snagret
- Puffstool
- Porquillion
- Crusted Rumpup
- Toxstool
- Foolix
- Gildemander
- Snowfake Fluttertail
- Mammoth Snootwhacker
"BigBoss" (Major Bosses)[edit]
- Sovereign Bulblax
- Empress Bulblax
- Groovy Long Legs
- Man-At-Legs
- Waterwraith
- Smokey Progg
"NoDrop" (NULL)[edit]
Placeables/NPC Identifiers[edit]
Internal name |
Identifier |
Notes
|
GNpcBase |
Base File |
Used for placing all NPC's
|
GNpcEdit |
Spawning/Idle NPC |
Interchangeable
|
GNpcEditGuide |
Collin |
N/A
|
GNpcEditLeaf |
Spawning/Idle Leafling NPC |
N/A
|
GNpcEditLeafPoko |
Sage Leaf |
N/A
|
GNpcLouie |
Louie |
Used at base camp
|
GNpcLouieDDB |
Louie |
Dandori Battle
|
GNpcLouieLast |
Louie |
Final Boss
|
GNpcLucky |
Moss |
N/A
|
GNpcOlimar |
Olimar |
Used at base camp
|
GNpcOlimarLeaf |
Olimar (Leafling) |
Idle Mode
|
GNpcOlimarLeafDDB |
Olimar (Leafling) |
Dandori Battle
|