JAM file list
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Contents
Archived files
Offset | Size | Filename | Song |
---|---|---|---|
0x00000 |
0x2C40 |
pikise.jam |
Global SFX[unsure] |
0x02C40 |
0x1520 |
sysevent.jam |
Startup jingle |
0x00000 |
0x0000 |
dummy |
|
0x00000 |
0x0000 |
dummy |
|
0x04160 |
0x6380 |
tutorial.jam |
The Impact Site |
0x0A4E0 |
0x4260 |
play3.jam |
The Forest of Hope |
0x0E740 |
0x2820 |
d_end2.jam |
Today's Results |
0x10F60 |
0x3680 |
jungle.jam |
Title Screen |
0x00000 |
0x0000 |
dummy |
|
0x145E0 |
0x3D00 |
yaku.jam |
The Distant Spring |
0x182E0 |
0x56A0 |
cave.jam |
The Forest Navel |
0x1D980 |
0x2300 |
boss2.jam |
Beady Long Legs |
0x1FC80 |
0x3020 |
map.jam |
Area select |
0x22CA0 |
0x7400 |
demobgm.jam |
Cutscene SFX[unsure] |
0x00000 |
0x0000 |
dummy |
|
0x00000 |
0x0000 |
dummy |
|
0x2A0A0 |
0x25A0 |
boss3.jam |
Emperor Bulblax |
0x2C640 |
0x4660 |
flow.jam |
The Final Trial |
0x30CA0 |
0x0460 |
select.jam |
File select |
0x31100 |
0x15C0 |
char.jam |
Challenge Mode select |
0x326C0 |
0x21C0 |
cresult.jam |
Challenge Mode final results |
0x34880 |
0x1080 |
fresult.jam |
Story Mode final results |
Notes
Strangely, changing the names of the JAM files in pikiseq.hed
does not affect the file's ability to be loaded. It can be assumed, then, that files are loaded by their position in pikiseq.hed
, not filename.
Swapping the offsets and sizes of JAM files in pikiseq.hed
can allow for successful melody-swaps. Instrumentation is controlled by a third party.
The value 0x00000016
in the header of pikiseq.hed
dictates how many JAM files are defined within it. Strangely, there can be no less than 2 defined JAM files.