Pikmin 2 identifiers
Revision as of 02:51, 26 October 2017 by 98.214.148.173 (talk) (→Fixed an error that was driving me insane in figuring out why a hack wasn't working :D)
Contents
Caves
Area | Internal name | Game name |
---|---|---|
Valley of Repose | tutorial_1 |
Emergence Cave |
Valley of Repose | tutorial_2 |
Subterranean Complex |
Valley of Repose | tutorial_3 |
Frontier Cavern |
Awakening Wood | forest_1 |
Hole of Beasts |
Awakening Wood | forest_2 |
White Flower Garden |
Awakening Wood | forest_3 |
Bulblax Kingdom |
Awakening Wood | forest_4 |
Snagret Hole |
Perplexing Pool | yakushima_1 |
Citadel of Spiders |
Perplexing Pool | yakushima_2 |
Glutton's Kitchen |
Perplexing Pool | yakushima_3 |
Shower Room |
Perplexing Pool | yakushima_4 |
Submerged Castle |
Wistful Wild | last_1 |
Cavern of Chaos |
Wistful Wild | last_2 |
Hole of Heroes |
Wistful Wild | last_3 |
Dream Den |
Leaders
- Olimar is consistently referred to as
orima
in the files, which is a romanization of his Japanese name.orima
can also refer to all leaders. His model name isorima1.bmd
.- When
orima
is not used to refer to all the captains, they are instead referred to asnavi
. This was Olimar's internal name in Pikmin, which may be a leftover from Adam and Eve.
- When
- Louie is referred to as either
luji
orloozy
, depending on where you are looking. His model name isorima3.bmd
. - The President of Hocotate Freight's model name is
syatyou.bmd
. Otherwise, he's referred to as simply "President".
Music
Stream (.AST)
NOTE: Incomplete
Internal name | Game name |
---|---|
pikmin_greet_new.h.32.c4 |
"Pikmin" (bootup sound effect) |
title.w.32.c4 |
Title Screen (Primary) |
title.w.44.c4 |
Title Screen (Secondary) |
option.w.32.c4 |
Options Menu |
select.w.32.c4 |
File Select Menu |
vs_menu.w.32.c4 |
2-Player Battle Menu |
result.w.32.c4 |
End of Day Results |
start_demo.w.32.c4 |
Day 1 Opening Cutscene |
start_demo_o.w.32.c4 |
New Area |
u_result.w.32.c4 |
End of Cave Results |
ff_watch_pikmin.w.32.c4 |
New Pikmin Cutscene |
ff_hiba.w.32.c4 |
Pikmin Hazard Cutscene |
ff_in_hole.w.32.c4 |
Enter Cave |
ff_floor_in.w.32.c4 |
Enter Sublevel |