Pikmin 3 directory tree
Jump to navigation
Jump to search
This article lists all folders and noteworthy files in Pikmin 3. Yellow rows are folders, and blue rows are files.
To do: Go into more detail, especially in terms of adding sub-folders.
CMCmn/Main content.
|
{{{4}}} |
CMCmn/3D/*Empty*.
|
{{{4}}} |
CMCmn/audio/Audio.
|
{{{4}}} |
CMCmn/audio/audiores/Sound effects?[unsure]
|
{{{4}}} |
CMCmn/audio/audiores/stream/Music.
|
{{{4}}} |
CMCmn/camera/Camera-related scripts.
|
{{{4}}} |
CMCmn/command/Unknown[unsure].
|
{{{4}}} |
CMCmn/control_setting/Unknown[unsure].
|
{{{4}}} |
CMCmn/course_arc/Models and parameters of objects, enemies, etc.
|
{{{4}}} |
CMCmn/demo/Cutscenes?[unsure]
|
{{{4}}} |
CMCmn/demo_share/Models for KopPad video call cutscenes?[unsure]
|
{{{4}}} |
CMCmn/enemy/Enemy models and parameters.
|
{{{4}}} |
CMCmn/generator/Objects to spawn in each area.
|
{{{4}}} |
CMCmn/keyitem/Important items, like upgrades.
|
{{{4}}} |
CMCmn/lyt/Menus.
|
{{{4}}} |
CMCmn/map/Area/Bingo Battle-related models and parameters.
|
{{{4}}} |
CMCmn/map2d/Radar textures.
|
{{{4}}} |
CMCmn/movie/Pre-rendered cutscenes.
|
{{{4}}} |
CMCmn/movie_caption/Intro cutscene subtitle data.
|
{{{4}}} |
CMCmn/nonactor/Misc. non-gameplay objects.
|
{{{4}}} |
CMCmn/object/Gameplay object models and parameters.
|
{{{4}}} |
CMCmn/orimamemo/Data File textures.
|
{{{4}}} |
CMCmn/otakara/Fruit/Treasure models and parameters.
|
{{{4}}} |
CMCmn/particle/Unknown particle settings.[unsure]
|
{{{4}}} |
CMCmn/plant/Plant models and parameters.
|
{{{4}}} |
CMCmn/player/Pikmin, leader, and cursor models and parameters.
|
{{{4}}} |
CMCmn/shader/Shaders?[unsure]
|
{{{4}}} |
CMCmn/system/Misc. settings and files.
|
{{{4}}} |
CMCmn/texonly/Misc. textures
|
{{{4}}} |
CMCmn/worldmap/Drake's interior and area selection screen things.
|
{{{4}}} |
(EU|US|US)*/Fonts and strings.
|
{{{4}}} |
tmp/*Empty* things
|
{{{4}}} |