Pikmin directory tree
Revision as of 08:38, 5 March 2018 by Minty Meeo (talk | contribs) (There. I actually made a decent Directory Tree for Pikmin 1. This is most everything I know or am able to make an educated guess on. Somebody fact check me.)
This article lists all folders and noteworthy files in Pikmin 1. Yellow rows are folders, and blue rows are files.
To do: Apparently we're supposed to figure all of these out and link them to the relevant pages.
Entry | Description |
---|---|
dataDir
|
Location of essentially all game files. |
dataDir/archives
|
Storage folder for all .ARC and .DIR file pairs |
dataDir/archives/blo_eng.arc
|
Copy of dataDir\screen\eng_blo
|
dataDir/archives/blo_kodomo.arc
|
Copy of dataDir\screen\kodomo_blo
|
dataDir/archives/blo_otona.arc
|
Copy of dataDir\screen\otona_blo
|
dataDir/archives/bomb.arc
|
Copy of dataDir\objects\bomb
|
dataDir/archives/bosses.arc
|
Copy of dataDir\bosses
|
dataDir/archives/bridges.arc
|
Copy of dataDir\objects\bridge
|
dataDir/archives/effshapes.arc
|
Copy of dataDir\effects\shapes
|
dataDir/archives/fl_water.dir
|
Copy of dataDir\objects\fl_water
|
dataDir/archives/gates.arc
|
Copy of dataDir\objects\gate
|
dataDir/archives/goal.arc
|
Copy of dataDir\objects\goal
|
dataDir/archives/pelletsbin.arc
|
Copy of dataDir\objects\pellets (.BIN files only)
|
dataDir/archives/pikihead.arc
|
Copy of dataDir\objects\pikihead
|
dataDir/archives/plants.arc
|
Copy of dataDir\objects\plants
|
dataDir/archives/rope.arc
|
Copy of dataDir\objects\rope
|
dataDir/archives/tekikey.arc
|
Copy of dataDir\tekikeys
|
dataDir/archives/tekipara.arc
|
Copy of dataDir\tekipara
|
dataDir/archives/tekis.arc
|
Copy of dataDir\tekis
|
dataDir/archives/ufopartsbin.arc
|
Copy of dataDir\objects\ufoparts
|
dataDir/archives/water.arc
|
Copy of dataDir\objects\water
|
dataDir/archives/weeks.arc
|
Copy of dataDir\objects\weeds
|
dataDir/camera
|
Seems to contains per-camera-ters (3 versions)[unsure] |
dataDir/bosses
|
Unused in the final game. Used in Windows x86 Debugger |
dataDir/cinemas
|
Contains (copies of) models and animations used in cutscenes, along with other stuff |
dataDir/cinemas/opening.cin
|
Used on for title screen?[unsure] |
dataDir/cinemas/opening.ini
|
Used on for title screen?[unsure] |
dataDir/courses
|
.MOD files for gameplay areas |
dataDir/ghost/record.gst
|
Mysterious file. What does this do??[unsure] |
dataDir/intro
|
Area names when landing, et cetera[unsure] |
dataDir/MovieData
|
Prerendered video in H4M format |
dataDir/savedata/test.card
|
Memory card defaults?[unsure] |
dataDir/SndData/Seqs/pikiseq.arc
|
The one ARC file that isn't like the rest (no partner DIR file) |
dataDir/stages
|
Contains GEN files for all stages[unsure] |
config.ini
|
A big let-down |
dataDir/build.map
|
An actual symbol map, unlike a certain sequel |
sysBootup.exe
|
Development tool left on the disk. For more info, see TCRF.net |
Credits: Minty_Meeo