Pikmin 2 route

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The route.txt file contains all of the carrying paths that the Pikmin follow in-game. These include regular x, y and z coordinates, where y is up in three dimensional space. All points have links (connections to other points) and unique identities. The IDs are simple numbers, from 0 and up. They are what links one point to another.

Example

  • Point A = 23
  • Point B = 26
  • 23 # ID
  • 324.294929 0.000000 23.485012 # pos
  • 26 # link
  • This means that when the Pikmin are within the range of Point A (23), they will then move to Point B (26).