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This is a list of [[AST file]]s inside the filesystem of ''Pikmin 2''. They can be found in <code>/AudioRes/Stream</code>.
+
While most music in ''Pikmin 2'' is sequenced in .bms format, there are particular cases that use streamed music instead (e.g, main menu, end of day, cut-scene music, etc). These are known as .ast files. To convert .mp3 or .wav to .ast and vice versa, you can use [http://kuribo64.net/board/thread.php?id=658 Anthe's ast converter] to create custom music in such instances.
 
+
Here's a list of them:
Files identical to the ones found in the Final Mix are omitted for clarity.
+
{{todo| Upload each .vst in a listenable format. Input into media player for referencing vanilla streamed audio.}}
 
 
__TOC__
 
 
 
 
==List==
 
==List==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Filename || Status || Description || Final Mix || Demo Mix
+
! Name || Description || Mp3
|-
 
| annihi_dayend.w.32.c4 || || End of day. (unfortunate) || [[File:annihi_dayend.w.32.c4.wav]] ||
 
 
|-
 
|-
| book.w.32.c4 || <b>[PROTOTYPE!]</b> || {{unsure|Likely for the Piklopedia, as its internal name is "Picture Book"}} || [[File:book.w.32.c4.wav]] ||
+
| <code>annihi_dayend.w.32.c4</code> || Day end -- extinction.||
 
|-
 
|-
| c_result.w.32.c4 || || Final score. (Challenge Mode) || [[File:c_result.w.32.c4.wav]] ||
+
| <code>book.w.32.c4</code> || '''Unused.''' Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia.||
 
|-
 
|-
| Camera || <b>[UNUSED!]</b> || Camera controls tutorial. <i>Can be hacked in.</i> || [[File:Camera.wav]] ||
+
| <code>c_result.w.32.c4</code> || Challenge Mode results.||
 
|-
 
|-
| dayend_b.w.32.c4 || || End of day. (no profit) || [[File:dayend_b.w.32.c4.wav]] ||
+
| <code>Camera</code> || '''Unused''' camera controls cutscene music.||
 
|-
 
|-
| dayend_g.w.32.c4 || || End of day. (high profits) || [[File:dayend_g.w.32.c4.wav]] ||
+
| <code>dayend_b.w.32.c4</code> || Day end -- no profit.||
 
|-
 
|-
| dayend_n.w.32.c4 || || End of day. || [[File:dayend_n.w.32.c4.wav]] ||
+
| <code>dayend_g.w.32.c4</code> || Day end -- several treasures.||
 
|-
 
|-
| ff_akirame.w.32.c4 || <b>[PROTOTYPE!]</b> || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_akirame.w.32.c4.wav]] ||
+
| <code>dayend_n.w.32.c4</code> || Day end -- normal.||
 
|-
 
|-
| ff_annihi.w.32.c4 || || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_annihi.w.32.c4.wav]] ||
+
| <code>ff_akirame.w.32.c4</code> || '''Unused'''.||
 
|-
 
|-
| ff_black_doped.w.32.c4 || || <b>Bitter</b> spray used for the first time. || [[File:ff_black_doped.w.32.c4.wav]] ||
+
| <code>ff_annihi.w.32.c4</code> || Pikmin Extinction.||
 
|-
 
|-
| ff_blue_onion.w.32.c4 || || Blue Pikmin behind the gate. || [[File:ff_blue_onion.w.32.c4.wav]] ||
+
| <code>ff_black_doped.w.32.c4</code> || Bitter spray used for the first time.||
 
|-
 
|-
| ff_c_annihi.w.32.c4 || <b>[PROTOTYPE!]</b> || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_c_annihi.w.32.c4.wav]] ||
+
| <code>ff_blue_onion.w.32.c4</code> || Blue Onion cutscene.||
 
|-
 
|-
| ff_c_floor_in.w.32.c4 || <b>[COPY!]</b> || Landed in a cave sublevel. || [[File:ff_c_floor_in.w.32.c4.wav]] ||
+
| <code>ff_c_annihi.w.32.c4</code> || Pikmin Extinction (Challenge Mode).||
 
|-
 
|-
| ff_c_playerdown.w.32.c4 || <b>[PROTOTYPE!]</b> || Leader is down! || [[File:ff_c_playerdown.w.32.c4.wav]] ||
+
| <code>ff_c_floor_in.w.32.c4</code> || New floor entered.||
 
|-
 
|-
| ff_c_return_e.w.32.c4 || <b>[COPY!]</b> || Returned from first successful spelunking expedition. || [[File:ff_c_return_e.w.32.c4.wav]] ||
+
| <code>ff_c_playerdown.w.32.c4</code> || Player Down (Challenge mode).||
 
|-
 
|-
| ff_c_tget.w.32.c4 || <b>[PROTOTYPE!]</b> || Normal treasure appraisal. || [[File:ff_c_tget.w.32.c4.wav]] ||
+
| <code>ff_c_return_e.w.32.c4</code> || {{unsure|Unknown}}.||
 
|-
 
|-
| ff_doped.w.32.c4 || || <b>Spicy</b> spray used for the first time. || [[File:ff_doped.w.32.c4.wav]] ||
+
| <code>ff_c_tget.w.32.c4</code> || {{unsure|Unknown}}.||
 
|-
 
|-
| ff_doping.w.32.c4 || || Created a spray for first time. || [[File:ff_doping.w.32.c4.wav]] ||
+
| <code>ff_doped.w.32.c4</code> || Ultra Spicy Spray used for the first time.||
 
|-
 
|-
| ff_draw.w.32.c4 || <b>[PROTOTYPE!]</b> || Draw. (2-Player Battle) || [[File:ff_draw.w.32.c4.wav]] ||
+
| <code>ff_doping.w.32.c4</code> || Creating spray for first time (first 10 Berries).||
 
|-
 
|-
| ff_equipget.w.32.c4 || <b>[PROTOTYPE!]</b> || Exploration Kit treasure appraisal. || [[File:ff_equipget.w.32.c4.wav]] ||
+
| <code>ff_draw.w.32.c4</code> || '''Unused''' - 2-Player Battle draw.||
 
|-
 
|-
| ff_explain.w.32.c4 || || Tutorial A. || [[File:ff_explain.w.32.c4.wav]] ||
+
| <code>ff_equipget.w.32.c4</code> || Obtain Boss' Treasure.||
 
|-
 
|-
| ff_explain_f60.w.32.c4 || || Tutorial C. || [[File:ff_explain_f60.w.32.c4.wav]] ||
+
| <code>ff_explain.w.32.c4</code> || Tutorial 1.||
 
|-
 
|-
| ff_explain_f60.w.44.c4 || <b>[COPY!]</b> || Tutorial C. || [[File:ff_explain_f60.w.44.c4.wav]] ||
+
| <code>ff_explain_f60.w.32.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| ff_explain_f75.w.32.c4 || || Tutorial B. || [[File:ff_explain_f75.w.32.c4.wav]] ||
+
| <code>ff_explain_f60.w.44.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| ff_explain_f75.w.44.c4 || <b>[COPY!]</b> || Tutorial B. || [[File:ff_explain_f75.w.44.c4.wav]] ||
+
| <code>ff_explain_f75.w.32.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| ff_explain_f90.w.32.c4 || || Tutorial D. || [[File:ff_explain_f90.w.32.c4.wav]] ||
+
| <code>ff_explain_f75.w.44.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| ff_explain_f90.w.44.c4 || <b>[COPY!]</b> || Tutorial D. || [[File:ff_explain_f90.w.44.c4.wav]] ||
+
| <code>ff_explain_f90.w.32.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| ff_floor_in.w.32.c4 || || Landed in a cave sublevel. || [[File:ff_floor_in.w.32.c4.wav]] ||
+
| <code>ff_explain_f90.w.44.c4</code> || {{unsure}}. More tutorial?||
 
|-
 
|-
| ff_glad.w.32.c4 || || Tore down a massive wall! || [[File:ff_glad.w.32.c4.wav]] ||
+
| <code>ff_floor_in.w.32.c4</code> || New floor entered ({{unsure|duplicate?}}).||
 
|-
 
|-
| ff_hiba.w.32.c4 || || Pikmin are suffering! || [[File:ff_hiba.w.32.c4.wav]] ||
+
| <code>ff_glad.w.32.c4</code> || {{unsure|Unknown}}.||
 
|-
 
|-
| ff_in_hole.w.32.c4 || || Dive into a cave entrance. || [[File:ff_in_hole.w.32.c4.wav]] ||
+
| <code>ff_hiba.w.32.c4</code> || Pikmin suffering from a hazard cutscene.||
 
|-
 
|-
| ff_in_hole_u.w.32.c4 || || Delve deeper into a cave. || [[File:ff_in_hole_u.w.32.c4.wav]] ||
+
| <code>ff_in_hole.w.32.c4</code> || Enter cave.||
 
|-
 
|-
| ff_join.w.32.c4 || || Olimar and Louie reunite. || [[File:ff_join.w.32.c4.wav]] ||
+
| <code>ff_in_hole_u.w.32.c4</code> || Enter next Sublevel.||
 
|-
 
|-
| ff_keyget.w.32.c4 || || <b>The Key</b> appraisal. || [[File:ff_keyget.w.32.c4.wav]] ||
+
| <code>ff_join.w.32.c4</code> || Olimar and Louie Reunite.||
 
|-
 
|-
| ff_l_win.w.32.c4 || <b>[PROTOTYPE!]</b> || Louie wins. (2-Player Battle) || [[File:ff_l_win.w.32.c4.wav]] ||
+
| <code>ff_keyget.w.32.c4</code> || Salvage "The Key".||
 
|-
 
|-
| ff_luie_start.w.32.c4 || || Contact with Louie. || [[File:ff_luie_start.w.32.c4.wav]] ||
+
| <code>ff_l_win.w.32.c4</code> || '''Unused''' - Louie wins 2-Player Battle.||
 
|-
 
|-
| ff_mboss.w.32.c4 || || First encounter with Waterwraith. || [[File:ff_mboss.w.32.c4.wav]] ||
+
| <code>ff_luie_start.w.32.c4</code> || Louie Wakes Up (Valley of Repose Tutorial).||
 
|-
 
|-
| ff_mystery.w.32.c4 || || Found something peculiar. || [[File:ff_mystery.w.32.c4.wav]] ||
+
| <code>ff_mboss.w.32.c4</code> || Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter).||
 
|-
 
|-
| ff_o_win.w.32.c4 || <b>[PROTOTYPE!]</b> || Olimar wins. (2-Player Battle) || [[File:ff_o_win.w.32.c4.wav]] ||
+
| <code>ff_mystery.w.32.c4</code> || Something Peculiar.||
 
|-
 
|-
| ff_onion.w.32.c4 || || Yellow Pikmin in the distance. || [[File:ff_onion.w.32.c4.wav]] ||
+
| <code>ff_o_win.w.32.c4</code> || {{unsure|Unknown}}. - Olimar wins 2-Player Battle.||
 
|-
 
|-
| ff_onyonboot.w.32.c4 || <b>[UNUSED!]</b> || Onion awakening cutscene.  <i>Can be hacked in.</i> || [[File:ff_onyonboot.w.32.c4.wav]] ||
+
| <code>ff_onion.w.32.c4</code> || Spot Yellow Pikmin.||
 
|-
 
|-
| ff_out_hole.w.32.c4 || || Leave a cave via geyser. || [[File:ff_out_hole.w.32.c4.wav]] ||
+
| <code>ff_onyonboot.w.32.c4</code> || '''Unused''' music for Onion awakening cutscene.||
 
|-
 
|-
| ff_pay.w.32.c4 || || "X% OF DEBT RECOVERED!" fanfare. || [[File:ff_pay.w.32.c4.wav]] ||
+
| <code>ff_out_hole.w.32.c4</code> || Leave via geyser.||
 
|-
 
|-
| ff_pikminglad.w.32.c4 || || Pikmin drink nectar for the first time. || [[File:ff_pikminglad.w.32.c4.wav]] ||
+
| <code>ff_pay.w.32.c4</code> || % of debt recovered.||
 
|-
 
|-
| ff_pikminmeet.w.32.c4 || || Met a new type of Pikmin. || [[File:ff_pikminmeet.w.32.c4.wav]] ||
+
| <code>ff_pikminglad.w.32.c4</code> || Pikmin drink Nectar for the first time.||
 
|-
 
|-
| ff_playerdown.w.32.c4 || || Leader is down! || [[File:ff_playerdown.w.32.c4.wav]] ||
+
| <code>ff_pikminmeet.w.32.c4</code> || Meet a new type of Pikmin.||
 
|-
 
|-
| ff_powerupget.w.32.c4 || || Exploration Kit treasure appraisal. || [[File:ff_powerupget.w.32.c4.wav]] ||
+
| <code>ff_playerdown.w.32.c4</code> || Player Down.||
 
|-
 
|-
| ff_red_onion.w.32.c4 || || Louie finds the Red Onion. || [[File:ff_red_onion.w.32.c4.wav]] ||
+
| <code>ff_powerupget.w.32.c4</code> || Salvage piece of Exploration Kit.||
 
|-
 
|-
| ff_return.w.32.c4 || || Returned to the surface from a cave. || [[File:ff_return.w.32.c4.wav]] ||
+
| <code>ff_red_onion.w.32.c4</code> || Louie finds the Red Onion.||
 
|-
 
|-
| ff_return_e.w.32.c4 || || Returned from the first successful spelunking expedition. || [[File:ff_return_e.w.32.c4.wav]] ||
+
| <code>ff_return.w.32.c4</code> || Landing on the surface after leaving a cave.||
 
|-
 
|-
| ff_timeup.w.32.c4 || || "TIME UP!" fanfare. (Challenge Mode) || [[File:ff_timeup.w.32.c4.wav]] ||
+
| <code>ff_return_e.w.32.c4</code> || {{unsure|Unknown}}||
 
|-
 
|-
| ff_treasurecomp.w.32.c4 || || "YOU'VE REPAID THE ENTIRE DEBT" fanfare. || [[File:ff_treasurecomp.w.32.c4.wav]] ||
+
| <code>ff_timeup.w.32.c4</code> || Time up in Challenge Mode.||
 
|-
 
|-
| ff_treasureget.w.32.c4 || || Normal Treasure Appraisal. || [[File:ff_treasureget.w.32.c4.wav]] ||
+
| <code>ff_treasurecomp.w.32.c4</code> || 100% debt message.||
 
|-
 
|-
| ff_treasureglad.w.32.c4 || || Exploration Kit treasure spotted. || [[File:ff_treasureglad.w.32.c4.wav]] ||
+
| <code>ff_treasureget.w.32.c4</code> || Treasure get.||
 
|-
 
|-
| ff_underground_e.w.32.c4 || || First cave & Challenge Mode tutorial. || [[File:ff_underground_e.w.32.c4.wav]] ||
+
| <code>ff_treasureglad.w.32.c4</code> || Exploration Kit treasure spotted.||
 
|-
 
|-
| ff_vs_annihiDR.w.32.c4 || || Draw via extinction. (2-Player Battle) || [[File:ff_vs_annihiDR.w.32.c4.wav]] ||
+
| <code>ff_underground_e.w.32.c4</code> || Go underground for the first time/Challenge Mode for the first time.||
 
|-
 
|-
| ff_vs_annihiLW.w.32.c4 || || Louie wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiLW.w.32.c4.wav]] ||
+
| <code>ff_vs_annihiDR.w.32.c4</code> || 2-Player Battle draw via extinction.||
 
|-
 
|-
| ff_vs_annihiOW.w.32.c4 || || Olimar wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiOW.w.32.c4.wav]] ||
+
| <code>ff_vs_annihiLW.w.32.c4</code> || 2-Player Battle Louie wins via extinction.||
 
|-
 
|-
| ff_vs_annihiOW.w.44.c4 || <b>[COPY!]</b> || Olimar wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiOW.w.44.c4.wav]] ||
+
| <code>ff_vs_annihiOW.w.32.c4</code> || 2-Player Battle Olimar wins via extinction.||
 
|-
 
|-
| ff_vs_pdownDR.w.32.c4 || || Draw via leader KO. (2-Player Battle) || [[File:ff_vs_pdownDR.w.32.c4.wav]] ||
+
| <code>ff_vs_annihiOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via extinction}}||
 
|-
 
|-
| ff_vs_pdownLW.w.32.c4 || || Louie wins via KO. (2-Player Battle) || [[File:ff_vs_pdownLW.w.32.c4.wav]] ||
+
| <code>ff_vs_pdownDR.w.32.c4</code> || 2-Player Battle draw via leader KO.||
 
|-
 
|-
| ff_vs_pdownLW.w.44.c4 || <b>[COPY!]</b> || Louie wins via KO. (2-Player Battle) || [[File:ff_vs_pdownLW.w.44.c4.wav]] ||
+
| <code>ff_vs_pdownLW.w.32.c4</code> || 2-Player Battle Louie wins via Olimar KO.||
 
|-
 
|-
| ff_vs_pdownOW.w.32.c4 || || Olimar wins via KO. (2-Player Battle) || [[File:ff_vs_pdownOW.w.32.c4.wav]] ||
+
| <code>ff_vs_pdownLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via Olimar KO.}}||
 
|-
 
|-
| ff_vs_pdownOW.w.44.c4 || <b>[COPY!]</b> || Olimar wins via KO. (2-Player Battle) || [[File:ff_vs_pdownOW.w.44.c4.wav]] ||
+
| <code>ff_vs_pdownOW.w.32.c4</code> || 2-Player Battle Olimar wins via Louie KO||
 
|-
 
|-
| ff_vs_tgetDR.w.32.c4 || || Draw via marble. (2-Player Battle) || [[File:ff_vs_tgetDR.w.32.c4.wav]] ||
+
| <code>ff_vs_pdownOW.w.32.c4</code> || {{unsure|2-Player Battle Olimar wins via Louie KO}}||
 
|-
 
|-
| ff_vs_tgetDR.w.44.c4 || <b>[COPY!]</b> || Draw via marble. (2-Player Battle) || [[File:ff_vs_tgetDR.w.44.c4.wav]] ||
+
| <code>ff_vs_tgetDR.w.32.c4</code> || 2-Player Battle draw via marble.||
 
|-
 
|-
| ff_vs_tgetLW.w.32.c4 || || Louie wins via marble. (2-Player Battle) || [[File:ff_vs_tgetLW.w.32.c4.wav]] || [[File:ff_vs_tgetLW.w.32.c4 (Demo Mix).wav]]
+
| <code>ff_vs_tgetDR.w.44.c4</code> || {{unsure|2-Player Battle draw via marble.}}||
 
|-
 
|-
| ff_vs_tgetLW.w.44.c4 || <b>[PROTOTYPE!]</b> || Louie wins via marble. (2-Player Battle) || [[File:ff_vs_tgetLW.w.44.c4.wav]] ||
+
| <code>ff_vs_tgetLW.w.32.c4</code> || 2-Player Battle Louie wins via marble.||
 
|-
 
|-
| ff_vs_tgetOW.w.32.c4 || || Olimar wins via marble. (2-Player Battle) || [[File:ff_vs_tgetOW.w.32.c4.wav]] || [[File:ff_vs_tgetOW.w.32.c4 (Demo Mix).wav]]
+
| <code>ff_vs_tgetLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via marble.}}||
 
|-
 
|-
| ff_vs_tgetOW.w.44.c4 || <b>[PROTOTYPE!]</b> || Olimar wins via marble. (2-Player Battle) || [[File:ff_vs_tgetOW.w.44.c4.wav]] ||
+
| <code>ff_vs_tgetOW.w.32.c4</code> || 2-Player Battle Olimar wins via marble.||
 
|-
 
|-
| ff_watch_pikmin.w.32.c4 || || Reunited with Red Pikmin. || [[File:ff_watch_pikmin.w.32.c4.wav]] ||
+
| <code>ff_vs_tgetOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via marble.}}||
 
|-
 
|-
| FinalFloor || || "FINAL FLOOR!" fanfare. || [[File:FinalFloor.wav]] ||
+
| <code>ff_watch_pikmin.w.32.c4</code> || Red Pikmin whistled to your side.||
 
|-
 
|-
| omake.w.32.c4 || || Bonuses menu. || [[File:omake.w.32.c4.wav]] ||
+
| <code>FinalFloor</code> || Final floor message.||
 
|-
 
|-
| option.w.32.c4 || || Options menu. || [[File:option.w.32.c4.wav]] ||
+
| <code>omake.w.32.c4</code> || Bonuses menu.||
 
|-
 
|-
| PayEnough || <b>[UNUSED!]</b> || {{unsure|Debt paid off on time limit?}} || [[File:PayEnough.wav]] ||
+
| <code>option.w.32.c4</code> || Options menu.||
 
|-
 
|-
| PayNotEnough || <b>[UNUSED!]</b> || {{unsure|Debt not paid off on time limit?}} || [[File:PayNotEnough.wav]] ||
+
| <code>PayEnough</code> || {{unsure|Unused?}}||
 
|-
 
|-
| pikmin_greet_new.h.32.c4 || || "Pikmin" fanfare. || [[File:pikmin_greet_new.h.32.c4.wav]] ||
+
| <code>PayNotEnough</code> || {{unsure|Unused?}}||
 
|-
 
|-
| ReadyGo_Battle || || "READY?  GO!" fanfare. (2-Player Battle) || [[File:ReadyGo_Battle.wav]] ||
+
| <code>pikmin_greet_new.h.32.c4</code> || "Pikmin!" on the Nintendo logo.||
 
|-
 
|-
| ReadyGo_Challenge || || "READY? GO!" fanfare. (Challenge Mode) || [[File:ReadyGo_Challenge.wav]] ||
+
| <code>ReadyGo_Battle</code> || "Ready? Go!" in 2-Player Battle.||
 
|-
 
|-
| result.w.32.c4 || || Today's report. || [[File:result.w.32.c4.wav]] ||
+
| <code>ReadyGo_Challenge</code> || "Ready? Go!" in Challenge Mode.||
 
|-
 
|-
| select.w.32.c4 || || Choose a Ship's Log. || [[File:select.w.32.c4.wav]] ||
+
| <code>result.w.32.c4</code> || End of day status screen.||
 
|-
 
|-
| start_demo.w.32.c4 || || Louie's crash on day 1. || [[File:start_demo.w.32.c4.wav]] ||
+
| <code>select.w.32.c4</code> || Save file select.||
 
|-
 
|-
| start_demo_o.w.32.c4 || || Entered a stage for the first time. || [[File:start_demo_o.w.32.c4.wav]] ||
+
| <code>start_demo.w.32.c4</code> || Valley of Repose intro cutscene.||
 
|-
 
|-
| title.w.32.c4 || || Title screen. || [[File:title.w.32.c4.wav]] ||
+
| <code>start_demo_o.w.32.c4</code> || Entering a new Area cutscene.||
 
|-
 
|-
| title.w.44.c4 || <b>[PROTOTYPE!]</b> || Title Screen. || [[File:title.w.44.c4.wav]] ||
+
| <code>title.w.32.c4</code> || Title screen.||
 
|-
 
|-
| u_result.w.32.c4 || || Cave results. || [[File:u_result.w.32.c4.wav]] ||
+
| <code>title.w.44.c4</code> || Possible early version of the title screen theme.||
 
|-
 
|-
| vs_menu.w.32.c4 || || 2-Player Battle menu. || [[File:vs_menu.w.32.c4.wav]] ||
+
| <code>u_result.w.32.c4</code> || Cave results.||
 
|-
 
|-
 +
| <code>vs_menu.w.32.c4</code> || 2-Player Battle menu.||
 
|}
 
|}
 
==Notes==
 
JPN Demo is the only version to use the Demo Mix.  All [[Pikmin_2|other releases]] use the Final Mix.
 
 
Various naming elements give clues to the contents of an AST file.
 
* The prefix <b>ff_</b> tends to denote fanfares.
 
* The prefixes <b>c</b> and <b>vs</b> typically denote Challenge Mode and 2-Player Battle respectively.
 
* The letter <b>u</b> in a filename typically denotes tracks used underground.
 
* The letters <b>o</b> and <b>l</b> typically denote Olimar and Louie respectively.
 
* The suffixes <b>32</b> and <b>44</b> tell the sample rate of a track.
 
 
{{Credits|Minty_Meeo}}
 
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:File lists]]
 
[[Category:File lists]]

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