Difference between revisions of "AST file list"

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While most music in ''Pikmin 2'' is sequenced in .bms format, there are particular cases that use streamed music instead (e.g, main menu, end of day, cut-scene music, etc). These are known as .ast files. To convert .mp3 or .wav to .ast and vice versa, you can use [http://kuribo64.net/board/thread.php?id=658 Anthe's ast converter] to create custom music in such instances.
+
This is a list of [[AST file]]s inside the filesystem of ''Pikmin 2''. They can be found in <code>/AudioRes/Stream</code>.
Here's a list of them:
+
 
{{todo| Fill in the unknown descriptions, and then add a streamable link.}}
+
Files identical to the ones found in the Final Mix are omitted for clarity.
 +
 
 +
__TOC__
 +
 
 
==List==
 
==List==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Name || Description || Link
+
! Filename || Status || Description || Final Mix || Demo Mix
 +
|-
 +
| annihi_dayend.w.32.c4 || || End of day. (unfortunate) || [[File:annihi_dayend.w.32.c4.wav]] ||
 
|-
 
|-
| <code>annihi_dayend.w.32.c4</code> || Day end -- extinction.||
+
| book.w.32.c4 || <b>[PROTOTYPE!]</b> || {{unsure|Likely for the Piklopedia, as its internal name is "Picture Book"}} || [[File:book.w.32.c4.wav]] ||
 
|-
 
|-
| <code>book.w.32.c4</code> || '''Unused.''' Zukan (ずかん) translates to "picture book", and is the internal name of the Piklopedia.||
+
| c_result.w.32.c4 || || Final score. (Challenge Mode) || [[File:c_result.w.32.c4.wav]] ||
 
|-
 
|-
| <code>c_result.w.32.c4</code> || Challenge Mode results.||
+
| Camera || <b>[UNUSED!]</b> || Camera controls tutorial. <i>Can be hacked in.</i> || [[File:Camera.wav]] ||
 
|-
 
|-
| <code>Camera</code> || '''Unused''' camera controls cutscene music.||
+
| dayend_b.w.32.c4 || || End of day. (no profit) || [[File:dayend_b.w.32.c4.wav]] ||
 
|-
 
|-
| <code>dayend_b.w.32.c4</code> || Day end -- no profit.||
+
| dayend_g.w.32.c4 || || End of day. (high profits) || [[File:dayend_g.w.32.c4.wav]] ||
 
|-
 
|-
| <code>dayend_g.w.32.c4</code> || Day end -- several treasures.||
+
| dayend_n.w.32.c4 || || End of day. || [[File:dayend_n.w.32.c4.wav]] ||
 
|-
 
|-
| <code>dayend_n.w.32.c4</code> || Day end -- normal.||
+
| ff_akirame.w.32.c4 || <b>[PROTOTYPE!]</b> || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_akirame.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_akirame.w.32.c4</code> || '''Unused'''.||
+
| ff_annihi.w.32.c4 || || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_annihi.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_annihi.w.32.c4</code> || Pikmin Extinction.||
+
| ff_black_doped.w.32.c4 || || <b>Bitter</b> spray used for the first time. || [[File:ff_black_doped.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_black_doped.w.32.c4</code> || Bitter spray used for the first time.||
+
| ff_blue_onion.w.32.c4 || || Blue Pikmin behind the gate. || [[File:ff_blue_onion.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_blue_onion.w.32.c4</code> || Blue Onion cutscene.||
+
| ff_c_annihi.w.32.c4 || <b>[PROTOTYPE!]</b> || "PIKMIN EXTINCTION!" fanfare. || [[File:ff_c_annihi.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_annihi.w.32.c4</code> || Pikmin Extinction (Challenge Mode).||
+
| ff_c_floor_in.w.32.c4 || <b>[COPY!]</b> || Landed in a cave sublevel. || [[File:ff_c_floor_in.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_floor_in.w.32.c4</code> || New floor entered.||
+
| ff_c_playerdown.w.32.c4 || <b>[PROTOTYPE!]</b> || Leader is down! || [[File:ff_c_playerdown.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_playerdown.w.32.c4</code> || Player Down (Challenge mode).||
+
| ff_c_return_e.w.32.c4 || <b>[COPY!]</b> || Returned from first successful spelunking expedition. || [[File:ff_c_return_e.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_return_e.w.32.c4</code> || {{unsure|Unknown}}.||
+
| ff_c_tget.w.32.c4 || <b>[PROTOTYPE!]</b> || Normal treasure appraisal. || [[File:ff_c_tget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_c_tget.w.32.c4</code> || {{unsure|Unknown}}.||
+
| ff_doped.w.32.c4 || || <b>Spicy</b> spray used for the first time. || [[File:ff_doped.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_doped.w.32.c4</code> || Ultra Spicy Spray used for the first time.||
+
| ff_doping.w.32.c4 || || Created a spray for first time. || [[File:ff_doping.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_doping.w.32.c4</code> || Creating spray for first time (first 10 Berries).||
+
| ff_draw.w.32.c4 || <b>[PROTOTYPE!]</b> || Draw. (2-Player Battle) || [[File:ff_draw.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_draw.w.32.c4</code> || '''Unused''' - 2-Player Battle draw.||
+
| ff_equipget.w.32.c4 || <b>[PROTOTYPE!]</b> || Exploration Kit treasure appraisal. || [[File:ff_equipget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_equipget.w.32.c4</code> || Obtain Boss' Treasure.||
+
| ff_explain.w.32.c4 || || Tutorial A. || [[File:ff_explain.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain.w.32.c4</code> || Tutorial 1.||
+
| ff_explain_f60.w.32.c4 || || Tutorial C. || [[File:ff_explain_f60.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f60.w.32.c4</code> || {{unsure}}. More tutorial?||
+
| ff_explain_f60.w.44.c4 || <b>[COPY!]</b> || Tutorial C. || [[File:ff_explain_f60.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f60.w.44.c4</code> || {{unsure}}. More tutorial?||
+
| ff_explain_f75.w.32.c4 || || Tutorial B. || [[File:ff_explain_f75.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f75.w.32.c4</code> || {{unsure}}. More tutorial?||
+
| ff_explain_f75.w.44.c4 || <b>[COPY!]</b> || Tutorial B. || [[File:ff_explain_f75.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f75.w.44.c4</code> || {{unsure}}. More tutorial?||
+
| ff_explain_f90.w.32.c4 || || Tutorial D. || [[File:ff_explain_f90.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f90.w.32.c4</code> || {{unsure}}. More tutorial?||
+
| ff_explain_f90.w.44.c4 || <b>[COPY!]</b> || Tutorial D. || [[File:ff_explain_f90.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_explain_f90.w.44.c4</code> || {{unsure}}. More tutorial?||
+
| ff_floor_in.w.32.c4 || || Landed in a cave sublevel. || [[File:ff_floor_in.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_floor_in.w.32.c4</code> || New floor entered ({{unsure|duplicate?}}).||
+
| ff_glad.w.32.c4 || || Tore down a massive wall! || [[File:ff_glad.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_glad.w.32.c4</code> || {{unsure|Unknown}}.||
+
| ff_hiba.w.32.c4 || || Pikmin are suffering! || [[File:ff_hiba.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_hiba.w.32.c4</code> || Pikmin suffering from a hazard cutscene.||
+
| ff_in_hole.w.32.c4 || || Dive into a cave entrance. || [[File:ff_in_hole.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_in_hole.w.32.c4</code> || Enter cave.||
+
| ff_in_hole_u.w.32.c4 || || Delve deeper into a cave. || [[File:ff_in_hole_u.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_in_hole_u.w.32.c4</code> || Enter next Sublevel.||
+
| ff_join.w.32.c4 || || Olimar and Louie reunite. || [[File:ff_join.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_join.w.32.c4</code> || Olimar and Louie Reunite.||
+
| ff_keyget.w.32.c4 || || <b>The Key</b> appraisal. || [[File:ff_keyget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_keyget.w.32.c4</code> || Salvage "The Key".||
+
| ff_l_win.w.32.c4 || <b>[PROTOTYPE!]</b> || Louie wins. (2-Player Battle) || [[File:ff_l_win.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_l_win.w.32.c4</code> || '''Unused''' - Louie wins 2-Player Battle.||
+
| ff_luie_start.w.32.c4 || || Contact with Louie. || [[File:ff_luie_start.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_luie_start.w.32.c4</code> || Louie Wakes Up (Valley of Repose Tutorial).||
+
| ff_mboss.w.32.c4 || || First encounter with Waterwraith. || [[File:ff_mboss.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_mboss.w.32.c4</code> || Boss encounter fanfare. (Has the extra bit for the Waterwraith's first encounter).||
+
| ff_mystery.w.32.c4 || || Found something peculiar. || [[File:ff_mystery.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_mystery.w.32.c4</code> || Something Peculiar.||
+
| ff_o_win.w.32.c4 || <b>[PROTOTYPE!]</b> || Olimar wins. (2-Player Battle) || [[File:ff_o_win.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_o_win.w.32.c4</code> || {{unsure|Unknown}}. - Olimar wins 2-Player Battle.||
+
| ff_onion.w.32.c4 || || Yellow Pikmin in the distance. || [[File:ff_onion.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_onion.w.32.c4</code> || Spot Yellow Pikmin.||
+
| ff_onyonboot.w.32.c4 || <b>[UNUSED!]</b> || Onion awakening cutscene.  <i>Can be hacked in.</i> || [[File:ff_onyonboot.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_onyonboot.w.32.c4</code> || '''Unused''' music for Onion awakening cutscene.||
+
| ff_out_hole.w.32.c4 || || Leave a cave via geyser. || [[File:ff_out_hole.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_out_hole.w.32.c4</code> || Leave via geyser.||
+
| ff_pay.w.32.c4 || || "X% OF DEBT RECOVERED!" fanfare. || [[File:ff_pay.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_pay.w.32.c4</code> || % of debt recovered.||
+
| ff_pikminglad.w.32.c4 || || Pikmin drink nectar for the first time. || [[File:ff_pikminglad.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_pikminglad.w.32.c4</code> || Pikmin drink Nectar for the first time.||
+
| ff_pikminmeet.w.32.c4 || || Met a new type of Pikmin. || [[File:ff_pikminmeet.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_pikminmeet.w.32.c4</code> || Meet a new type of Pikmin.||
+
| ff_playerdown.w.32.c4 || || Leader is down! || [[File:ff_playerdown.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_playerdown.w.32.c4</code> || Player Down.||
+
| ff_powerupget.w.32.c4 || || Exploration Kit treasure appraisal. || [[File:ff_powerupget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_powerupget.w.32.c4</code> || Salvage piece of Exploration Kit.||
+
| ff_red_onion.w.32.c4 || || Louie finds the Red Onion. || [[File:ff_red_onion.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_red_onion.w.32.c4</code> || Louie finds the Red Onion.||
+
| ff_return.w.32.c4 || || Returned to the surface from a cave. || [[File:ff_return.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_return.w.32.c4</code> || Landing on the surface after leaving a cave.||
+
| ff_return_e.w.32.c4 || || Returned from the first successful spelunking expedition. || [[File:ff_return_e.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_return_e.w.32.c4</code> || {{unsure|Unknown}}||
+
| ff_timeup.w.32.c4 || || "TIME UP!" fanfare. (Challenge Mode) || [[File:ff_timeup.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_timeup.w.32.c4</code> || Time up in Challenge Mode.||
+
| ff_treasurecomp.w.32.c4 || || "YOU'VE REPAID THE ENTIRE DEBT" fanfare. || [[File:ff_treasurecomp.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_treasurecomp.w.32.c4</code> || 100% debt message.||
+
| ff_treasureget.w.32.c4 || || Normal Treasure Appraisal. || [[File:ff_treasureget.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_treasureget.w.32.c4</code> || Treasure get.||
+
| ff_treasureglad.w.32.c4 || || Exploration Kit treasure spotted. || [[File:ff_treasureglad.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_treasureglad.w.32.c4</code> || Exploration Kit treasure spotted.||
+
| ff_underground_e.w.32.c4 || || First cave & Challenge Mode tutorial. || [[File:ff_underground_e.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_underground_e.w.32.c4</code> || Go underground for the first time/Challenge Mode for the first time.||
+
| ff_vs_annihiDR.w.32.c4 || || Draw via extinction. (2-Player Battle) || [[File:ff_vs_annihiDR.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_annihiDR.w.32.c4</code> || 2-Player Battle draw via extinction.||
+
| ff_vs_annihiLW.w.32.c4 || || Louie wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiLW.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_annihiLW.w.32.c4</code> || 2-Player Battle Louie wins via extinction.||
+
| ff_vs_annihiOW.w.32.c4 || || Olimar wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiOW.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_annihiOW.w.32.c4</code> || 2-Player Battle Olimar wins via extinction.||
+
| ff_vs_annihiOW.w.44.c4 || <b>[COPY!]</b> || Olimar wins via extinction. (2-Player Battle) || [[File:ff_vs_annihiOW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_annihiOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via extinction}}||
+
| ff_vs_pdownDR.w.32.c4 || || Draw via leader KO. (2-Player Battle) || [[File:ff_vs_pdownDR.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownDR.w.32.c4</code> || 2-Player Battle draw via leader KO.||
+
| ff_vs_pdownLW.w.32.c4 || || Louie wins via KO. (2-Player Battle) || [[File:ff_vs_pdownLW.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownLW.w.32.c4</code> || 2-Player Battle Louie wins via Olimar KO.||
+
| ff_vs_pdownLW.w.44.c4 || <b>[COPY!]</b> || Louie wins via KO. (2-Player Battle) || [[File:ff_vs_pdownLW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via Olimar KO.}}||
+
| ff_vs_pdownOW.w.32.c4 || || Olimar wins via KO. (2-Player Battle) || [[File:ff_vs_pdownOW.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownOW.w.32.c4</code> || 2-Player Battle Olimar wins via Louie KO||
+
| ff_vs_pdownOW.w.44.c4 || <b>[COPY!]</b> || Olimar wins via KO. (2-Player Battle) || [[File:ff_vs_pdownOW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_pdownOW.w.32.c4</code> || {{unsure|2-Player Battle Olimar wins via Louie KO}}||
+
| ff_vs_tgetDR.w.32.c4 || || Draw via marble. (2-Player Battle) || [[File:ff_vs_tgetDR.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_tgetDR.w.32.c4</code> || 2-Player Battle draw via marble.||
+
| ff_vs_tgetDR.w.44.c4 || <b>[COPY!]</b> || Draw via marble. (2-Player Battle) || [[File:ff_vs_tgetDR.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_tgetDR.w.44.c4</code> || {{unsure|2-Player Battle draw via marble.}}||
+
| ff_vs_tgetLW.w.32.c4 || || Louie wins via marble. (2-Player Battle) || [[File:ff_vs_tgetLW.w.32.c4.wav]] || [[File:ff_vs_tgetLW.w.32.c4 (Demo Mix).wav]]
 
|-
 
|-
| <code>ff_vs_tgetLW.w.32.c4</code> || 2-Player Battle Louie wins via marble.||
+
| ff_vs_tgetLW.w.44.c4 || <b>[PROTOTYPE!]</b> || Louie wins via marble. (2-Player Battle) || [[File:ff_vs_tgetLW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_tgetLW.w.44.c4</code> || {{unsure|2-Player Battle Louie wins via marble.}}||
+
| ff_vs_tgetOW.w.32.c4 || || Olimar wins via marble. (2-Player Battle) || [[File:ff_vs_tgetOW.w.32.c4.wav]] || [[File:ff_vs_tgetOW.w.32.c4 (Demo Mix).wav]]
 
|-
 
|-
| <code>ff_vs_tgetOW.w.32.c4</code> || 2-Player Battle Olimar wins via marble.||
+
| ff_vs_tgetOW.w.44.c4 || <b>[PROTOTYPE!]</b> || Olimar wins via marble. (2-Player Battle) || [[File:ff_vs_tgetOW.w.44.c4.wav]] ||
 
|-
 
|-
| <code>ff_vs_tgetOW.w.44.c4</code> || {{unsure|2-Player Battle Olimar wins via marble.}}||
+
| ff_watch_pikmin.w.32.c4 || || Reunited with Red Pikmin. || [[File:ff_watch_pikmin.w.32.c4.wav]] ||
 
|-
 
|-
| <code>ff_watch_pikmin.w.32.c4</code> || Red Pikmin whistled to your side.||
+
| FinalFloor || || "FINAL FLOOR!" fanfare. || [[File:FinalFloor.wav]] ||
 
|-
 
|-
| <code>FinalFloor</code> || Final floor message.||
+
| omake.w.32.c4 || || Bonuses menu. || [[File:omake.w.32.c4.wav]] ||
 
|-
 
|-
| <code>omake.w.32.c4</code> || Bonuses menu.||
+
| option.w.32.c4 || || Options menu. || [[File:option.w.32.c4.wav]] ||
 
|-
 
|-
| <code>option.w.32.c4</code> || Options menu.||
+
| PayEnough || <b>[UNUSED!]</b> || {{unsure|Debt paid off on time limit?}} || [[File:PayEnough.wav]] ||
 
|-
 
|-
| <code>PayEnough</code> || {{unsure|Unused?}}||
+
| PayNotEnough || <b>[UNUSED!]</b> || {{unsure|Debt not paid off on time limit?}} || [[File:PayNotEnough.wav]] ||
 
|-
 
|-
| <code>PayNotEnough</code> || {{unsure|Unused?}}||
+
| pikmin_greet_new.h.32.c4 || || "Pikmin" fanfare. || [[File:pikmin_greet_new.h.32.c4.wav]] ||
 
|-
 
|-
| <code>pikmin_greet_new.h.32.c4</code> || "Pikmin!" on the Nintendo logo.||
+
| ReadyGo_Battle || || "READY?  GO!" fanfare. (2-Player Battle) || [[File:ReadyGo_Battle.wav]] ||
 
|-
 
|-
| <code>ReadyGo_Battle</code> || "Ready? Go!" in 2-Player Battle.||
+
| ReadyGo_Challenge || || "READY? GO!" fanfare. (Challenge Mode) || [[File:ReadyGo_Challenge.wav]] ||
 
|-
 
|-
| <code>ReadyGo_Challenge</code> || "Ready? Go!" in Challenge Mode.||
+
| result.w.32.c4 || || Today's report. || [[File:result.w.32.c4.wav]] ||
 
|-
 
|-
| <code>result.w.32.c4</code> || End of day status screen.||
+
| select.w.32.c4 || || Choose a Ship's Log. || [[File:select.w.32.c4.wav]] ||
 
|-
 
|-
| <code>select.w.32.c4</code> || Save file select.||
+
| start_demo.w.32.c4 || || Louie's crash on day 1. || [[File:start_demo.w.32.c4.wav]] ||
 
|-
 
|-
| <code>start_demo.w.32.c4</code> || Valley of Repose intro cutscene.||
+
| start_demo_o.w.32.c4 || || Entered a stage for the first time. || [[File:start_demo_o.w.32.c4.wav]] ||
 
|-
 
|-
| <code>start_demo_o.w.32.c4</code> || Entering a new Area cutscene.||
+
| title.w.32.c4 || || Title screen. || [[File:title.w.32.c4.wav]] ||
 
|-
 
|-
| <code>title.w.32.c4</code> || Title screen.||
+
| title.w.44.c4 || <b>[PROTOTYPE!]</b> || Title Screen. || [[File:title.w.44.c4.wav]] ||
 
|-
 
|-
| <code>title.w.44.c4</code> || Possible early version of the title screen theme.||
+
| u_result.w.32.c4 || || Cave results. || [[File:u_result.w.32.c4.wav]] ||
 
|-
 
|-
| <code>u_result.w.32.c4</code> || Cave results.||
+
| vs_menu.w.32.c4 || || 2-Player Battle menu. || [[File:vs_menu.w.32.c4.wav]] ||
 
|-
 
|-
| <code>vs_menu.w.32.c4</code> || 2-Player Battle menu.||
 
 
|}
 
|}
 +
 +
==Notes==
 +
JPN Demo is the only version to use the Demo Mix.  All [[Pikmin_2|other releases]] use the Final Mix.
 +
 +
Various naming elements give clues to the contents of an AST file.
 +
* The prefix <b>ff_</b> tends to denote fanfares.
 +
* The prefixes <b>c</b> and <b>vs</b> typically denote Challenge Mode and 2-Player Battle respectively.
 +
* The letter <b>u</b> in a filename typically denotes tracks used underground.
 +
* The letters <b>o</b> and <b>l</b> typically denote Olimar and Louie respectively.
 +
* The suffixes <b>32</b> and <b>44</b> tell the sample rate of a track.
 +
 +
{{Credits|Minty_Meeo}}
  
 
[[Category:Pikmin 2]]
 
[[Category:Pikmin 2]]
 
[[Category:File lists]]
 
[[Category:File lists]]

Latest revision as of 13:27, 7 January 2019

This is a list of AST files inside the filesystem of Pikmin 2. They can be found in /AudioRes/Stream.

Files identical to the ones found in the Final Mix are omitted for clarity.

Contents

List[edit]

Filename Status Description Final Mix Demo Mix
annihi_dayend.w.32.c4 End of day. (unfortunate)
book.w.32.c4 [PROTOTYPE!] Likely for the Piklopedia, as its internal name is "Picture Book"[unsure]
c_result.w.32.c4 Final score. (Challenge Mode)
Camera [UNUSED!] Camera controls tutorial. Can be hacked in.
dayend_b.w.32.c4 End of day. (no profit)
dayend_g.w.32.c4 End of day. (high profits)
dayend_n.w.32.c4 End of day.
ff_akirame.w.32.c4 [PROTOTYPE!] "PIKMIN EXTINCTION!" fanfare.
ff_annihi.w.32.c4 "PIKMIN EXTINCTION!" fanfare.
ff_black_doped.w.32.c4 Bitter spray used for the first time.
ff_blue_onion.w.32.c4 Blue Pikmin behind the gate.
ff_c_annihi.w.32.c4 [PROTOTYPE!] "PIKMIN EXTINCTION!" fanfare.
ff_c_floor_in.w.32.c4 [COPY!] Landed in a cave sublevel.
ff_c_playerdown.w.32.c4 [PROTOTYPE!] Leader is down!
ff_c_return_e.w.32.c4 [COPY!] Returned from first successful spelunking expedition.
ff_c_tget.w.32.c4 [PROTOTYPE!] Normal treasure appraisal.
ff_doped.w.32.c4 Spicy spray used for the first time.
ff_doping.w.32.c4 Created a spray for first time.
ff_draw.w.32.c4 [PROTOTYPE!] Draw. (2-Player Battle)
ff_equipget.w.32.c4 [PROTOTYPE!] Exploration Kit treasure appraisal.
ff_explain.w.32.c4 Tutorial A.
ff_explain_f60.w.32.c4 Tutorial C.
ff_explain_f60.w.44.c4 [COPY!] Tutorial C.
ff_explain_f75.w.32.c4 Tutorial B.
ff_explain_f75.w.44.c4 [COPY!] Tutorial B.
ff_explain_f90.w.32.c4 Tutorial D.
ff_explain_f90.w.44.c4 [COPY!] Tutorial D.
ff_floor_in.w.32.c4 Landed in a cave sublevel.
ff_glad.w.32.c4 Tore down a massive wall!
ff_hiba.w.32.c4 Pikmin are suffering!
ff_in_hole.w.32.c4 Dive into a cave entrance.
ff_in_hole_u.w.32.c4 Delve deeper into a cave.
ff_join.w.32.c4 Olimar and Louie reunite.
ff_keyget.w.32.c4 The Key appraisal.
ff_l_win.w.32.c4 [PROTOTYPE!] Louie wins. (2-Player Battle)
ff_luie_start.w.32.c4 Contact with Louie.
ff_mboss.w.32.c4 First encounter with Waterwraith.
ff_mystery.w.32.c4 Found something peculiar.
ff_o_win.w.32.c4 [PROTOTYPE!] Olimar wins. (2-Player Battle)
ff_onion.w.32.c4 Yellow Pikmin in the distance.
ff_onyonboot.w.32.c4 [UNUSED!] Onion awakening cutscene. Can be hacked in.
ff_out_hole.w.32.c4 Leave a cave via geyser.
ff_pay.w.32.c4 "X% OF DEBT RECOVERED!" fanfare.
ff_pikminglad.w.32.c4 Pikmin drink nectar for the first time.
ff_pikminmeet.w.32.c4 Met a new type of Pikmin.
ff_playerdown.w.32.c4 Leader is down!
ff_powerupget.w.32.c4 Exploration Kit treasure appraisal.
ff_red_onion.w.32.c4 Louie finds the Red Onion.
ff_return.w.32.c4 Returned to the surface from a cave.
ff_return_e.w.32.c4 Returned from the first successful spelunking expedition.
ff_timeup.w.32.c4 "TIME UP!" fanfare. (Challenge Mode)
ff_treasurecomp.w.32.c4 "YOU'VE REPAID THE ENTIRE DEBT" fanfare.
ff_treasureget.w.32.c4 Normal Treasure Appraisal.
ff_treasureglad.w.32.c4 Exploration Kit treasure spotted.
ff_underground_e.w.32.c4 First cave & Challenge Mode tutorial.
ff_vs_annihiDR.w.32.c4 Draw via extinction. (2-Player Battle)
ff_vs_annihiLW.w.32.c4 Louie wins via extinction. (2-Player Battle)
ff_vs_annihiOW.w.32.c4 Olimar wins via extinction. (2-Player Battle)
ff_vs_annihiOW.w.44.c4 [COPY!] Olimar wins via extinction. (2-Player Battle)
ff_vs_pdownDR.w.32.c4 Draw via leader KO. (2-Player Battle)
ff_vs_pdownLW.w.32.c4 Louie wins via KO. (2-Player Battle)
ff_vs_pdownLW.w.44.c4 [COPY!] Louie wins via KO. (2-Player Battle)
ff_vs_pdownOW.w.32.c4 Olimar wins via KO. (2-Player Battle)
ff_vs_pdownOW.w.44.c4 [COPY!] Olimar wins via KO. (2-Player Battle)
ff_vs_tgetDR.w.32.c4 Draw via marble. (2-Player Battle)
ff_vs_tgetDR.w.44.c4 [COPY!] Draw via marble. (2-Player Battle)
ff_vs_tgetLW.w.32.c4 Louie wins via marble. (2-Player Battle)
ff_vs_tgetLW.w.44.c4 [PROTOTYPE!] Louie wins via marble. (2-Player Battle)
ff_vs_tgetOW.w.32.c4 Olimar wins via marble. (2-Player Battle)
ff_vs_tgetOW.w.44.c4 [PROTOTYPE!] Olimar wins via marble. (2-Player Battle)
ff_watch_pikmin.w.32.c4 Reunited with Red Pikmin.
FinalFloor "FINAL FLOOR!" fanfare.
omake.w.32.c4 Bonuses menu.
option.w.32.c4 Options menu.
PayEnough [UNUSED!] Debt paid off on time limit?[unsure]
PayNotEnough [UNUSED!] Debt not paid off on time limit?[unsure]
pikmin_greet_new.h.32.c4 "Pikmin" fanfare.
ReadyGo_Battle "READY? GO!" fanfare. (2-Player Battle)
ReadyGo_Challenge "READY? GO!" fanfare. (Challenge Mode)
result.w.32.c4 Today's report.
select.w.32.c4 Choose a Ship's Log.
start_demo.w.32.c4 Louie's crash on day 1.
start_demo_o.w.32.c4 Entered a stage for the first time.
title.w.32.c4 Title screen.
title.w.44.c4 [PROTOTYPE!] Title Screen.
u_result.w.32.c4 Cave results.
vs_menu.w.32.c4 2-Player Battle menu.

Notes[edit]

JPN Demo is the only version to use the Demo Mix. All other releases use the Final Mix.

Various naming elements give clues to the contents of an AST file.

  • The prefix ff_ tends to denote fanfares.
  • The prefixes c and vs typically denote Challenge Mode and 2-Player Battle respectively.
  • The letter u in a filename typically denotes tracks used underground.
  • The letters o and l typically denote Olimar and Louie respectively.
  • The suffixes 32 and 44 tell the sample rate of a track.
Credits: Minty_Meeo