Editing AW file

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{{todo|Clean up.}}
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The .aw file holds the instruments and sound effects for Pikmin 1+2, you can access them by getting Yoshi2's Pikmin 2 SoundHelper, which you will find by going to Hocotate Hacker in #pikmin-tools, and go to Jimble's message on 4/4/2018.
<code>.aw</code> files hold the instruments and sound effects for ''Pikmin'' and ''Pikmin 2''. You can access their contents with [https://cdn.discordapp.com/attachments/301121846944727040/358295103019679764/Pikmin2SoundHelperScripts.zip Yoshi2's ''Pikmin 2'' SoundHelper].
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the .aw's are found in Pikmin 2's root then \AudioRes\Banks, there you will find 49 files named wscene_0-48.aw, wscene_0 is where you will find most of the sound effects like some Blowhog sound effects in wScene_0_00641-wScene_0_00645, but it's 8,272KB compared to 28-787KB for the rest, so I won't document too much on this one unless someone needs it.
 
 
The <code>.aw</code> files in ''Pikmin 2'' can be found in <code>/AudioRes/Banks</code>. There you will find 49 files named <code>wscene_0.aw</code> to <code>wscene_48.aw</code>. <code>wscene_0.aw</code> is where you will find most of the sound effects, like some Blowhog sound effects in <code>wScene_0_00641</code>-<code>wScene_0_00645</code>, but it's 8,272KB compared to 28-787KB for the rest, so I won't document too much on this one unless someone needs it.
 
  
 
wscene_1
 
wscene_1
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(p.s. I'm mainly researching at this point and figuring out how many there are and listening for an instrument to write down, so that's why there's almost nothing,)(also feel free to make this information more efficient, because I feel like it's too big/confusing.)
 
(p.s. I'm mainly researching at this point and figuring out how many there are and listening for an instrument to write down, so that's why there's almost nothing,)(also feel free to make this information more efficient, because I feel like it's too big/confusing.)
 
[[Category:Pikmin]]
 
[[Category:Pikmin 2]]
 
[[Category:File formats]]
 

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