AW file
To do: Clean up.
.aw
files hold audio samples for Pikmin and Pikmin 2. You can access their contents with their respective Sound Modding Toolkits.
Pikmin[edit]
Pikmin 2[edit]
The .aw
files in Pikmin 2 can be found in /AudioRes/Banks
. There you will find 49 files named wscene_0.aw
to wscene_48.aw
. The game splits its samples among wScenes to save memory, so what samples are defined in a wScene dictates what instruments can be used for a BMS .
wScene_0 - Sound effects, all instruments in IBNK0-IBNK3
wScene_1 - unused id.test.bms 317-319=(instrument), 346=(instrument), 376=(instrument), 377=(instrument), 434-436=(instrument), WIP
wScene_2 317-319=(instrument), 346=(instrument), 376=(instrument), 412-413=(instrument), WIP
wScene_3 WIP
wscene_4 WIP
wscene_5 WIP
wscene_6 WIP
wscene_7 WIP
wscene_8 WIP
wscene_9 WIP
wscene_10 WIP
wscene_11 WIP
wscene_12 WIP
wscene_12 WIP
wscene_13 WIP
wscene_14 WIP
wscene_15 WIP
wscene_16 WIP
wscene_17 WIP
wscene_18 WIP
wscene_19 WIP
wscene_20 WIP
wscene_21 WIP
wscene_22 WIP
wscene_23 WIP
wscene_24 WIP
wscene_25 WIP
wscene_26 WIP
wscene_27 WIP
wscene_28 WIP
wscene_29 WIP
wscene_30 WIP
wscene_31 WIP
wscene_32 WIP
wscene_33 WIP
wscene_34 WIP
wscene_35 WIP
wscene_36 WIP
wscene_37 WIP
wscene_38 WIP
wscene_39 WIP
wscene_40 WIP
wscene_41 WIP
wscene_42 WIP
wscene_43 WIP
wscene_44 WIP
wscene_45 WIP
wscene_46 WIP
wscene_47 WIP
wscene_48 WIP
(p.s. I'm mainly researching at this point and figuring out how many there are and listening for an instrument to write down, so that's why there's almost nothing,)(also feel free to make this information more efficient, because I feel like it's too big/confusing.)